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11421. [Request] Change how the drop uplink works - in Feedback/Requests [original thread]
Bendtner92 wrote: Cat Merc wrote: N1ck Comeau wrote: I like the current system we have now, but make the uplinks bigger (easier to see) But take them of the map unless someone scanned it or sees it. The current system promotes spam of t...
- by Cat Merc - at 2013.07.16 20:36:00
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11422. [Request] Change how the drop uplink works - in Feedback/Requests [original thread]
Azri Sarum wrote: Cat Merc wrote: Mobius Wyvern wrote: Better yet, make this a piece of equipment that the "Command" suit gets fitting bonuses for. That's a neat idea. Maybe have a special version that has unlimited uses and cuts the s...
- by Cat Merc - at 2013.07.16 20:34:00
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11423. Racial Neocom (That holographic screen on your forearm) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Cat Merc wrote: First learn how to crawl. Then how to walk. Then how to run. Then how to out strafe a heavy and beat the crap out of him. What if that Heavy could use his shiny new racial Neocom to hack down his CalLog...
- by Cat Merc - at 2013.07.16 20:30:00
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11424. Racial Neocom (That holographic screen on your forearm) - in Feedback/Requests [original thread]
First learn how to crawl. Then how to walk. Then how to run. Then how to out strafe a heavy and beat the crap out of him.
- by Cat Merc - at 2013.07.16 20:26:00
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11425. [Request] Change how the drop uplink works - in Feedback/Requests [original thread]
N1ck Comeau wrote: I like the current system we have now, but make the uplinks bigger (easier to see) But take them of the map unless someone scanned it or sees it. The current system promotes spam of these. I think this will be better.
- by Cat Merc - at 2013.07.16 20:20:00
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11426. [Request] Change how the drop uplink works - in Feedback/Requests [original thread]
Halador Osiris wrote: I love this idea! Let's make it kill everyone in a 25m radius and shoot fireworks that blow up in the shape of unicorns too! http://strelec.tsk.ru/sites/default/files/users/user116/2921997-dafuq.jpg
- by Cat Merc - at 2013.07.16 20:15:00
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11427. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
Shameless plug: https://forums.dust514.com/default.aspx?g=posts&m=1063731#post1063731
- by Cat Merc - at 2013.07.16 20:01:00
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11428. [Request] Change how the drop uplink works - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Cat Merc wrote: A response to this: https://forums.dust514.com/default.aspx?g=posts&t=91745&find=unread Make the uplink turn the player into a spawn point. As in it's a passive equipment that turns the player...
- by Cat Merc - at 2013.07.16 19:54:00
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11429. [Request] Change how the drop uplink works - in Feedback/Requests [original thread]
A response to this: https://forums.dust514.com/default.aspx?g=posts&t=91745&find=unread Make the uplink turn the player into a spawn point. As in it's a passive equipment that turns the player himself into a spawn point. Limited uses b...
- by Cat Merc - at 2013.07.16 19:49:00
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11430. What does it take to get a dev response? - in General Discussions [original thread]
Iron Wolf Saber wrote: I will have you know the thread about Shields vs Armor has been intently watched by the developers. There are plenty of times a developer feels it is far more healthier for a thread to remain clean of their influence beca...
- by Cat Merc - at 2013.07.16 18:16:00
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11431. What does it take to get a dev response? - in General Discussions [original thread]
Aeon Amadi wrote: Cat Merc wrote: Aeon Amadi wrote: Arkena Wyrnspire wrote: I spend a lot of time in the feedback section, roaming around, debating various issues with people. There is a depressing lack of blue posts there. In the firs...
- by Cat Merc - at 2013.07.16 16:57:00
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11432. What does it take to get a dev response? - in General Discussions [original thread]
Aeon Amadi wrote: Arkena Wyrnspire wrote: I spend a lot of time in the feedback section, roaming around, debating various issues with people. There is a depressing lack of blue posts there. In the first 3 pages, there is only one topic with ...
- by Cat Merc - at 2013.07.16 16:46:00
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11433. What does it take to get a dev response? - in General Discussions [original thread]
Maken Tosch wrote: Ever tried going into IRC? You often get a chance to see a CCP Dev lurking there every now and then. Besides, it's best to communicate your point to the CPM since their job is to relay the message on your behalf. The devs r...
- by Cat Merc - at 2013.07.16 15:51:00
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11434. What does it take to get a dev response? - in General Discussions [original thread]
ChromeBreaker wrote: devs dont just post for your benifit lol. im sure they have looked at the post They're asking for constructive feedback, the least they can do is acknowledge the threads that give them just that in a sea of QQ. And people...
- by Cat Merc - at 2013.07.16 15:02:00
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11435. What does it take to get a dev response? - in General Discussions [original thread]
This thread gets the Cat Merc seal of approval. I put a lot of effort into cowriting and testing everything with Arkena for that armor thread, all for nothing.
- by Cat Merc - at 2013.07.16 14:56:00
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11436. I demand that CCP FoxFour would be put at the balancing team! - in General Discussions [original thread]
ChromeBreaker wrote: Cat Merc wrote: ChromeBreaker wrote: CCP FoxFour wrote: I already am; I work on balancing planetary conquest. Armour repair units EVERYWHERE, as standard.... on all planets 1000 armor rep per 0.1 seconds. t...
- by Cat Merc - at 2013.07.16 12:41:00
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11437. I demand that CCP FoxFour would be put at the balancing team! - in General Discussions [original thread]
ChromeBreaker wrote: CCP FoxFour wrote: I already am; I work on balancing planetary conquest. Armour repair units EVERYWHERE, as standard.... on all planets 1000 armor rep per 0.1 seconds.
- by Cat Merc - at 2013.07.16 12:38:00
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11438. WTF? CCP are you serious?? GǣCavityGǥ M2 Contact Locus Grenade 20 AUR 10 AUR [50%... - in General Discussions [original thread]
CCP Eterne wrote: We'll actually have a dev blog out on Contact Grenades and their balance in the near future . 5 years later: CCP Eterne wrote: It's coming guys! Just a bit more :)
- by Cat Merc - at 2013.07.16 12:27:00
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11439. Dust 514 Represents a Unique and Unprecedented Opportunity (The Collapse Effect) - in General Discussions [original thread]
Aeon Amadi wrote: This coming from the guy who script-spams the forums with how awesome Planetside 2is http://cdn.memegenerator.net/instances/400x/37072323.jpg
- by Cat Merc - at 2013.07.16 12:18:00
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11440. Nerf the Flaylock pistol part 2 - in Feedback/Requests [original thread]
Minor Treat wrote: Cat Merc wrote: No... Just.... Just no... I hope CCP takes your ability to post a balance suggestion forever. how would you balance it than? because the video shows clearly the guy does not use the iron sights a single t...
- by Cat Merc - at 2013.07.16 11:48:00
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