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8701. [Idea] Sprint dash module (Name to be given) - in Feedback/Requests [original thread]
Vermaak Doe wrote: Tactical inertia modifier, how does that sound? As far as the idea, I like ot and see it as a window for more movement easing modules and equipment. Inertia modifier sounds better.
- by Cat Merc - at 2013.12.26 16:35:00
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8702. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
murrow
- by Cat Merc - at 2013.12.26 05:14:00
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8703. Your lack of modules is disturbing - in General Discussions [original thread]
Talos Vagheitan wrote: Someone a while back posted a really excellent idea on different types of modules as alternatives to the damage mod. They were also awesome module ideas, although unfortunately I can't remember the poster or the thread. I...
- by Cat Merc - at 2013.12.26 05:13:00
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8704. The State Offensive - Dec 28th - in General Discussions [original thread]
You know, if my TV worked I would totally start AWOXing your matches, just because you're doing the same. Don't be an arse, or people will be arseholes to you too.
- by Cat Merc - at 2013.12.26 05:08:00
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8705. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: +1 *gives catnip Are those stars? Shaped like fish?
- by Cat Merc - at 2013.12.25 20:07:00
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8706. Caldari Assault Suit Bonus - in General Discussions [original thread]
Chunky Munkey wrote: Tectonic Fusion wrote: Bad Heal wrote: Can we please have our weapon bonus back or even a different weapon bonus. I'm tired of looking at that **** shield bonus. No. Buff it to 5% per level so it can compete with t...
- by Cat Merc - at 2013.12.25 19:39:00
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8707. Caldari Assault Suit Bonus - in General Discussions [original thread]
5% per level? So at max skills, a complex shield extender would give 90 HP... That's like the old Caldari Logi bonus. Once my Gallente suit gets 5hp/s base, sure.
- by Cat Merc - at 2013.12.25 19:32:00
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8708. I can't decide if armor or shields are better... - in General Discussions [original thread]
The Furtive Pygmy wrote: If you don't think armor is OP, you're an armor tanker. Why bother with shields when armor tankers can stack two damage mods and have nearly 1k total health, and can be easily repped by hives or a focused repair tool? ...
- by Cat Merc - at 2013.12.25 19:26:00
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8709. Acquire PS3... - in General Discussions [original thread]
That's what you get for wanting to play Dust
- by Cat Merc - at 2013.12.25 19:22:00
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8710. [Idea] Sprint dash module (Name to be given) - in Feedback/Requests [original thread]
Krom Ganesh wrote: Cat Merc wrote: Changed it to 65 per L3 press rather than % Thank you. A high static cost can be just as balancing as a percentage cost but would allow for more diversity of fittings. Such as stacking kincats so you co...
- by Cat Merc - at 2013.12.25 19:03:00
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8711. [Idea] Sprint dash module (Name to be given) - in Feedback/Requests [original thread]
Krom Ganesh wrote: How about changing the lore explanation from something biotic related (as kinetic would imply due to kincats) to something of a partial warp drive (as a full warp drive would be too large for a dropsuit)? The loss of stamina ...
- by Cat Merc - at 2013.12.25 18:52:00
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8712. [Idea] Sprint dash module (Name to be given) - in Feedback/Requests [original thread]
Krom Ganesh wrote: How about changing the lore explanation from something biotic related (as kinetic would imply due to kincats) to something of a partial warp drive (as a full warp drive would be too large for a dropsuit)? The loss of stamina ...
- by Cat Merc - at 2013.12.25 18:37:00
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8713. [Idea] Sprint dash module (Name to be given) - in Feedback/Requests [original thread]
Names would be lovely if anyone has any ideas :3
- by Cat Merc - at 2013.12.25 17:59:00
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8714. [Idea] Sprint dash module (Name to be given) - in Feedback/Requests [original thread]
-What it is:- This high slot module increases the speed of the first second of sprinting by the % of the module, at the cost of a good chunck of your stamina everytime you press L3. The high stamina usage means the user can't sprint for long aft...
- by Cat Merc - at 2013.12.25 17:57:00
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8715. How can you not say the active scanner is OP. - in General Discussions [original thread]
Blake Kingston wrote: Thing is, scanners never really changed. I was using them before the intel kill bonus. People literally fly under the radar. You just don't get to do so for free anymore. If you want to have armour like a heavy, there's...
- by Cat Merc - at 2013.12.25 17:31:00
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8716. How can you not say the active scanner is OP. - in General Discussions [original thread]
Seeth Mensch wrote: I think it was Iron Wolf Saber? maybe someone else...anyway, they commented that a great fix would be to tie the scanner to the suit; so scouts would scan at the lowest frequencies. Makes sense to me, gives good roles as we...
- by Cat Merc - at 2013.12.25 17:29:00
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8717. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
meow
- by Cat Merc - at 2013.12.25 17:28:00
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8718. How can you not say the active scanner is OP. - in General Discussions [original thread]
Jebus McKing wrote: So, by using 1x complex dampener on a medium suit I will make anyone in a match with ADV active scanners (or worse) waste an equipment slot and the CPU/PG needed to fit them, and deprive their squads of the ability to scan m...
- by Cat Merc - at 2013.12.25 17:25:00
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8719. Why? - in General Discussions [original thread]
Because it makes the game unplayable. Players love ******* with others.
- by Cat Merc - at 2013.12.25 17:16:00
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8720. HAV vs AV - circa September 2012 - in General Discussions [original thread]
Almost scary.
- by Cat Merc - at 2013.12.25 17:15:00
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