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2081. Tip to tankers - in Rookie Training Grounds [original thread]
Dear blueberries: this person is wrong. There is a known hierarchy within the HAV community, and all of the top 8 railgun users can kill anyone who decides to run up to their railgun tank at close range. My advice: get good with your railgun and y...
- by CharCharOdell - at 2013.05.13 04:40:00
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2082. To the people who think HAV's should sit back - in General Discussions [original thread]
The only people who should be allowed to comment on the AV tank balance are those with nearly all of their SP into tanks or AV. Strangely, they agree on almost everything. Vehicles and AV in general have come to the concensus that AR users ruined ...
- by CharCharOdell - at 2013.05.13 04:35:00
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2083. [New Weapon] Nova Sword and Hammer - in Feedback/Requests [original thread]
No objections, then? Then it's settled. Give us nova swords, CCP. And hammers. For those of us too cool to shoot people. And my side arm would be the flayock pistol. All would fear me. (EVIL FACE!)
- by CharCharOdell - at 2013.05.13 04:30:00
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2084. [New Weapon] Nova Sword and Hammer - in Feedback/Requests [original thread]
KING CHECKMATE wrote: CharCharOdell wrote: Nova sword= light weapon. Damage = 2x damage of knives+4x range increase. Nova Hammer= heavy weapon. damage = 5x damage of knives and effective vs vehicles. 7x range increase compared to knives. ...
- by CharCharOdell - at 2013.05.13 00:39:00
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2085. [New Weapon] Nova Sword and Hammer - in Feedback/Requests [original thread]
Nova sword= light weapon. Damage = 2x damage of knives+4x range increase. Nova Hammer= heavy weapon. damage = 5x damage of knives and effective vs vehicles. 7x range increase compared to knives.
- by CharCharOdell - at 2013.05.13 00:21:00
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2086. [Feedback] Nova Knives - in Feedback/Requests [original thread]
I love them. When can I get a nova sword?
- by CharCharOdell - at 2013.05.13 00:20:00
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2087. [Request] More PG for Vehicles - in Feedback/Requests [original thread]
This, in itself, would solve a lot of problems.
- by CharCharOdell - at 2013.05.13 00:18:00
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2088. Add more Militia Items - in Feedback/Requests [original thread]
++1
- by CharCharOdell - at 2013.05.13 00:17:00
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2089. Nerf AV nades - in Feedback/Requests [original thread]
Vallud Eadesso wrote: CharCharOdell wrote: And all the best tankers of chromosome have decided that tanks are impossible to play, anymore. Bullsh*t. If they're declaring tanks unusable now they were NOT the best tankers by a LONG shot. I'...
- by CharCharOdell - at 2013.05.13 00:05:00
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2090. Nerf AV nades - in Feedback/Requests [original thread]
If you think buffing the bass HP will help tanks you're completely wrong. What we need is a buff to PG. And 3 grenades take 3 seconds to throw. It only costs 2000 isk to blow up a tank. And all the best tankers of chromosome have decided that tank...
- by CharCharOdell - at 2013.05.12 23:41:00
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2091. a tanker's opinion on the logi nerf - in General Discussions [original thread]
Ok, I understand you're about to become as useless as tanks, so I will give you my feedback: Really, CCP? Why? Don't NERF things. BUFF things! Make ASSAULT suits better at assault than logi suits. Give them more mobility or a stealth feature. Bu...
- by CharCharOdell - at 2013.05.12 22:32:00
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2092. Large Turret aim/angle elevation needs to be fixed please - in General Discussions [original thread]
Also buff our HP 50%, PG 80%, and dmg 15%. That'd about make the cost worth it.
- by CharCharOdell - at 2013.05.12 22:26:00
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2093. Tac Ar : a prediction - in General Discussions [original thread]
nerf! (a little bit, CCP. LITTLE NERFS.)
- by CharCharOdell - at 2013.05.12 22:26:00
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2094. [Feedback] Missile Turrets - in Feedback/Requests [original thread]
+1 buff!
- by CharCharOdell - at 2013.05.12 22:23:00
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2095. triple damage on tanks from behind - in Feedback/Requests [original thread]
only if tanks get 300% resistance from the front.
- by CharCharOdell - at 2013.05.12 22:23:00
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2096. Customizable resistance according to direction on vehicles - in Feedback/Requests [original thread]
Every vehicle would have 100 resistance points. Each point increases damage resistance by 1%. Each vehicle has 6 places to put resistance points: right flank, left flank, top, bottom, front, and rear. Putting more resistance points into the front ...
- by CharCharOdell - at 2013.05.12 22:22:00
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2097. Buff Tanks and Dropships - in Feedback/Requests [original thread]
Honestly, if these numbers were implemented, the cost of vehicles would match their performance.
- by CharCharOdell - at 2013.05.12 22:14:00
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2098. hacked av nades wtf ccp - in Feedback/Requests [original thread]
nerf av nades 50%!
- by CharCharOdell - at 2013.05.12 22:14:00
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2099. Hand held weapons Vs Large Blaster - in Feedback/Requests [original thread]
Kharga Lum wrote: Duvolle Assault 78.5dmg @ 789.5rpm 80GJ Ion Cannon 126.5 @ 428.6rpm Boundless HMG 19.8 @ 2000rpm Duvolle AR 37.4 @ 750rpm 20GJ Ion Cannon 32.5 @ 857.1 I'm not sure if this means it's (base dmg + 25%) or (base + 10%) = Bas...
- by CharCharOdell - at 2013.05.12 22:11:00
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2100. Nerf AV nades - in Feedback/Requests [original thread]
Ok, my issue isn't completely with AV nades, it's with the hacked ex-av nades that everyone has and require no skill. EVERYBODY has them. Remove them and reimburse people's ISK. Then if people have the grenadier skill they can buy them back. Also...
- by CharCharOdell - at 2013.05.12 22:10:00
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