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41. Why blow up the Supply Depots/Clone Units? - in General Discussions [original thread]
EriktheHeartless wrote: If it does not look like anyone is going to re-hack it for my team and i am not close enough to do it or am unable i will blow it up,sucks when you need it for your team sucks more when your enemy is using it against you...
- by Chihiro Itto - at 2012.07.26 18:22:00
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42. dropship gunners, please stop shootng the Cestus - in General Discussions [original thread]
Just removing the enemy and shield/armour indicators (in-visor, not from the HUD) would probably help. Apart from cluttering your view with pointless information they make the Cestus look like a legitimate player target when the only way to damage...
- by Chihiro Itto - at 2012.07.26 05:41:00
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43. Don't Leave A Game Just Because You Are Loosing - in General Discussions [original thread]
I didn't just rage quit, but boy I felt like it - when you lose all your spawns and are in imminent danger of being red-lined it's dis-heartening to see you are (apparently) the only player on the team with the nouse to start dropping new spawn ...
- by Chihiro Itto - at 2012.07.25 20:18:00
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44. dropship gunners, please stop shootng the Cestus - in General Discussions [original thread]
Benjamin Hellios wrote: After a flying succesfully for a while you should get some sort of badge next to you name so people could know you're a qualified dropship pilot. It would be better to link it to the pilot suit, which when they become...
- by Chihiro Itto - at 2012.07.25 18:48:00
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45. To other Dropship Pilots, - in General Discussions [original thread]
Heh, that's perfect.
- by Chihiro Itto - at 2012.07.23 22:55:00
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46. To other Dropship Pilots, - in General Discussions [original thread]
Benjamin Hellios wrote: If the pilot bails, passengers should get a big " Leave gracefully like a flower " sign flashing on their screen. I fixed it for you. ...or failing that, there should be a damn loud abandon ship alarm when the drop...
- by Chihiro Itto - at 2012.07.23 22:29:00
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47. To other Dropship Pilots, - in General Discussions [original thread]
PEEEEEEETREEEEEEEEEEEEEE wrote: Side Splitter wrote: I don't know how many times i've spawned or been left on a dropship after the pilot bailed...hello firey death. As an aspiring pilot, i would never abandon my ship when there are passe...
- by Chihiro Itto - at 2012.07.23 20:04:00
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48. How Are Skill Points Earned? - in General Discussions [original thread]
Side Splitter wrote: I thought so, too, but that's just your ammunition restocking - because you're near a nanohive thingamajig. Yeah... I should have realised that... /dunce hat
- by Chihiro Itto - at 2012.07.23 19:37:00
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49. How Are Skill Points Earned? - in General Discussions [original thread]
I've (occasionally) seen messages about what appears to be SP points related to specific weapons/weapon usage in game, ie. 'such and such a Forge gun, 135pts', or something similar. Anyone have a clue? Is this SP points adding to your weapon skill...
- by Chihiro Itto - at 2012.07.23 19:12:00
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50. Force switching position on vehicles - in General Discussions [original thread]
Noc Tempre wrote: If you don't have the skills, you can't pilot it period. Solves a ton of problems including this one. It's not a bad solution, but if no-one on your team has the necessary skills to use it if you die (or can but can't reach...
- by Chihiro Itto - at 2012.07.23 16:23:00
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51. Force switching position on vehicles - in General Discussions [original thread]
Yup. Sucks. I put up an alternate idea in the feedback thread: Chihiro Itto wrote: As long as the driver/pilot is within a certain distance of the vehicle, say a 20 metres/yard radius, the driver seat is locked for team-members. If the driv...
- by Chihiro Itto - at 2012.07.23 05:34:00
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52. Force switching position on vehicles - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: This Idea is too awesome not too awesome to not be implemented. I just went cross-eyed trying to figure that one out. I think you think it's awesome and want it to be implemented. Darky, you're welcome. Start ...
- by Chihiro Itto - at 2012.07.21 23:07:00
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53. equipment - in General Discussions [original thread]
Good point. Heavies are all about armour and firepower - anything else is superfluous.
- by Chihiro Itto - at 2012.07.21 19:20:00
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54. please read ccp - in General Discussions [original thread]
Mike Gunnzito wrote: Can't believe I'm about to defend Piggy, but... He's right. We need the bigger groups, and more importantly, we need grouping. Regardless as to what the CCP fanboys think, this needs to be tested during the beta at some po...
- by Chihiro Itto - at 2012.07.21 19:16:00
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55. equipment - in General Discussions [original thread]
I think it might be a method of preventing Forge & HMG gunners from being able to set up a heavy nest (with extra ammo) alone. It encourages team play since it's an effective strategy but you need another player to drop ammo re-suppliers (what...
- by Chihiro Itto - at 2012.07.21 19:08:00
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56. please read ccp - in General Discussions [original thread]
PDlGGY22 wrote: what mold are they breaking? They're doing the world's first MMOFPS, minus an M? How about the first (that I'm aware of) game that connects an MMO on another platform directly into its gameplay and infrastructure? Or did ...
- by Chihiro Itto - at 2012.07.21 19:03:00
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57. So I took a walk around... - in General Discussions [original thread]
Actually, I'm curious about a related topic: the 'sandtable' in the merc war room. This appears to show the MCC, what I take to be two defensive structures (earlier objectives I believe, judging from early Dust videos, although that could be from ...
- by Chihiro Itto - at 2012.07.21 18:55:00
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58. please read ccp - in General Discussions [original thread]
Victor Euel wrote: Thousands of planets not massive enough for you? This, and quite possibly 48 player battles in future, or higher, although if it were 1000 Vs 1000 that wouldn't mean it would be better and could be worse. Also, can we ple...
- by Chihiro Itto - at 2012.07.21 18:46:00
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59. So I took a walk around... - in General Discussions [original thread]
Grit Breather wrote: Chihiro Itto wrote: Wow, it never occurred to me to try that, but props for your adventures. Pics next time please? Sorry, can't. There is no proper approved place where we can put pictures with the current NDA. W...
- by Chihiro Itto - at 2012.07.21 18:35:00
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60. Force switching position on vehicles - in General Discussions [original thread]
Garrett Blacknova wrote: 5 - 10 second lockout to anyone but the player who called the vehicle when it first arrives. 10 - 20 second lockout from the driver's position AND ONLY THE DRIVER'S POSITION when the owner HOLDS the exit button instead ...
- by Chihiro Itto - at 2012.07.21 18:12:00
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