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Charlotte O'Dell
Sooper Speshul Ponee Fors Dropsuit Samurai
2183
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Posted - 2014.03.18 19:19:00 -
[1] - Quote
AV weapons may not kill tanks, but they sure can move them. If a few mines OHK a tanker who isn't paying attention, then he deserves to die no matter how many hardeners he is running. Also add Flux Mines for shield tanks.
Charlotte O'Dell is the highest level unicorn!
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Toby Flenderson
research lab
368
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Posted - 2014.03.18 19:20:00 -
[2] - Quote
Charlotte O'Dell wrote:AV weapons may not kill tanks, but they sure can move them. If a few mines OHK a tanker who isn't paying attention, then he deserves to die no matter how many hardeners he is running. Also add Flux Mines for shield tanks. Yes but not that much damage. |
The dark cloud
The Rainbow Effect Negative-Feedback
2458
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Posted - 2014.03.18 19:31:00 -
[3] - Quote
No that damage numbers are spot on. And tankers hear a warning sound when driving too close. If they drive over them carelessly they deserve to be blown up.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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OliX PRZESMIEWCA
Bezimienni...
56
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Posted - 2014.03.18 19:33:00 -
[4] - Quote
Too much damage. You know that you can mix proximity with remotes so if proximity blow up it will trigger remotes. You can place those remotes wich You will not stick on JLAV
Flux mine? You got flux granade. You can easly get +75 WP for throwing flux granade on tank. Shield or armor tank it doesn't matter. Shield one will be destroyed almost instantly, armor one most of the time start to drive away. One day I got 150wp only for throwing fluxes on 2 tanks with 14k dragonfly fit. Yes we f...... can ! |
Dauth Jenkins
Ultramarine Corp
256
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Posted - 2014.03.18 20:15:00 -
[5] - Quote
OliX PRZESMIEWCA wrote:Too much damage. You know that you can mix proximity with remotes so if proximity blow up it will trigger remotes. You can place those remotes wich You will not stick on JLAV Flux mine? You got flux granade. You can easly get +75 WP for throwing flux granade on tank. Shield or armor tank it doesn't matter. Shield one will be destroyed almost instantly, armor one most of the time start to drive away. One day I got 150wp only for throwing fluxes on 2 tanks with 14k dragonfly fit. Yes we f...... can !
I don't believe that works in pubs, but I'm nut sure, I don't use remotes all to often
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Nirwanda Vaughns
Death Firm.
446
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Posted - 2014.03.18 20:16:00 -
[6] - Quote
the detection/activation range needs improving too to limit speed tanking
Rolling with the punches
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jerrmy12 kahoalii
543
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Posted - 2014.03.18 20:17:00 -
[7] - Quote
Charlotte O'Dell wrote:AV weapons may not kill tanks, but they sure can move them. If a few mines OHK a tanker who isn't paying attention, then he deserves to die no matter how many hardeners he is running. Also add Flux Mines for shield tanks. Oh great, more instakill crap, the kast thing we need is instakill mines They are fine. Put 2 or 3 in 1 place and use av with it, its automatic it shouldn't be that powerfull
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
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Cody Sietz
Bullet Cluster Legacy Rising
2733
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Posted - 2014.03.18 20:45:00 -
[8] - Quote
jerrmy12 kahoalii wrote:Charlotte O'Dell wrote:AV weapons may not kill tanks, but they sure can move them. If a few mines OHK a tanker who isn't paying attention, then he deserves to die no matter how many hardeners he is running. Also add Flux Mines for shield tanks. Oh great, more instakill crap, the kast thing we need is instakill mines They are fine. Put 2 or 3 in 1 place and use av with it, its automatic it shouldn't be that powerfull Yes, if you run over 3 Mines then you should be insta ganked. The undercarriage of any vehicle should have a big weak spot.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8361
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Posted - 2014.03.18 20:47:00 -
[9] - Quote
Again a good suggestion but how do we balance that against the smaller vehicle frames? The soon to be MAV, MTAC, and LAV's?
No critique just a question.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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jerrmy12 kahoalii
544
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Posted - 2014.03.18 20:48:00 -
[10] - Quote
Cody Sietz wrote:jerrmy12 kahoalii wrote:Charlotte O'Dell wrote:AV weapons may not kill tanks, but they sure can move them. If a few mines OHK a tanker who isn't paying attention, then he deserves to die no matter how many hardeners he is running. Also add Flux Mines for shield tanks. Oh great, more instakill crap, the kast thing we need is instakill mines They are fine. Put 2 or 3 in 1 place and use av with it, its automatic it shouldn't be that powerfull Yes, if you run over 3 Mines then you should be insta ganked. The undercarriage of any vehicle should have a big weak spot. No itshouldnt Its automatic It ahould weaken the tank or vehicle They are meant for traps No av? No kill Im sick of automatic crap in gamea At mines Slam whichis op as hell.
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
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Atiim
Living Like Larry Schwag
5856
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Posted - 2014.03.18 20:48:00 -
[11] - Quote
jerrmy12 kahoalii wrote:Charlotte O'Dell wrote:AV weapons may not kill tanks, but they sure can move them. If a few mines OHK a tanker who isn't paying attention, then he deserves to die no matter how many hardeners he is running. Also add Flux Mines for shield tanks. Oh great, more instakill crap, the kast thing we need is instakill mines They are fine. Put 2 or 3 in 1 place and use av with it, its automatic it shouldn't be that powerfull It's automatic, but still requires an incompetent vehicle pilot in order to work.
In New Eden you are punished for your stupidity. Tankers should be as well.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Cody Sietz
Bullet Cluster Legacy Rising
2734
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Posted - 2014.03.18 20:49:00 -
[12] - Quote
True Adamance wrote:Again a good suggestion but how do we balance that against the smaller vehicle frames? The soon to be MAV, MTAC, and LAV's?
No critique just a question. Maybe if proxy mines were buff to 1500 dmg across the board but 40 percent dmg bonus when used on tanks.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1890
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Posted - 2014.03.18 20:51:00 -
[13] - Quote
Too much damage, but I do agree that they ned a buff, as well as a shorter warning sound. However, they need to be scannable (or at least fix the scanning on them, as I scanned towards some one time, and didn't pick them up; I saw them, and was confused, as I didn't pcik them up on my scanner, and them fluxed them.)
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Cody Sietz
Bullet Cluster Legacy Rising
2734
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Posted - 2014.03.18 20:52:00 -
[14] - Quote
jerrmy12 kahoalii wrote:Cody Sietz wrote:jerrmy12 kahoalii wrote:Charlotte O'Dell wrote:AV weapons may not kill tanks, but they sure can move them. If a few mines OHK a tanker who isn't paying attention, then he deserves to die no matter how many hardeners he is running. Also add Flux Mines for shield tanks. Oh great, more instakill crap, the kast thing we need is instakill mines They are fine. Put 2 or 3 in 1 place and use av with it, its automatic it shouldn't be that powerfull Yes, if you run over 3 Mines then you should be insta ganked. The undercarriage of any vehicle should have a big weak spot. No itshouldnt Its automatic It ahould weaken the tank or vehicle They are meant for traps No av? No kill Im sick of automatic crap in gamea At mines Slam whichis op as hell. Wow, really? You really don't think if a tank runs of a cluster of mines he doesn't deserve to be killed?
Just...wow...
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1890
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Posted - 2014.03.18 20:53:00 -
[15] - Quote
Cody Sietz wrote:jerrmy12 kahoalii wrote:Cody Sietz wrote:jerrmy12 kahoalii wrote:Charlotte O'Dell wrote:AV weapons may not kill tanks, but they sure can move them. If a few mines OHK a tanker who isn't paying attention, then he deserves to die no matter how many hardeners he is running. Also add Flux Mines for shield tanks. Oh great, more instakill crap, the kast thing we need is instakill mines They are fine. Put 2 or 3 in 1 place and use av with it, its automatic it shouldn't be that powerfull Yes, if you run over 3 Mines then you should be insta ganked. The undercarriage of any vehicle should have a big weak spot. No itshouldnt Its automatic It ahould weaken the tank or vehicle They are meant for traps No av? No kill Im sick of automatic crap in gamea At mines Slam whichis op as hell. Wow, really? You really don't think if a tank runs of a cluster of mines he doesn't deserve to be killed? Just...wow...
He has a point, you shouldn't be able to just lay a trap and get a free kill, especially since they cost way lower than said vehicle.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Atiim
Living Like Larry Schwag
5858
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Posted - 2014.03.18 20:55:00 -
[16] - Quote
Godin Thekiller wrote: He has a point, you shouldn't be able to just lay a trap and get a free kill, especially since they cost way lower than said vehicle.
That statement is a fallacy.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8361
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Posted - 2014.03.18 20:58:00 -
[17] - Quote
Cody Sietz wrote:True Adamance wrote:Again a good suggestion but how do we balance that against the smaller vehicle frames? The soon to be MAV, MTAC, and LAV's?
No critique just a question. Maybe if proxy mines were buff to 1500 dmg across the board but 40 percent dmg bonus when used on tanks.
Oh a very good notion, perhaps then armour efficiencies depending on which section of the HAV could be then implemented.
Proxies could do significant damage and slow the vehicle to represent track damage.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
273
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Posted - 2014.03.18 21:03:00 -
[18] - Quote
I agree. Proxies do basically no damage right now, I was able to survive driving through a field of at least 3 of them in my untanked LAV. That's just ridiculous, right there.
Closed Beta Vet since May, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1891
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Posted - 2014.03.18 21:06:00 -
[19] - Quote
Atiim wrote:Godin Thekiller wrote: He has a point, you shouldn't be able to just lay a trap and get a free kill, especially since they cost way lower than said vehicle.
That statement is a fallacy.
That troll wan't very funny.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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DAMIOS82
ACME SPECIAL FORCES RISE of LEGION
88
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Posted - 2014.03.18 21:06:00 -
[20] - Quote
Perhaps a slight buff, but not that much damage. Normally when i hear the beebing sound of mines, i stop my hav to have a look around and it stops me dead in my tracks. So in my oppinion its a good tactic, especially in denying me access to surtain area's without taking risk. hell i even had berry's placing mines around me and allthough it doesn't save them, i does keep me in one spot. So yeah i like mine tactics. But not instakill mines. That's just laziness, atleast work for your isk by taking risks. |
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STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
186
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Posted - 2014.03.18 21:06:00 -
[21] - Quote
Boundless proxies instakill anything already, grant you can get o a hive/supply depot and pile up 6 in one place. I just wish you could carry more at lower tiers. |
Atiim
Living Like Larry Schwag
5860
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Posted - 2014.03.18 21:07:00 -
[22] - Quote
Godin Thekiller wrote:Atiim wrote:Godin Thekiller wrote: He has a point, you shouldn't be able to just lay a trap and get a free kill, especially since they cost way lower than said vehicle.
That statement is a fallacy. That troll wan't very funny. It wasn't supposed to be funny.
It was actually me predicting that a tanker would make that argument in the not-so-distant future, and making that thread to show them how their assertion is a fallacy.
Prove me wrong.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Beeeees
KILL-EM-QUICK RISE of LEGION
463
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Posted - 2014.03.18 21:09:00 -
[23] - Quote
jerrmy12 kahoalii wrote: Im sick of automatic crap in gamea
Then I sure hope you got AA turned off.
TOLD514
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8364
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Posted - 2014.03.18 21:10:00 -
[24] - Quote
Atiim wrote:Godin Thekiller wrote:Atiim wrote:Godin Thekiller wrote: He has a point, you shouldn't be able to just lay a trap and get a free kill, especially since they cost way lower than said vehicle.
That statement is a fallacy. That troll wan't very funny. It wasn't supposed to be funny. It was actually me predicting that a tanker would make that argument in the not-so-distant future, and making that thread to show them how their assertion is a fallacy. Prove me wrong.
Dude we dont really need this kind of bullshit when discussing balance..... it just throws the discussion out of control. Frankly Atiim you are better, and do so claim to be, than that so act like it.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Beeeees
KILL-EM-QUICK RISE of LEGION
463
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Posted - 2014.03.18 21:18:00 -
[25] - Quote
Prox dont get triggered by infantery, do they?
What does it matter for infantery if you can stack prox on remotes when remotes alone instakill you by default?
Prox are meant to be used against HAVs that have insane amounts of HP, yet they only like half damage of remotes.
Dat sh!t aint logical!
TOLD514
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Charlotte O'Dell
Sooper Speshul Ponee Fors Dropsuit Samurai
2191
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Posted - 2014.03.18 21:39:00 -
[26] - Quote
No. It is perfect damage. They are easily visible and beep when you get close. Plus, even with that much damage, a triple hardened gunlogi will just sneeze at it.
Active AV sucks so it should be used to funnel dumb tanks into traps.
Charlotte O'Dell is the highest level unicorn!
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Charlotte O'Dell
Sooper Speshul Ponee Fors Dropsuit Samurai
2191
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Posted - 2014.03.18 21:41:00 -
[27] - Quote
True Adamance wrote:Atiim wrote:Godin Thekiller wrote:Atiim wrote:Godin Thekiller wrote: He has a point, you shouldn't be able to just lay a trap and get a free kill, especially since they cost way lower than said vehicle.
That statement is a fallacy. That troll wan't very funny. It wasn't supposed to be funny. It was actually me predicting that a tanker would make that argument in the not-so-distant future, and making that thread to show them how their assertion is a fallacy. Prove me wrong. Dude we dont really need this kind of bullshit when discussing balance..... it just throws the discussion out of control. Frankly Atiim you are better, and do so claim to be, than that so act like it.
Somas rip proto heavies to shreds; its completely fair.
This change would only harm weak tankers. Those of us who were good in 1.6 Will still be good. Everyone else can gtfo
Charlotte O'Dell is the highest level unicorn!
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Nirwanda Vaughns
Death Firm.
449
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Posted - 2014.03.18 21:41:00 -
[28] - Quote
in all honesty the damage isn't really the issue. its the detection lag thats the main issue. if you get mines in the right place you can drop a tank very easily. the issue is that the detection and activation ranges could perhaps be based on vehicles scan profile? smaller faster vehicles can whizz through and are taken down by swarms wheres larger vehicles are detected easier and mines could work liek AV nades and have a certain seek range?
Rolling with the punches
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Charlotte O'Dell
Sooper Speshul Ponee Fors Dropsuit Samurai
2191
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Posted - 2014.03.18 21:43:00 -
[29] - Quote
jerrmy12 kahoalii wrote:Charlotte O'Dell wrote:AV weapons may not kill tanks, but they sure can move them. If a few mines OHK a tanker who isn't paying attention, then he deserves to die no matter how many hardeners he is running. Also add Flux Mines for shield tanks. Oh great, more instakill crap, the kast thing we need is instakill mines They are fine. Put 2 or 3 in 1 place and use av with it, its automatic it shouldn't be that powerfull
I run them over for fun in my tank. They have zero fear factor.
Charlotte O'Dell is the highest level unicorn!
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Darken-Soul
BIG BAD W0LVES Canis Eliminatus Operatives
1512
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Posted - 2014.03.18 21:44:00 -
[30] - Quote
Atiim wrote:jerrmy12 kahoalii wrote:Charlotte O'Dell wrote:AV weapons may not kill tanks, but they sure can move them. If a few mines OHK a tanker who isn't paying attention, then he deserves to die no matter how many hardeners he is running. Also add Flux Mines for shield tanks. Oh great, more instakill crap, the kast thing we need is instakill mines They are fine. Put 2 or 3 in 1 place and use av with it, its automatic it shouldn't be that powerfull It's automatic, but still requires an incompetent vehicle pilot in order to work. In New Eden you are punished for your stupidity. Tankers should be as well. insert spkr joke
Who wants some?
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