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161. General Tactics Overview - in Rookie Training Grounds [original thread]
_______________________ (L) _______________________ Armor Plates Primarily PG usage, some CPU. Armor Plates have the simple effect of increasing base armor HP. These have a much more pronounced on HP numbers than Shield Extenders; but, they ...
- by Chankk Saotome - at 2013.02.21 08:29:00
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162. General Tactics Overview - in Rookie Training Grounds [original thread]
_______________________ (H) _______________________ Shield Extenders Balanced CPU/PG usage. Very simply, these boost your shield HP, though until prototype 66HP boost that 11HP difference between Militia or Teir 1 and Advanced may not seem l...
- by Chankk Saotome - at 2013.02.21 08:28:00
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163. General Tactics Overview - in Rookie Training Grounds [original thread]
MODULES Modules are split into two types for either infantry or vehicles; Low (L) and High (H). I will, of course, be focusing on the infantry aspect as I'm simply not a vehicles guy... yet. For those of you with higher expectations of this grand...
- by Chankk Saotome - at 2013.02.19 15:10:00
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164. General Tactics Overview - in Rookie Training Grounds [original thread]
The Railgun: The Gentleman's Turret. Don't mistake me, this thing will demolish an LAV, burn a low-flying dropship out of the sky, and scrap even the best of tanks (if they're not careful enough), but it is a weapon of skill, finesse, and gracef...
- by Chankk Saotome - at 2013.02.19 14:53:00
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165. General Tactics Overview - in Rookie Training Grounds [original thread]
The Missile: This thing is basically a cluster missile turret. It fires 4 missiles in quick succession, has a medium heat buildup and cooldown and a good speed turn and aiming rate which drops like a rock when zoomed in using the 'scope' mode. Un...
- by Chankk Saotome - at 2013.02.19 14:52:00
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166. General Tactics Overview - in Rookie Training Grounds [original thread]
The Blaster: The bane of frontline foot-soldiers everywhere since WWI. These things are designed for one purpose, and they do it quite well, whether mobile on a tank or static on a well-placed tower. With medium heat buildup, excessively fast fir...
- by Chankk Saotome - at 2013.02.19 14:52:00
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167. General Tactics Overview - in Rookie Training Grounds [original thread]
The Supply Depot: These large cylinder-like boxy constructs with their awkward fins and support arms are perhaps one of the most useful support items on the field. Supply Depots act as massive Nanohives, restocking ammunition and disposable equip...
- by Chankk Saotome - at 2013.02.19 14:51:00
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168. General Tactics Overview - in Rookie Training Grounds [original thread]
Large Turret Installations Simply put, these are the large turrets off a tank put on a platform and embedded in the ground. They're not going anywhere, and while they can totally ruin your day if you're on the receiving end, they're also relative...
- by Chankk Saotome - at 2013.02.19 14:51:00
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169. General Tactics Overview - in Rookie Training Grounds [original thread]
The CRU (Clone Reanimation Unit): This large egg-shaped installation will allow for team spawns near the installation. These are tied to the unit itself and are often static in the same 4-5 positions around or nearby. These can be effective offen...
- by Chankk Saotome - at 2013.02.19 14:50:00
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170. General Tactics Overview - in Rookie Training Grounds [original thread]
Installations: There are, at the moment, 5 types of installations as follows: Clone Reanimation Unit (CRU) Supply Depot Large Blaster Turret (Blaster) Large Missile Turret (Missile) Large Railgun Turret (Railgun) While the first two are rather s...
- by Chankk Saotome - at 2013.02.19 14:49:00
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171. Any tips for a Logisitics Suit? - in Rookie Training Grounds [original thread]
My General Tactics Overview The Logi's Code by RedBleach LeSanglant Links in both to lots of other information.... My main suggestion would be to next time just try, just TRY the Search button...
- by Chankk Saotome - at 2013.02.19 11:16:00
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172. Things cost money in Dust 514. - in Rookie Training Grounds [original thread]
This needs.... work. What suits? What level? No options to choose these... You've only got 1 type of scout suit, heavy suit, hmg, and a Soma tank? What about modules? Other suit fittings? Equipment? Guns? I usually just do a quick "Restock" cos...
- by Chankk Saotome - at 2013.02.18 14:21:00
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173. Possibilities of Stealth Related Skills and Modules - in Rookie Training Grounds [original thread]
Scouts are beast at stealth recon which is why there are so many shotgunny-scouts bunny-hopping all about (I admit, I'm guilty of having one of these setups as well), but unfortunately active scanners don't work at the moment so it's not as if the...
- by Chankk Saotome - at 2013.02.18 09:13:00
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174. General Tactics Overview - in Rookie Training Grounds [original thread]
The work continues, so I'm just editing older posts to save room... Deciding to just expand and keep my thoughts to this small novel I've started here. Installations and their uses next ____________ A strong man can do many things, but the stron...
- by Chankk Saotome - at 2013.02.17 02:12:00
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175. Character Skill Planner by Chankk Saotome - in Rookie Training Grounds [original thread]
I forget to mention the column titles: Skill = Skill Name Current = Current skill level Focus = Immediate skill level goal SP Now = SP required to reach immediate goal Long Term = Lifetime skill level goals Total SP = SP required to reach Lifetim...
- by Chankk Saotome - at 2013.02.15 13:31:00
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176. The Logi Code. My Guide to Logi Success V 0.7 - in Rookie Training Grounds [original thread]
This*(a lot)^2 Any of us, (Edit, okay, not any of us... a few of us... a very small few of the old vets... maybe) could have written it but you actually did. I know there are other posts from Cross on core skills and a lot of stuff from Free Heal...
- by Chankk Saotome - at 2013.02.11 15:12:00
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177. Scoped ARs - in Rookie Training Grounds [original thread]
Warchild Zek wrote: God you kids are obnoxious. This why parents need to hit their children. Not sure what "kids" you mean son, but I was just making some hopefully constructive criticisms on the video. I think it's actually really well sho...
- by Chankk Saotome - at 2013.02.11 05:20:00
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178. Scoped ARs - in Rookie Training Grounds [original thread]
Warchild Zek wrote: Here is a good vid on all the different weapon types: http://www.youtube.com/watch?v=b6C8F_cvfSc A good vid other than naming half the weapons incorrectly and not understanding common terminology. If you can figure out...
- by Chankk Saotome - at 2013.02.11 04:33:00
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179. Starting Skill Guide for new (Infantry) Players. - in Rookie Training Grounds [original thread]
As always Cross, on the ball here with REAL core skills the newbloods need to have. Passive defensive Passive offensive and Fitting elements (upgraded suit PG/CPU, lowered PG/CPU usage) But one error I note: Cross Atu wrote: Vigor (Increases...
- by Chankk Saotome - at 2013.02.11 02:08:00
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180. Do stat-augmenting skills take effect without their mod? - in Rookie Training Grounds [original thread]
This will affect your ability to do this, whether you have the extra module fitted in order to gain better benefit or not. Basically, you need an armor repairer to repair armor, so you can only get the higher armor repair rate benefits while fitt...
- by Chankk Saotome - at 2013.02.10 04:49:00
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