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141. General Tactics Overview - in Rookie Training Grounds [original thread]
LAVs on Ashland Look, let's just get it out of the way, this is one of the worst maps for LAVs. There, I said it, it's done. There's not really much an LAV can do here, and almost no way it's not going to be noticed by the other team no matter w...
- by Chankk Saotome - at 2013.02.26 08:26:00
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142. General Tactics Overview - in Rookie Training Grounds [original thread]
LAVs on Manus Peak Honestly, my new favorite map for LAVs... Perhaps it's always been my favorite map for LAVs but with shallower and more smoothed out roadway terrain from previous iterations this map screams to be driven about on. Once upon a t...
- by Chankk Saotome - at 2013.02.26 08:25:00
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143. General Tactics Overview - in Rookie Training Grounds [original thread]
Field Movements (LAV) Though not the threat posed by the HAV or even the transport of the Dropship, often overlooked by many players due to its frail nature, the LAV is a vital tool in rapid field movement, particularly across wide terrain. All ...
- by Chankk Saotome - at 2013.02.26 08:24:00
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144. General Tactics Overview - in Rookie Training Grounds [original thread]
//NOTE: beep beep BEEP BOOM! Yeah, your whole team just got wiped by one guy's line in the sand. Only that sand was smooth packed gravel and that line was a row of Proximity Mines. Don't worry demolitions experts out there, I'm gonna let you in ...
- by Chankk Saotome - at 2013.02.26 08:24:00
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145. Starting Skill Guide for new (Infantry) Players. - in Rookie Training Grounds [original thread]
Derp, I feel like an ass now. Sorry Cross and thanks. I wonder if that's connected to the Cardiac Regulator and Stimulant also being combined into a single module (which I didn't even realize until just last week). I have to go through and read a...
- by Chankk Saotome - at 2013.02.25 21:50:00
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146. BPO? - in Rookie Training Grounds [original thread]
Will we get a Planetary Mining Tycoon sim to mine for ore? What if I want to grow corn and trade it for ore material to supply myself with weaponry? As Bunker 0009 said, I DON'T WANT MY TOMATOES CARPET BOMBED!
- by Chankk Saotome - at 2013.02.25 14:11:00
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147. So many corps....what to do - in Rookie Training Grounds [original thread]
Bunker 0009 wrote: From what I can gather we are going to start caring what planets we hang out on, and sooner or later someone is going to carpet bomb the spot where I planted my tomatoes. I DONT WANT MY TOMATOES CARPET BOMBED! Anyone who c...
- by Chankk Saotome - at 2013.02.25 14:06:00
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148. Character Skill Planner by Chankk Saotome - in Rookie Training Grounds [original thread]
Mithridates VI wrote: Chankk Saotome wrote: Mithridates VI wrote: If it's cool with you, I'd like to include this sheet in my project listing all dust gear, to calculate SP investment required for any particular item and for a particular ...
- by Chankk Saotome - at 2013.02.25 11:44:00
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149. General Tactics Overview - in Rookie Training Grounds [original thread]
Parcanisad wrote: ... a lot. A good point, and I just kind of felt like throwing in all this Installation and Module stuff but you're right and I need to get back on track. I think I'll actually start discussing field movements (both infantr...
- by Chankk Saotome - at 2013.02.25 11:27:00
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150. Character Skill Planner by Chankk Saotome - in Rookie Training Grounds [original thread]
Mithridates VI wrote: If it's cool with you, I'd like to include this sheet in my project listing all dust gear, to calculate SP investment required for any particular item and for a particular fitting. If any of the SP values change, I'd post ...
- by Chankk Saotome - at 2013.02.25 08:55:00
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151. The Logi Code. My Guide to Logi Success V 0.7 - in Rookie Training Grounds [original thread]
RedBleach LeSanglant wrote: If that is the case I would say that it is a mistake and should be corrected, I cannot verify this at the moment. A secondary weapon mod, or "sidearm" damage mod would be ineffective. The single weapon slot is a li...
- by Chankk Saotome - at 2013.02.24 13:10:00
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152. How many SPs for a good tank loadout? - in Rookie Training Grounds [original thread]
You could figure it out here: Skill Planner But it seems you'll need a few mil easily for any decent tank loadout... Meaning the people with good tanks on the field right now have ONLY worked on them and kind of deserve the rewards for their eff...
- by Chankk Saotome - at 2013.02.24 01:54:00
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153. Character Skill Planner by Chankk Saotome - in Rookie Training Grounds [original thread]
I've tried to figure out the GoogleDocs nonsense... Have added protected ranges and opened the 3 main fields, Current (current skill level), Focus (immediate goals), and Long Term (lifetime goals) for editing by any viewer... not entirely sure how...
- by Chankk Saotome - at 2013.02.23 22:30:00
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154. Buying from the Store - in Rookie Training Grounds [original thread]
At this point, being Open Beta, the game is pretty much set as it's going to be mechanics-wise. While for some vets that may not be the best of news but from here on out we should only be expecting new features updates (though those may take some ...
- by Chankk Saotome - at 2013.02.21 11:46:00
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155. Gek38 vs standard assault rifle - in Rookie Training Grounds [original thread]
It's good to see Free Healing doing math for some reason... Something inside us Logis... We're all about the details. ____________ A strong man can do many things, but the strongest knows he can't do everything alone.
- by Chankk Saotome - at 2013.02.21 08:37:00
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156. General Tactics Overview - in Rookie Training Grounds [original thread]
A work on 2 very special modules and some considerations of their effects and abilities: So you want to be invisible huh? Well, currently it's not quite possible, but you can get close. Before I get into the next pair of modules which I've separ...
- by Chankk Saotome - at 2013.02.21 08:31:00
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157. General Tactics Overview - in Rookie Training Grounds [original thread]
Profile Dampeners (L) Only CPU usage. A key tool in the stealth player's arsenal, in conjunction with selected dropsuit operations skills and Profile Dampening, these decrease your scan profile making you harder to light up on enemy radar as well...
- by Chankk Saotome - at 2013.02.21 08:31:00
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158. General Tactics Overview - in Rookie Training Grounds [original thread]
Kinetic Catalyzers These have one purpose and one purpose only. Make you run faster. How you use that effect can go two ways: Running to an objective/target/enemy, or running away. Generally loaded onto speedster scouts to let them dash more rapi...
- by Chankk Saotome - at 2013.02.21 08:30:00
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159. General Tactics Overview - in Rookie Training Grounds [original thread]
Codebreakers A beautiful little module that decreases the user's hacking time. A supplemental module of non-offensive or defensive capability and yet undeniably useful in it's own right. Codebreakers are used primarily by objective based player...
- by Chankk Saotome - at 2013.02.21 08:30:00
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160. General Tactics Overview - in Rookie Training Grounds [original thread]
Damage Modifiers (Heavy, Light, Sidearm, Myofibril Stimulants) Primarily CPU usage, some PG. Damage Modifiers are just that, they modify your damage. Well, not really. They increase your damage output per round. There is a tracker in the loadout ...
- by Chankk Saotome - at 2013.02.21 08:29:00
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