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221. New HAV to mount my double barrel railgun. - in Feedback/Requests [original thread]
Make it bigger and slower, or whatever, but i want to do 9600dmg/second. It is necessary. Also, I require more cheese.
- by Charlotte O'Dell - at 2013.04.10 12:47:00
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222. [QUESTION] Is vehicle piloting meant to be a self sustaining role? - in Feedback/Requests [original thread]
There are already a lot of tankers that make a decent living off just tanking...although you need about 4 mil sp in tanks before they start reaching truly unkillable status.
- by Charlotte O'Dell - at 2013.04.10 12:43:00
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223. REQUEST: Any chance for Mechs ala Starhawk to stomp on tanks and LAV? - in Feedback/Requests [original thread]
Maybe 2 types of mechs: 1: Giant fighitng 3-story robot that smashes EVERYTHING 2: Lil G: Between LAV and HAV, but gets stomped by HAVs.
- by Charlotte O'Dell - at 2013.04.09 01:28:00
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224. New mode for shooting into EVE - in Feedback/Requests [original thread]
let my sica kill a titan!
- by Charlotte O'Dell - at 2013.04.07 05:30:00
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225. Shotgun turret for tanks - in Feedback/Requests [original thread]
I want a really big shotgun for my tank so i can kill 8 ARs at once. That is all.
- by Charlotte O'Dell - at 2013.04.07 05:04:00
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226. Request: Minmatar Heavy AV Weapon GÇô Mini-Flak Cannon - in Feedback/Requests [original thread]
Make a vehicle version.
- by Charlotte O'Dell - at 2013.04.07 05:02:00
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227. [Proposal] Turret type changes. - in Feedback/Requests [original thread]
I'm all for buffing rail gun range and damage in turn for requiring zooming in to use crosshairs, providing I get a variable (4,8,12x) scope. Good idea for the missiles Blasters...not a bad idea but their range is pretty terrible already....
- by Charlotte O'Dell - at 2013.04.07 05:00:00
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228. [Request] Drone Ships - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.04.07 04:57:00
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229. Corporation Suit 'Skin' Design - in Feedback/Requests [original thread]
Mine would be pink and fluffy.
- by Charlotte O'Dell - at 2013.04.06 22:04:00
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230. Bring back the proto breach forge - in Feedback/Requests [original thread]
ONLY IF YOU MAKE THE COMPRESSED PROTO RAIL GUN'S DAMAGE 2700.
- by Charlotte O'Dell - at 2013.04.04 19:17:00
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231. (suggestion) jamming system - in Feedback/Requests [original thread]
Bad Bandage wrote: Hi peeps now i thought of a suggestion for creating a simple ecm system that could be open for discussion, i thought of possibly adding a tool to lav's possibly the logistic ones that activated can send out a circular pulse c...
- by Charlotte O'Dell - at 2013.04.01 14:09:00
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232. [Request] HAV Module: Guided Airburst Anti-Infantry Plasma Missiles - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Casius Hakoke wrote: Basically to stop so many swarms/AV nads. Say six missiles from a swarm launcher gets fired at you, with level 5 skill best meta item, would stop 60% of the missiles from hitting. Just throwing t...
- by Charlotte O'Dell - at 2013.04.01 14:08:00
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233. [Submission] MCC Orbita/Clone Disabler: The solution to redlining in Skirmish - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.04.01 14:06:00
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234. Forge Gun Range too short? - in Feedback/Requests [original thread]
Dusters Blog wrote: Doesn't the forge fire railgun type weaponry? It seems like the weapons range is very limited. frequently now there are occurences where rail tanks can park on the edges of the map out of the range of AV weaponry and fire aw...
- by Charlotte O'Dell - at 2013.04.01 14:03:00
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235. [Feedback] - Buff the AR - in Feedback/Requests [original thread]
slypie11 wrote: Standered ARs need to have recoil. I have almost no skills into AR yet I still land close to 90% of my shots. Something that fires that fast should have recoil. +1
- by Charlotte O'Dell - at 2013.04.01 14:01:00
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236. Large Turrets - in Feedback/Requests [original thread]
I can't argue when someone wants to buff my railgun. +1
- by Charlotte O'Dell - at 2013.04.01 13:59:00
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237. [Request] HAV Module: Guided Airburst Anti-Infantry Plasma Missiles - in Feedback/Requests [original thread]
Casius Hakoke wrote: Honestly some type of counter measures would be nice. Maybe a 'flare' launcher of sorts, maybe with its own skill, say 5% effectiveness per level, with the base effectiveness of the module being 25% - 35% based on meta leve...
- by Charlotte O'Dell - at 2013.04.01 04:33:00
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238. [Request] HAV Module: Guided Airburst Anti-Infantry Plasma Missiles - in Feedback/Requests [original thread]
ladwar wrote: i have to say no to this idea but your thinking in the right area. maybe it could be a small turret type for missiles. i think a active module that work similar to the active scanner but it jams radar and swarm launcher lock, same...
- by Charlotte O'Dell - at 2013.04.01 04:03:00
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239. [Request] HAV Module: Guided Airburst Anti-Infantry Plasma Missiles - in Feedback/Requests [original thread]
I want kinetic defense systems. passive = automatically neutralizes ONE type of AV weapon active = for a short time, neutralizes all AV weapons Both, of course, we have high PG/CPU costs, as well as being expensive (ISK and SP), to equip, to ne...
- by Charlotte O'Dell - at 2013.04.01 03:46:00
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240. MAG Based Leader comms - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.04.01 03:30:00
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