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9201. How to fix Armor v Shield - in General Discussions [original thread]
Baal Omniscient wrote: Cat Merc wrote: I'm ignoring your premise and inputting my own instead of coming up with a thoughtful response. FTFY There is no point. This would kill armor tanking, I would never touch my Gallente again. It would...
- by Cat Merc - at 2013.12.07 10:45:00
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9202. How to fix Armor v Shield - in General Discussions [original thread]
So basically, kill armor, and make shields the FoTM like it was for months and months before they finally buffed it. Great.
- by Cat Merc - at 2013.12.07 10:28:00
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9203. hmmmm has anyone figured out what dust 514 means - in General Discussions [original thread]
Luna Angelo wrote: I was trolling.... Is that what you people call trolling now days? The forums really have degraded in the 3 months I was gone
- by Cat Merc - at 2013.12.07 10:25:00
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9204. hmmmm has anyone figured out what dust 514 means - in General Discussions [original thread]
Luna Angelo wrote: CCP Logibro wrote: Sinboto Simmons wrote: Iron Wolf Saber wrote: One person has figured it out. He works at CCP Now. Logibro? You rang? (Also, I know what it means) Of course you do, you're on the Team. l...
- by Cat Merc - at 2013.12.07 10:21:00
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9205. How Much Do You Guys Hate Gallente? - in General Discussions [original thread]
Ramius A Decimus wrote: Jacques Cayton II wrote: I don't like your faction because they have abused mine. I'll kill you all. Hopefully npcs will be added so I can murder Gallentean civilians LOL. Well, I certainly appreciate my Sergeant's ...
- by Cat Merc - at 2013.12.07 10:20:00
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9206. Whatever happened to that one guy... - in General Discussions [original thread]
Sounds like my kind of guy.
- by Cat Merc - at 2013.12.07 08:31:00
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9207. So 1.8 and scouts - in General Discussions [original thread]
Please don't get people excited just yet... This won't end well.
- by Cat Merc - at 2013.12.07 08:03:00
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9208. What happened to snipers? - in General Discussions [original thread]
Snipers can be a ***** sometimes. "Oh I got a flank on three people. I have full health, and a damage modded GEK with proficiency. They don't know I'm there, I can probably take them out" *Starts shooting* "Did I just hear a whiz...." *Gets ...
- by Cat Merc - at 2013.12.07 08:00:00
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9209. Attention Assault Players - in General Discussions [original thread]
DO NOT, and I repeat DO NOT increase assaults CPU/PG. Nerf logi CPU/PG, and make equipment much more attractive in terms of fitting resources. Assaults have a perfect balance of trade offs in terms of CPU/PG, where even at max skills I am having...
- by Cat Merc - at 2013.12.07 07:53:00
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9210. Attention Assault Players - in General Discussions [original thread]
Heinrich Jagerblitzen wrote: Mobius Wyvern wrote: He basically wants Assault stats that make support roles obsolete. Well I didn't want to put words in his mouth. It's entirely possible he's just confused. If they're going to be so ...
- by Cat Merc - at 2013.12.07 07:49:00
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9211. Aim Assist - in General Discussions [original thread]
Keep QQ'ing. Without aim assist I and many others found newberries as a laughing stock, as they literally never hit you if you strafe. Now they can actually do damage, while my killing potential didn't magically disappear. If it means newberri...
- by Cat Merc - at 2013.12.07 07:45:00
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9212. It's impossible to read these forums without getting annoyed - in General Discussions [original thread]
This is actually one of the better ones. Try the Battlefield forums. It's so full of stupidity, this **** makes me puke.
- by Cat Merc - at 2013.12.07 07:39:00
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9213. PROMOTEEEEEED!!!!!!!!! (CCP PLEASE VALIDATE xD) - in General Discussions [original thread]
Oh snipers. How much my Plasma cannon loves you.
- by Cat Merc - at 2013.12.07 07:38:00
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9214. maybe a way to fix armor + damage mods to stop QQ - in General Discussions [original thread]
Alena Ventrallis wrote: Cat Merc wrote: Cosgar wrote: Move all scanning and EWAR to high slots. Move damage mods to low slots. When we get EWAR like webifiers and the like, it'll give armor tanking suits/vehicles a better tradeoff for hav...
- by Cat Merc - at 2013.12.07 05:48:00
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9215. maybe a way to fix armor + damage mods to stop QQ - in General Discussions [original thread]
Cosgar wrote: Cat Merc wrote: Cosgar wrote: Cat Merc wrote: Cosgar wrote: Move all scanning and EWAR to high slots. Move damage mods to low slots. When we get EWAR like webifiers and the like, it'll give armor tanking suits/vehicles...
- by Cat Merc - at 2013.12.07 04:56:00
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9216. Don't take a break as a scout. - in General Discussions [original thread]
I tried scouts once. I decided to delay getting proto versions of them until I have both RR and CR at level III. And then delay some more. And some more. And some more.
- by Cat Merc - at 2013.12.07 04:48:00
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9217. maybe a way to fix armor + damage mods to stop QQ - in General Discussions [original thread]
Cosgar wrote: Cat Merc wrote: Cosgar wrote: Move all scanning and EWAR to high slots. Move damage mods to low slots. When we get EWAR like webifiers and the like, it'll give armor tanking suits/vehicles a better tradeoff for having less m...
- by Cat Merc - at 2013.12.07 04:46:00
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9218. maybe a way to fix armor + damage mods to stop QQ - in General Discussions [original thread]
TheAmazing FlyingPig wrote: GET ATMESON wrote: What do you guys think would "balance" shields vs armor. Turning the forums off for a week, forcing people to actually play the game rather than create threadnaughts on theorycrafted butthu...
- by Cat Merc - at 2013.12.07 04:26:00
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9219. maybe a way to fix armor + damage mods to stop QQ - in General Discussions [original thread]
Cosgar wrote: Move all scanning and EWAR to high slots. Move damage mods to low slots. When we get EWAR like webifiers and the like, it'll give armor tanking suits/vehicles a better tradeoff for having less mobility by being able to tackle. Shi...
- by Cat Merc - at 2013.12.07 04:25:00
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9220. maybe a way to fix armor + damage mods to stop QQ - in General Discussions [original thread]
MORE high CPU/PG modules? How about giving us something that doesn't cost a fuckton of those? We have damage mods and shield extenders, both heavy on CPU/PG. Shield tankers not only got more options that aren't as heavy, but they also got CPU/PG ...
- by Cat Merc - at 2013.12.07 04:22:00
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