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2161. Scout Suits and EHP - in General Discussions [original thread]
Hakyou Brutor wrote: Cody Sietz wrote: Increase speed penalty on plates. Raise scan range on assault suits to 14m. Lower scan precision on assault suits by 3 points. Ok, the 2nd and 3rd points have nothing to do with bricked tanked scout....
- by Cody Sietz - at 2014.04.06 16:48:00
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2162. Scout Suits and EHP - in General Discussions [original thread]
Awry Barux wrote: Monkey MAC wrote: The thing is, we shouldn't FORCE people not to run brick-tanked, but as it stands a galscout can brick tank and still be faster than an Assault, with a lower scan profile and a cloa, whole lot of positives...
- by Cody Sietz - at 2014.04.06 16:47:00
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2163. Scout Suits and EHP - in General Discussions [original thread]
Increase speed penalty on plates. Raise scan range on assault suits to 14m. Lower scan precision on assault suits by 3 points. Ok, the 2nd and 3rd points have nothing to do with bricked tanked scout.
- by Cody Sietz - at 2014.04.06 16:42:00
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2164. Dat Feeling of Meeting Players in Real Life - in General Discussions [original thread]
If I ever go to Texas or Finland there are 2 people I would drink beer/vodka with. One loves weed and the other loves Mohawks. Edit: also, I don't smoke weed because I can't handle it and fall asleep...EVERYTIME.
- by Cody Sietz - at 2014.04.05 21:57:00
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2165. When is the large blaster going to get it's range nerf? - in General Discussions [original thread]
Inb4everytankerwhohastesrailtanks
- by Cody Sietz - at 2014.04.05 19:54:00
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2166. The only cloak Change nessesary - in General Discussions [original thread]
Ghosts Chance wrote: Cody Sietz wrote: Yeah, you should be defenseless when cloaked. I'd also like to see more drain on the cloak meter when decloaking. the idea of a delay added to when you can recloak after decloaking has been thrown ...
- by Cody Sietz - at 2014.04.05 18:33:00
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2167. The only cloak Change nessesary - in General Discussions [original thread]
Yeah, you should be defenseless when cloaked. I'd also like to see more drain on the cloak meter when decloaking.
- by Cody Sietz - at 2014.04.05 18:28:00
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2168. Factional Warfare - Gallente - in General Discussions [original thread]
Cat Merc wrote: What's the point? There is literally no point. With the way the system is built right now, no matter how good one side is, you can never actually "dominate", there are small deviations in how much an empire controls, but that's...
- by Cody Sietz - at 2014.04.05 18:24:00
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2169. Breach scrambler is now best sidearm - in General Discussions [original thread]
Well...uhhh...never mind.
- by Cody Sietz - at 2014.04.05 06:04:00
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2170. militia tanks. devs read this - in General Discussions [original thread]
Operative 1171 Aajli wrote: CRYPT3C W0LF wrote: If players go thru all the trouble to spawn in their double or triple damage modded Sica, So be it. Its a perfectly fine and accessible answer to destroying other tanks NO! Yes.
- by Cody Sietz - at 2014.04.04 21:35:00
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2171. Sidearm discussion - in General Discussions [original thread]
IR Scifi wrote: The ion pistol isn't bad, it just needs it's dispersion tuned down a bit I think and the charge shot isn't really my thing. SMG seems to be just as good as it ever was. Scrambler RoF nerf kind of hurts it but if you can rain dow...
- by Cody Sietz - at 2014.04.04 17:55:00
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2172. I think the new scouts have the heavy resistance stats - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: Cody Sietz wrote: I will test this tonight. I've got one with a Caldari sentinel and another with a scout. It's weird, I one shotted a few medium and MLT frame suits but it will not one shot a Caldari scout. I...
- by Cody Sietz - at 2014.04.04 15:46:00
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2173. I think the new scouts have the heavy resistance stats - in General Discussions [original thread]
I will test this tonight. I've got one with a Caldari sentinel and another with a scout. It's weird, I one shotted a few medium and MLT frame suits but it will not one shot a Caldari scout. It's not that the shot is missing, it's that it's taking...
- by Cody Sietz - at 2014.04.04 15:21:00
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2174. Herding Cats - in General Discussions [original thread]
I ain't falling for that again.
- by Cody Sietz - at 2014.04.04 14:00:00
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2175. I've noticed a few weapons are having hit detection issues - in General Discussions [original thread]
Nobody else?
- by Cody Sietz - at 2014.04.04 13:53:00
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2176. I think the new scouts have the heavy resistance stats - in General Discussions [original thread]
Seriously, Caldari scouts are not taking the right amount of dmg from blaster weapons.
- by Cody Sietz - at 2014.04.04 13:52:00
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2177. Y does everyone say logis shouldn't get bonus for using cloak? - in General Discussions [original thread]
They should not get the bonus. It defeats the purpose of being a scout.
- by Cody Sietz - at 2014.04.03 21:58:00
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2178. I've noticed a few weapons are having hit detection issues - in General Discussions [original thread]
Ouch, no chance of being fixed in the next week or so huh. I remember IWS saying there would always be a level of hit detection and lag because of the way the severs communicate with each other. Don't remember why though...
- by Cody Sietz - at 2014.04.03 18:44:00
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2179. All Hail the Combat Rifle, King of all Rifles and named new Duvolle - in General Discussions [original thread]
Yeah, I wish I took a picture of all the times a CR killed me from wayyyyy to far out. The RR was was simply to good in CQC, which is a easy enough fix. The CR really did take the old duvolle/GeK spot as best overall rifle with no downside.
- by Cody Sietz - at 2014.04.03 18:30:00
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2180. I've noticed a few weapons are having hit detection issues - in General Discussions [original thread]
Buster Friently wrote: Cody Sietz wrote: Buster Friently wrote: I'm willing to bet that, for a given class of weapons, the "hit detection" code is shared. So, for instance, all the hitscan weapons probably share the same "hit detection" c...
- by Cody Sietz - at 2014.04.03 18:10:00
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