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3181. can heavies get better resistence damage - in General Discussions [original thread]
MassiveNine wrote: Talos Alomar wrote: I really want a high slot module that boosts armor's resistances. Yea! And what happened to our supposed armor waffling module/skill? The one where it was supposed to reduce the speed penalty of arm...
- by Chunky Munkey - at 2013.09.09 23:57:00
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3182. can heavies get better resistence damage - in General Discussions [original thread]
Talos Alomar wrote: I really want a high slot module that boosts armor's resistances. That would have been a cool idea before the armour buff. But now I think it'd be OP.
- by Chunky Munkey - at 2013.09.09 23:56:00
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3183. Gallente vs. Mini Scout - in General Discussions [original thread]
calvin b wrote: Ok I am trying to decide which one to go with. I like the Gallente because of the 1 high 4 lows because I can stack Biotics and if need be power or Pg upgrades, but do not like the bonuses. I like the mini because of the nova kn...
- by Chunky Munkey - at 2013.09.09 23:30:00
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3184. Bug or OP armor? - in General Discussions [original thread]
Could be the Core Focused repair tool, but I've encountered a bug where a solo Minmatar assault lost his shields instantly, but had to be chased down to almost point blank range by three squadmates before he took any armour damage.
- by Chunky Munkey - at 2013.09.09 22:32:00
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3185. 1.0 Duvolle TAR vs 1.2 Core Flaylock vs Chrome Viziam - in General Discussions [original thread]
CharCharOdell wrote: Who would win? Viziam has full sharpshooter skill Flaylock has the super evil splash damage TAR has the modded full auto controller with recoil reduction Hit detection is chrome status. No aim assist. I'm gonna sa...
- by Chunky Munkey - at 2013.09.09 22:24:00
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3186. Logistic suit's light weapon slot - in General Discussions [original thread]
Norgia Kelk wrote: The light weapon slot aren't necessary for the Logistic suit. Logistic's role is support, I think ,right? Isn't strange that logistics go to the front line and kill the enemy like rambo. That role is for Assault or Heavy. G...
- by Chunky Munkey - at 2013.09.09 09:57:00
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3187. Should you really be able to recall a tank while under constant barrage of XT sm... - in General Discussions [original thread]
Agreed. Tanks should either have to go to a depot for a recall, or have an RDV come and pick up the recalled vehicle. Swarming a tank that dissolves into thin air before it blows is infuriating.
- by Chunky Munkey - at 2013.09.08 19:47:00
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3188. Caldari Heavy will become a super glass cannon. - in General Discussions [original thread]
Zekain K wrote: Seriously. Think of all the high slots it may get, and then couple that with a forge. Damn, I really want one. It's probably only going to get 3 highs & 3 lows. It's the Minmatar that will have the extreme damage output ...
- by Chunky Munkey - at 2013.09.08 19:23:00
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3189. Can Heavies have more HP now? - in General Discussions [original thread]
Himiko Kuronaga wrote: There is no escaping the wrath of aim assist. Please let us live a little while longer under its deathly gaze. Heavies benefit the most from everybody being easier to hit. It's the suits & fittings built to be hard...
- by Chunky Munkey - at 2013.09.08 17:12:00
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3190. TACH Assualt Rifle - How to fix it? - GIMPED - in General Discussions [original thread]
Athena Sentinel wrote: Chunky Munkey wrote: Why are you complaining about a long range, single fire weapon's hip fire and dps? Because it is not Long Range - Did you read the post? You never said anything about long range in the pos...
- by Chunky Munkey - at 2013.09.08 13:33:00
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3191. caldari scout - in General Discussions [original thread]
The Caldari scout is gay!?
- by Chunky Munkey - at 2013.09.07 22:53:00
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3192. What did you guys suggest to CCP in the survey? - in General Discussions [original thread]
I reminded them that many people joined this game because it offered something new and different. The connection to another MMO played on a different platform is something completely groundbreaking. But right now it's just a novelty orbital in pro...
- by Chunky Munkey - at 2013.09.07 22:52:00
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3193. TACH Assualt Rifle - How to fix it? - GIMPED - in General Discussions [original thread]
Why are you complaining about a long range, single fire weapon's hip fire and dps?
- by Chunky Munkey - at 2013.09.07 18:50:00
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3194. It aim assists fault? - in General Discussions [original thread]
Ranger SnakeBlood wrote: Chunky Munkey wrote: Assert Dominance wrote: Still no proof to back the theorys here. Granting that everyone here has a working knowledge of the gameplay, the only proof needed is conceptual, not evidential. ...
- by Chunky Munkey - at 2013.09.07 18:40:00
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3195. It aim assists fault? - in General Discussions [original thread]
Assert Dominance wrote: Still no proof to back the theorys here. Granting that everyone here has a working knowledge of the gameplay, the only proof needed is conceptual, not evidential.
- by Chunky Munkey - at 2013.09.07 17:55:00
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3196. It aim assists fault? - in General Discussions [original thread]
Assert Dominance wrote: When you die? Please explain thoroughly with proof. Well, what happens, is that I attempt to strafe towards a target like I always have. Before, a skilled player had a good chance of popping me before I was in range, ...
- by Chunky Munkey - at 2013.09.07 17:42:00
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3197. ARs outrange Lasers - in General Discussions [original thread]
Lurchasaurus wrote: This is a problem. At the very least, they need to have the same range. They may have a greater maximum range, but their effective range is certainly less than a laser's.
- by Chunky Munkey - at 2013.09.07 17:33:00
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3198. You have gone to far CCP - in General Discussions [original thread]
Where's far? And why has CCP gone to it?
- by Chunky Munkey - at 2013.09.07 14:37:00
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3199. What is isk accumulated by a corporation through taxes or donations used for, an... - in General Discussions [original thread]
Matthew Czrcrzy wrote: I've recently created a corp of my own and was looking for some clarification on what the isk a corporation gains can be used for. So here is my question what is isk accumulated by a corporation through taxes or donations...
- by Chunky Munkey - at 2013.09.07 14:35:00
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3200. We should uncap the SP cap. - in General Discussions [original thread]
Well you've ignored the concept of a lifetime for this game's skill system OP. A rolling cap with diminishing returns would solve this issue though. It has been requested for as long as I can remember.
- by Chunky Munkey - at 2013.09.07 14:32:00
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