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501. Amarr Light AV Weapon EM mine launcher - in General Discussions [original thread]
Edau Skir2 wrote: Cassa-Nova wrote: No. Simply put this is in no way a weapon that adhears to the Amarrian doctrain of LAZORZ. If you want a light AV weapon you'd have better luck asing for a breach Laser Rifle that does 40-60% of its damage...
- by Cody Sietz - at 2014.12.23 00:56:00
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502. Amarr Light AV Weapon EM mine launcher - in General Discussions [original thread]
Cassa-Nova wrote: No. Simply put this is in no way a weapon that adhears to the Amarrian doctrain of LAZORZ. If you want a light AV weapon you'd have better luck asing for a breach Laser Rifle that does 40-60% of its damage to vehicals but only...
- by Cody Sietz - at 2014.12.23 00:52:00
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503. Amarr Light AV Weapon EM mine launcher - in General Discussions [original thread]
I suppose we could use the ScP as the place holder model? It's kind of a rip of a mass driver mixed with flux grenades mixed with REs. I know it doesn't fit Amarr lore so good...but I couldn't figure out how to fit lasers in.
- by Cody Sietz - at 2014.12.23 00:48:00
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504. Amarr Light AV Weapon EM mine launcher - in General Discussions [original thread]
yes yes yes...I KNOW. AMARR HEAVY WEAPON FIRST! But I just wanted to toss out the light weapon while I still remember it. 12 rounds Mines stick to vehicle(two versions, one where the mine detonate after a few seconds and one where they need to b...
- by Cody Sietz - at 2014.12.23 00:43:00
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505. WHAT COMMANDO SHOULD I GET!?!?!?! - in General Discussions [original thread]
GALMANDO! Wanna play fair? Plasma cannon+any plasma rifle Wanna cheese it?(aka win) Plasma rifle+ARR Edit:yes the MinnyMando is the swarm launcher suit.
- by Cody Sietz - at 2014.12.22 22:53:00
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506. No recoil with turbo controller (video). CCP fix this!!! - in General Discussions [original thread]
I though the AScR overheated in 1.9?
- by Cody Sietz - at 2014.12.22 14:27:00
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507. Stats for your Characters - in General Discussions [original thread]
MrShooter01 wrote: Cody Sietz wrote: Assist Kills:13130 Assist Kills In Vehicle:508 Deaths:28911 Kills:53787 Losses:2147 Objects Hacked:9507 Suicides:690 Wins:3152 Cody Sietz Logon Count:2253 Logon Time:2229 hours It's official, worst vet ...
- by Cody Sietz - at 2014.12.22 03:33:00
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508. The power of next-generation consoles - in General Discussions [original thread]
Yeah, Destiny is gonna kill dust!
- by Cody Sietz - at 2014.12.21 21:35:00
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509. Buying the X-MS Snowball Launcher... - in General Discussions [original thread]
And miss the chance to pad my crappy KDR!? Not in this economy!
- by Cody Sietz - at 2014.12.21 17:59:00
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510. Buff Heavies! - in General Discussions [original thread]
Yeah, can we also get a buff to the HMG. Lower the heat build up to 14 and buff the range to 50 meters. It's hard enough to fast/tank scouts. Not to mention OPassaults killing me from 100+meters away with assault rifles.
- by Cody Sietz - at 2014.12.21 01:17:00
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511. General Comment about Current Rifles Balance - in General Discussions [original thread]
I just wanna know why mk103s are underperform. They have a higher muzzle velocity then the mk108 and should be ripping wings off with a single hit. But one .50 hits you and you just catch fire with no chance of putting it out. Even if you drop ...
- by Cody Sietz - at 2014.12.20 16:26:00
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512. Assault rifle. - in General Discussions [original thread]
Funny, since the breach nerf I always run out of ammo.
- by Cody Sietz - at 2014.12.20 16:16:00
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513. Cal Logi is the most underpowered - in General Discussions [original thread]
The Cal should also get a bonus to needles as well, though I disagree on hives not being useful. But doesn't the Cal get 4 lows? And like over 100 pg? How is it PG starved?
- by Cody Sietz - at 2014.12.19 21:03:00
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514. Stats for your Characters - in General Discussions [original thread]
Assist Kills:13130 Assist Kills In Vehicle:508 Deaths:28911 Kills:53787 Losses:2147 Objects Hacked:9507 Suicides:690 Wins:3152 Cody Sietz Logon Count:2253 Logon Time:2229 hours It's official, worst vet in history xD
- by Cody Sietz - at 2014.12.19 18:47:00
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515. Cal Assault Bonuse - in General Discussions [original thread]
No, we don't need to make the RR or ARR any stronger then they are. Instead, keep the reload bonus but add in bonuses for shield related modules(extenders, energizers and regulators)
- by Cody Sietz - at 2014.12.19 01:45:00
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516. CCP, can we get "icicle" knives? - in General Discussions [original thread]
THIS IS NOT TF2!
- by Cody Sietz - at 2014.12.18 22:52:00
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517. How many BPO's do you own? - in General Discussions [original thread]
I...don't wanna say... I'll put it to you yall like this...7 toxic smgs...1 syndicate SMG...
- by Cody Sietz - at 2014.12.18 21:37:00
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518. are Railguns good - in General Discussions [original thread]
Both small and large are good and work too well vs infantry.
- by Cody Sietz - at 2014.12.18 18:32:00
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519. Shield Energizes vs Shield Regulators - in General Discussions [original thread]
iirc a complex shield energizer gives a CalAssault 50 shield repair per sec. Combine that with 2 regs and you have a 3 second delay. Pretty beneficial at the cost of 70 shield and 2 low slots. Edit: just checked and a Minmatar assault gets back ...
- by Cody Sietz - at 2014.12.18 18:23:00
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520. The packed remote explosives appear to do zero damage - in General Discussions [original thread]
CCP Rattati wrote: we are using a new faith based QA system Luv u
- by Cody Sietz - at 2014.12.18 18:15:00
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