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10421. To people complaining about damage mods - in General Discussions [original thread]
Sorry, made a mistake, I wrote "logis are inherently overpowered" rather than aren't. Ooops.
- by Cat Merc - at 2013.11.10 21:59:00
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10422. My God the Gallente are Evil! - in General Discussions [original thread]
No one's perfect. But when all four empires' atrocities are compared, Gallente seem to have the least of them. Not by much to make a difference for the people suffering, but enough for the other races to take a good hard look at themselves before...
- by Cat Merc - at 2013.11.10 21:58:00
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10423. To people complaining about damage mods - in General Discussions [original thread]
Monkey MAC wrote: Cat Merc wrote: Monkey MAC wrote: I like how you had to put that bit in about Logi suits at the end! Short of nerfing a logi suit into the ground, a squad of logis will always beat an assault suit, why? Because they hav...
- by Cat Merc - at 2013.11.10 21:48:00
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10424. To people complaining about damage mods - in General Discussions [original thread]
Cosgar wrote: Damage mods, you actually have to equip, proficiency is always on and "stacks" with damage mods. Which one is OP? Proficiency costs a buttload of SP for one weapon. It's to push it to the max.
- by Cat Merc - at 2013.11.10 21:48:00
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10425. To people complaining about damage mods - in General Discussions [original thread]
Chunky Munkey wrote: I love a gal's ass. Who doesn't? I play with Arkena Wyrnspire all the time, and he uses a female character
- by Cat Merc - at 2013.11.10 21:29:00
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10426. To people complaining about damage mods - in General Discussions [original thread]
Monkey MAC wrote: I like how you had to put that bit in about Logi suits at the end! Short of nerfing a logi suit into the ground, a squad of logis will always beat an assault suit, why? Because they have choice, you could make it identical to...
- by Cat Merc - at 2013.11.10 21:19:00
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10427. I miss the old Dust 514 music from back in the closed beta - in General Discussions [original thread]
Cyrius Li-Moody wrote: I think it need more ambient sounds rather than just a different score. Places don't sound like battles. They sound like battles in a vacuum at times. The new score is pretty boring. I have it turned off. Yeah... It's ...
- by Cat Merc - at 2013.11.10 21:10:00
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10428. I miss the old Dust 514 music from back in the closed beta - in General Discussions [original thread]
21yrOld Knight wrote: I miss hearing it to. I miss watching the trailer every once in while. Yeah. They said they reduced the time it takes to login, but it's mostly because they removed the trailer lol
- by Cat Merc - at 2013.11.10 21:07:00
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10429. I miss the old Dust 514 music from back in the closed beta - in General Discussions [original thread]
meow :(
- by Cat Merc - at 2013.11.10 21:03:00
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10430. I miss the old Dust 514 music from back in the closed beta - in General Discussions [original thread]
The old Dust music... The login theme (Surplus of rare artifacts: http://www.youtube.com/watch?v=j0btpeMzhAc ). The combat theme (Don't know the name, but you can hear it here: http://www.youtube.com/watch?v=sAC08KgrD6s ) I don't know, I think...
- by Cat Merc - at 2013.11.10 20:54:00
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10431. Nerf the AR. Nerf Aim Assist. Nerf hit detection. - in General Discussions [original thread]
Soldiersaint wrote: byebye beautiful wrote: How about we leave the ar alone knowing its getting nerfed and start lining up the nerf bat for the scrambler rifle and its 0 recoil Scrambler over heats if you dont know how to use it and its s...
- by Cat Merc - at 2013.11.10 20:49:00
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10432. Nerf the AR. Nerf Aim Assist. Nerf hit detection. - in General Discussions [original thread]
The LAST thing you guys should be complaining about is the AR. The SCR, the Rail Rifle and the Combat Rifle all seem to obliderate the AR, even in CQC. Sauce: I switched to the SCR a while ago and it's an amazing piece of equipment. (And it's get...
- by Cat Merc - at 2013.11.10 20:46:00
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10433. Consistent Mechanics in Racial Weapons- Caldari Spool up Time and Cal Assault Bonus - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1479447#post1479447
- by Cat Merc - at 2013.11.10 20:39:00
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10434. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Lanar Korras wrote: They do have a cone. You'll miss clones and equipment on rooftops if you don't look up during a scan. The same goes for looking down when scanning from atop. Also, good thinking, Cat Merc! I very much like your suggestion. ...
- by Cat Merc - at 2013.11.10 19:04:00
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10435. [Suggestion] Suits enhancing their weapons - in Feedback/Requests [original thread]
Cosgar wrote: Powerh8er wrote: I dont get why almost every weapon in this game has to be a CQC gun, its a sci-fi game. Not bloody skyrim. I want to have the enemy to bring out lavs and vehicles because of suppressive machine gun fire and sho...
- by Cat Merc - at 2013.11.10 19:02:00
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10436. [Suggestion] Suits enhancing their weapons - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Cat Merc wrote: So IGÇÖve been thinking. The Amarr Assault really brings out the beast in the SCR, turning an already good weapon into a beast of a gun that all should fear. SoGǪ Why shouldnGÇÖt all weapons act like t...
- by Cat Merc - at 2013.11.10 18:59:00
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10437. [Suggestion] Suits enhancing their weapons - in Feedback/Requests [original thread]
Powerh8er wrote: I dont get why almost every weapon in this game has to be a CQC gun, its a sci-fi game. Not bloody skyrim. I want to have the enemy to bring out lavs and vehicles because of suppressive machine gun fire and shoot people in the ...
- by Cat Merc - at 2013.11.10 18:58:00
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10438. The old dust was the best dust - in General Discussions [original thread]
Sky Kage wrote: Smooth Assassin wrote: I feel like old dust graphics were better :( buddy of mine told me it looked like morrowind... The picture quality however felt... cleaner. Hard to explain.
- by Cat Merc - at 2013.11.10 14:43:00
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10439. To people complaining about damage mods - in General Discussions [original thread]
Severance Pay wrote: Cat Merc wrote: Let me give you a reality check. Two parts to this: 1. Shield Extenders > Damage mods - Someone did the math back in closed beta, shield extenders give you a better milage vs damage mods. Combined it w...
- by Cat Merc - at 2013.11.09 22:28:00
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10440. To people complaining about damage mods - in General Discussions [original thread]
ShinyJay wrote: Atiim wrote: Logis are fine where they are, just give Assualts more eHP and slots. Using more than one damage mod is a really stupid if you aren't AV or a Sniper or another role that really needs super high damage output. M...
- by Cat Merc - at 2013.11.09 22:21:00
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