Pages: [1] 2 3 4 |
1. Drop uplink self destruct - in Feedback/Requests [original thread]
Jack Sharkey42 wrote: Unless you're using the type that'll let you put down multiple uplinks, in which case you have to deploy N+1 uplinks (where N is the number of max uplinks you can deploy) Still achieves desired result of self destructi...
- by Citrutex - at 2013.02.25 17:58:00
|
2. Drop uplink self destruct - in Feedback/Requests [original thread]
Drop another uplink, it will 'self destruct'
- by Citrutex - at 2013.02.25 16:41:00
|
3. Request: Harlem Shake crowd control - in Feedback/Requests [original thread]
Freshticles wrote: Exclusively for logis, the Harlem shake module takes 15 seconds of pelvic thrusting to charge, but when the bass drops everyone within earshot is immobilised and starts derping for 15 seconds. Thoughts? How about a webbi...
- by Citrutex - at 2013.02.18 16:47:00
|
4. so many things wrong. - in Feedback/Requests [original thread]
Bojo The Mighty wrote: 3. Oh yes, I've forgotten lag and frame dropping, those are highly probable causes. so much this a couple dropped frames and its game over for me, every time.
- by Citrutex - at 2013.02.15 18:13:00
|
5. so many things wrong. - in Feedback/Requests [original thread]
Hit detection on shotguns is very hit-or-miss still. Some days worse than others. The crosshair is also.. not sure... too big? Doesn't seem to represent the spread very well. I kill heavy's on a regular basis with a militia shotgun and no damage ...
- by Citrutex - at 2013.02.15 18:09:00
|
6. request. CRU value - in Feedback/Requests [original thread]
Idea isn't without merit, Once commanders can drop CRU's can we please lower the hitpoints on these things, too? Maybe a timed explodey hack like skirmish 1.0 had for objectives?
- by Citrutex - at 2013.02.14 23:34:00
|
7. Swarm launchers kill tanks to easily - in Feedback/Requests [original thread]
Noc Tempre wrote: Except that 60 B titan takes an assload of effort to take down beyond the initial tackle. Clearly avoiding reality so you can make catchy snubs for like farming. Quote: less than one billion isk in ships ganked my 74 bi...
- by Citrutex - at 2013.02.14 04:34:00
|
8. Swarm launchers kill tanks to easily - in Feedback/Requests [original thread]
Quote: A 30 million interdictor bubbled my 60 billion titan and then his friends killed me. Clearly this is a bad design choice.
- by Citrutex - at 2013.02.14 04:17:00
|
9. Report: Hate Speach - in Feedback/Requests [original thread]
This was in a private channel, thus is not an offense that could result in action against an account. Or does that not apply to dust toons? GM clarification on these rules would be nice
- by Citrutex - at 2013.02.12 21:25:00
|
10. And stay down.... - in Feedback/Requests [original thread]
Bojo The Mighty wrote: I have to pay for my suit This is the best reason to implement bullet in a brain. Pretty sure explosives do the trick currently. Not sure if it only applies just to killing blows or after you're already on the ground ...
- by Citrutex - at 2013.02.11 21:58:00
|
11. request - stop tracking kd/r - in Feedback/Requests [original thread]
Immortal soldiers dont care about death, and neither should you. Replace stat with isk efficiency instead. an 'aurum destroyed' stat would be kind of neat too.
- by Citrutex - at 2013.02.11 15:05:00
|
12. REQUEST: HOW TO MAKE LONG WAITING IN WAR ROOM LESS BORRING - in Feedback/Requests [original thread]
Gentlemen. You can't fight in here. This is the War Room!
- by Citrutex - at 2013.02.08 17:51:00
|
13. [Feedback] Logout Button! - in Feedback/Requests [original thread]
Don't hold your breath for too long. You know how long it took eve to get a logout button? All it does is close and relaunch the client anyways.
- by Citrutex - at 2013.02.05 23:18:00
|
14. Graphic lag? Everything seems VERY off - in Feedback/Requests [original thread]
S hift wrote: 100mbps verizon fois. I never get network lag. The internet does not work like that
- by Citrutex - at 2013.02.05 23:13:00
|
15. (Request) Dropsuit Damage Ratios vs Weapon Damage Ratios - in Feedback/Requests [original thread]
Aeon Amadi wrote: All true, but you missed a very -very- important aspect of Eve in the form of Racial Resistances Omni tanks bro, everyone fits them, and short of metagaming in the alliance blobs, it isn't often you can reliably choose idea...
- by Citrutex - at 2013.02.04 13:15:00
|
16. (Request) Dropsuit Damage Ratios vs Weapon Damage Ratios - in Feedback/Requests [original thread]
It's not "eve" like at all. a 70% resistance on a frigate is the exact same as 70% on a battleship, there are other factors for tanking too, such as signature radius, Transversal velocity, and a little bit of RNG, assuming not missiles. In the en...
- by Citrutex - at 2013.02.04 11:42:00
|
17. (Request) Dropsuit Damage Ratios vs Weapon Damage Ratios - in Feedback/Requests [original thread]
A suits EHP already does this for us. Leave Brittney alone. Scouts are squishy enough as is.
- by Citrutex - at 2013.02.04 11:11:00
|
18. Why does everyone hate the idea of jetpacks? - in Feedback/Requests [original thread]
As much as i like the idea, Jetpacks would create a pretty big imbalance between controller and mouse users. +1 to the dropship style controls for a jetpack
- by Citrutex - at 2013.02.04 01:22:00
|
19. [Request] - Orbital bombardment variation for destroying emplacements - in Feedback/Requests [original thread]
Don't have much experience with corp battles, but it sounds like that strike kills both troops and installations. Laser's tho? Kind of figured artie's would fit the bill
- by Citrutex - at 2013.02.04 01:09:00
|
20. [Request] HAV Siege mode. - in Feedback/Requests [original thread]
Confirming new Eden needs more siege modules and doomsday cool downs. Anything that forces a player to commit gets a +1 from me.
- by Citrutex - at 2013.02.04 01:06:00
|
Pages: [1] 2 3 4 |
First page | Previous page | Next page | Last page |