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21. Make dust a good game, again. - in Feedback/Requests [original thread]
Remove the CoD fish. The strafe, and jump is seriously unrealistic, and is everything that makes games suck. How? Strafing should make hitting a specific target all but a lucky shot. Increase gun dispersal dramatically when strafing and jumping...
- by Chuck Nurris DCLXVI - at 2014.05.22 18:06:00
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22. Ads outrunning swarms from 50 meters - in General Discussions [original thread]
In short. Ass DS are OP as it is. With the proposed buff of the small Rail turrets they are about to be come an insurmountable menace. An Ass DS should die exactly as easily as a regular Tank. (A Madrugar of Gunnlogi.) Large turrets need to have...
- by Chuck Nurris DCLXVI - at 2014.05.22 18:00:00
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23. Why do I suddenly have more unallocated SP and more ISK today? - in General Discussions [original thread]
Foo Fighting wrote: Operation origin event rewards Thanks.
- by Chuck Nurris DCLXVI - at 2014.05.14 18:35:00
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24. Why do I suddenly have more unallocated SP and more ISK today? - in General Discussions [original thread]
I have about 500k more SP unallocated today, than I remember having yesterday. What did CCP change now? I can't find any mention of it here on the forums.
- by Chuck Nurris DCLXVI - at 2014.05.14 18:16:00
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25. Rag dolls, from the dolls perspective - in General Discussions [original thread]
I just wish that when I die, instead of my POW remains stationary, until my body comes to rest, then shifts to that location, that the camera would follow me, while the world tumbles around.
- by Chuck Nurris DCLXVI - at 2014.05.13 13:09:00
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26. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
CHANCEtheChAn wrote: You seem to be forgetting your not on Earth anymore pretty boy. Your on distant planets with constantly fluctuating gravities and unstable magnetic fields. Your lucky your sniper round doesn't fire and fall straight to the...
- by Chuck Nurris DCLXVI - at 2014.05.12 11:40:00
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27. Rag dolls, from the dolls perspective - in General Discussions [original thread]
Just thinking that it might be somewhat entertaining to get the dolls perspective, when people go out of their way to make you fly.
- by Chuck Nurris DCLXVI - at 2014.05.12 11:23:00
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28. CCP, the silence is doing harm. - in General Discussions [original thread]
Spademan wrote: Look at the forums, they've exploded, it's not healthy. Please, just tell us something, anything. Sadly, unlike the EVE players, we can't stage a massive online protest, grinding the central trade hub to a halt for a few week...
- by Chuck Nurris DCLXVI - at 2014.05.07 12:51:00
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29. Hyper nerfs should reimburse SP - in General Discussions [original thread]
Tech De Ra wrote: Swarm launcher has a lock on range of 150m last i checked Then they nerfed it again at some point, and I didn't notice, because I stopped using them.
- by Chuck Nurris DCLXVI - at 2014.04.06 12:47:00
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30. Hyper nerfs should reimburse SP - in General Discussions [original thread]
Megaman Trigger wrote: Chuck Nurris DCLXVI wrote: Megaman Trigger wrote: The only "Hyper Nerf" I'm aware of is the Flaylock Pistol. Although the Swarm Launcher could have a case, losing 33% damage and a massive cut in range, going from so...
- by Chuck Nurris DCLXVI - at 2014.04.06 12:42:00
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31. Stop nerfing, and start fixing actual bugs - in Technical Support/Bugs [original thread]
Megaman Trigger wrote: Both of those are down to lag. I never had either before 1.8, after that release, it's been happening several times per match.
- by Chuck Nurris DCLXVI - at 2014.04.06 12:42:00
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32. Stop nerfing, and start fixing actual bugs - in Technical Support/Bugs [original thread]
Bugs like the "skip jump", where you run around a corner, suddenly you are getting a face full of a wall, on the opposite side of the room. Or where you nail an enemy, but aren't, as he's not where your graphics is showing him to be. It is especi...
- by Chuck Nurris DCLXVI - at 2014.04.06 12:37:00
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33. Hyper nerfs should reimburse SP - in General Discussions [original thread]
Lorhak Gannarsein wrote: Your redline sniping has been cut short, and nobody misses it. And Ass. Dropships roam free. A moderately competent DS pilot is untouchable now.
- by Chuck Nurris DCLXVI - at 2014.04.06 12:33:00
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34. 19k Damage Railgun? - in Technical Support/Bugs [original thread]
Megaman Trigger wrote: Dealing over 19K in damage should be impossible in 2 shots. Yes, and no. To manage to sneak up on a tank, to get that "up the kilt" shot takes a degree of player skill and luck, not entirely unlike head shots, which ...
- by Chuck Nurris DCLXVI - at 2014.04.06 12:31:00
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35. Bug:Shooting through objects - in Technical Support/Bugs [original thread]
Meee One wrote: When pressed up against any thin wall,guns with long barrels can shoot through and do full damage. The pipes on the domination level above A for example... RRs and HMGs can be used on the walls meant to segment the piping. On ...
- by Chuck Nurris DCLXVI - at 2014.04.06 12:25:00
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36. Hyper nerfs should reimburse SP - in General Discussions [original thread]
Megaman Trigger wrote: The only "Hyper Nerf" I'm aware of is the Flaylock Pistol. Although the Swarm Launcher could have a case, losing 33% damage and a massive cut in range, going from something feared to something laughed at. The Rails are...
- by Chuck Nurris DCLXVI - at 2014.04.06 12:23:00
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37. Hyper nerfs should reimburse SP - in General Discussions [original thread]
Example: They reduced the Rail turrets range to half of what it was.
- by Chuck Nurris DCLXVI - at 2014.04.06 12:20:00
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38. Spawning with about 90% health - in Technical Support/Bugs [original thread]
Django Quik wrote: Known issue. Their excuse in the "Known issues" is that it corrects itself after a few seconds. It usually takes over 30, if you survive that long.
- by Chuck Nurris DCLXVI - at 2014.04.06 12:16:00
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39. Hyper nerfs should reimburse SP - in General Discussions [original thread]
Hyper nerfs , (drastic reduction in vital weapon/item stats) leading to a drastically reduced usefulness of an item, should have the SP requirements of that item reduced similarly, and the difference reimbursed, or give the players the choice of ...
- by Chuck Nurris DCLXVI - at 2014.04.06 12:13:00
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40. 19k Damage Railgun? - in Technical Support/Bugs [original thread]
Famine Walker wrote: As a Rail Tanker I've had my fair share of destroying enemy tanks and myself killed by many things. But I have a serious question. How does a Proto Railgun deal over 19,000 points of damage in 2 shots? Damage mod stacking...
- by Chuck Nurris DCLXVI - at 2014.04.06 12:01:00
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