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101. [BRAINSTORM] What would you replace the knife with? - in Feedback/Requests [original thread]
I had a similar idea to the EMP in an earlier thread: Chihiro Itto wrote: An alternative to the knife mechanic might be a single-use (per clone, or limited by slot like other equipment) hand weapon that you use up close like a knife but that s...
- by Chihiro Itto - at 2012.07.20 14:30:00
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102. dust on ps vita - in General Discussions [original thread]
I can't see it being that hard to do on a controller if you used a waypoint system. Interesting.
- by Chihiro Itto - at 2012.07.20 11:37:00
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103. I <3 My Repair Tool ^_^ - in General Discussions [original thread]
:) Yeah, I got this now, thanks for the reply. Haven't had chance to try it out yet but if you see someone hanging around your rear, don't get all paranoid, s'just me an' my friendly repair tool. ;)
- by Chihiro Itto - at 2012.07.20 11:21:00
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104. dust on ps vita - in General Discussions [original thread]
Now that is a good idea. It could also be useful to plan attacks in the merc control centre (whatever it's called). Although some might say it could give an 'unfair' advantage to commanders who can afford a Vita. ;)
- by Chihiro Itto - at 2012.07.20 11:16:00
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105. Posting issues with Firefox - in General Discussions [original thread]
Take a look at access via the Vita browser too while you're at it, there's good chaps...
- by Chihiro Itto - at 2012.07.20 07:19:00
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106. I <3 My Repair Tool ^_^ - in General Discussions [original thread]
Hm, I must try this. Are there any skill requirements for using it?
- by Chihiro Itto - at 2012.07.20 07:17:00
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107. Dropship rockets - in General Discussions [original thread]
I've found the same thing in tank rocket turrets although I'm not using them that often I'll admit. Not so much disappearing rockets, although I'm sure there have been a few that didn't seem to register a hit anywhere, but I've certainly seen plen...
- by Chihiro Itto - at 2012.07.20 07:15:00
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108. communication - in General Discussions [original thread]
@Dark Cloud - I sympathise but it sounds like you just had poor gunners - if they pay attention to what's around them and use the brains they were born with they shouldn't need telling about what threats to deal with most of the time. I don't ofte...
- by Chihiro Itto - at 2012.07.20 07:04:00
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109. dropship defense - in General Discussions [original thread]
Counter-measures perhaps?
- by Chihiro Itto - at 2012.07.19 21:34:00
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110. Dust 514 Dropship and Machinegunners Manual version 0.0.6 - in General Discussions [original thread]
Thanks a lot for the tips. Following this thread I spent a good chunk of my mil on Dship skills and although I didn't get that far with it (my unique ship is hardly better than my militia build) your guide has been very useful in improving my in-g...
- by Chihiro Itto - at 2012.07.19 21:22:00
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111. LAV Gunning - in General Discussions [original thread]
I'll happily jump in to gun on a LAV, but I don't see many out there and they don't seem to last very long if I do see them. Will gun for you if I see you though fella.
- by Chihiro Itto - at 2012.07.19 21:16:00
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112. [Request] Sort out access to Dust forums via Vita - in Feedback/Requests [original thread]
So the Neo-com is coming to Vita. Great stuff. A shame the Dust forums won't allow access on the Vita browser however - every time I try to log in (with the correct details) I am taken back to the log in screen again. Log in works fine on the Son...
- by Chihiro Itto - at 2012.07.18 15:22:00
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113. The knife needs to be 1HK - in General Discussions [original thread]
This might be a dumb idea, it only just occurred to me, but an alternative to the knife mechanic might be a single-use (per clone, or limited by slot like other equipment) hand weapon that you use up close like a knife but that shorts out dropsuit...
- by Chihiro Itto - at 2012.07.17 21:41:00
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114. Inertia damping: forced horizontal viewpoint - in Technical Support/Bugs [original thread]
I haven't seen this anywhere else but if so, sorry for the duplicate post. When inertia jumping (heavy suit dropping from one of the tall towers) my view was initially pointing at the ground then after a second or two was forced back up to a hori...
- by Chihiro Itto - at 2012.07.16 21:54:00
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115. Swarm Launcher - R1 is SUPER buggy - in Technical Support/Bugs [original thread]
Southern1Cross wrote: the swarm is a lock on weapon? honestly i couldnt figure out what the fuq it was for , my swarm has never ever even attempted to lock on , is there a button im supposed to press to get it to lock on? Hold down the fire...
- by Chihiro Itto - at 2012.07.16 21:45:00
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116. K/D Ratio is less important than W/L Ratio - in General Discussions [original thread]
An average SP per match would probably be a better indicator.
- by Chihiro Itto - at 2012.07.16 10:59:00
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117. New Camping Low - in General Discussions [original thread]
It's tough to consider because we don't know how play will work in the future, but at this point I'd suggest there be two basic spawn points at the rear, not one. That way one team can still pin the other down but it isn't quite so near-impossibl...
- by Chihiro Itto - at 2012.07.15 21:15:00
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118. New Camping Low - in General Discussions [original thread]
Johnny Guilt wrote: daniel philp wrote: Welcome to eve online Welcome to bad design Well, there are two issues. 1) vehicles in places they shouldn't really be (although if a tank is being dropped from aircraft, I see no intrinsic reas...
- by Chihiro Itto - at 2012.07.15 17:36:00
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119. moblie fortress - in Feedback/Requests [original thread]
Hellhammer Tactical wrote: would make an interesting objective for a game Yeah, but as an actual vehicle it doesn't make much sense. What kind of tank would allow enemies to enter it anyway? Some kind of one-off used as a battle location or...
- by Chihiro Itto - at 2012.07.15 16:04:00
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120. New Camping Low - in General Discussions [original thread]
To be fair the OP did say he only got in at the end of the match. He can hardly be blamed for the moves of a poor team he didn't play with anyway. I've been in a few fights with teams not paying attention to spawns and in that situation I've jump...
- by Chihiro Itto - at 2012.07.15 15:50:00
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