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Mobius Wyvern
Isuuaya Tactical Caldari State
4201
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Posted - 2013.12.22 08:29:00 -
[31] - Quote
KAGEHOSHI Horned Wolf wrote:Mobius Wyvern wrote:Cat Merc wrote:Am I the only one who thinks that the current module line up is.. lacking? Oh HP, great, totally creative. Oh damage, awesome. Oh regeneration, great. Oh speed mods, great. Oh CPU/PG mods, great. Oh passive scanning stuff that is half broken. Great. .... ??? If you're proposing anything that might add any semblance of flavor or uniqueness to the game, you can go **** yourself. This is an all skill game for people who aren't scrubs. AR Master Race. but i want flavor SKILLZ
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4194
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Posted - 2013.12.22 10:18:00 -
[32] - Quote
Think we should balance what we already have before we try to add more problems to the list.
Would be nice to have more useful mods but there's really no other reason to use anything besides defensive/offensive modules at the moment. Given your talk on skype, I understand you have a propensity for wanting people to use utility modules but there's really nothing else that's useful. Being Gallente Assault who prefers frontline CQC, I can't make much use of shield modules, electronics (dampeners, range amplifiers, codebreakers, etc) or biotic upgrades (myofibril (lmfao), cardiac regulators). So that leaves me with plates, reps and damage mods.
Utility modules are for specialists but a big aspect of being a specialist is being alive long enough to utilize that specialization. Speed doesn't do you much good if you can be scanned down, dampeners don't do you much good if you can be easily seen trudging out in the open. Doesn't leave much room for variety.
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Kierkegaard Soren
Scions of Athra
44
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Posted - 2013.12.22 14:51:00 -
[33] - Quote
More modules that enhance the internal workings of your suit without buffing stats would be nice, such as:
Optical enhancement packages that allow you to zoom in on far away locations, calculate trajectories for parabolic weapons (such as the PLC) and the ability to switch to different spectrums of light. Because infrared vision predator scouts would be pimp.
Grapple hooks. Like the goddam Batman.
"Echo" modules that work to confuse scanners by causing multiple copies of your signature to show on scan, confusing your opponents if their scanners aren't powerful enough to see through the illusion.
EvE inspired Ewar, obviously. I'd love to see target painters that allow swarms to hit a lit up target from any point on the map, like in BF.
God, this game could be so awesome.
Dedicated Commando.
So it's a good job KDR doesn't bother me, really.
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deepfried salad gilliam
Sanguine Knights
319
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Posted - 2013.12.22 18:17:00 -
[34] - Quote
Why not have rigs like in eve Or genetically altererd cloned Maybe stabalized body -requires less power for lifesupport system +3% pg small body allows space for extra highslot module Cat man body heightened reflex allow for quicker strafing and turning +7 resistance to tacos. -30000 resistance to tuna and yarn
"May God our Father and the Lord Jesus Christ give you grace and peace" - Second Corinthians chapter one verse two.
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Valmorgan Aubaris
Stellar and Orbital Strategic Services ACME Holding Conglomerate
43
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Posted - 2013.12.22 18:50:00 -
[35] - Quote
I'd like a nice flower pot, in a vase for my windowless quarters.
EVE alliance seeks mercs, join Stellar and Orbital Strategic Services today!
Let's gank Scotty.
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Talos Vagheitan
308
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Posted - 2013.12.23 05:44:00 -
[36] - Quote
Someone a while back posted a really excellent idea on different types of modules as alternatives to the damage mod. They were also awesome module ideas, although unfortunately I can't remember the poster or the thread. If the OP of that thread is reading this, great time to bump!
Who cares what some sniper has to say
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Denn Maell
PIanet Express
25
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Posted - 2013.12.26 00:35:00 -
[37] - Quote
I think, given that they have divided the damage mods for vehicles by weapon type thats a good place to expect them to hit next. Although I've been hearing rumors of modules in game that seem questionable. The "Predator Cloaking Devices" is one the devs hinted at, but have also heard of a 'Phased matter module' supposively to let players walk through certain wallsGǪdo not want. |
COHLE
DUST University Ivy League
15
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Posted - 2013.12.26 01:07:00 -
[38] - Quote
Django Quik wrote:Agreed but more interested to hear what you think needs to be added? Hey it's my old RIFT buddie!
"I am the punishment of God. Had you not commited great sins, God would not have sent a punishment
like me upon you."
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Cat Merc
Ahrendee Mercenaries EoN.
5064
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Posted - 2013.12.26 05:13:00 -
[39] - Quote
Talos Vagheitan wrote:Someone a while back posted a really excellent idea on different types of modules as alternatives to the damage mod. They were also awesome module ideas, although unfortunately I can't remember the poster or the thread. If the OP of that thread is reading this, great time to bump! You do understand that the OP of this thread wrote that thread with those modules right? :P https://forums.dust514.com/default.aspx?g=posts&t=99981
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
12
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Posted - 2013.12.26 11:56:00 -
[40] - Quote
Monkey MAC wrote:Kinetic Momentum Module(Passive): User recieves a speed bonus, bonus increases longer user is in motion
AKA QUAKE MODE I would love the game if it had that thing. |
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