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8321. [CCP] ARMOR TANKING - in General Discussions [original thread]
KING CHECKMATE wrote: Cat Merc wrote: 2- I do, my shields recharge freakishly fast on my Caldari Assault, I don't even care about that extra HP. Plus I like the speed on my Caldari assault, the difference is very noticeable between my Galle...
- by Cat Merc - at 2014.01.16 05:39:00
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8322. [CCP] ARMOR TANKING - in General Discussions [original thread]
KING CHECKMATE wrote: BL4CKST4R wrote: 1 point of armor HP =/= 1 point of shield HP. Shields are slightly more resistant to damage than armor since most weapons are made to kill armor. On top of that armor is slower so it's more susceptibl...
- by Cat Merc - at 2014.01.16 05:24:00
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8323. [CCP] ARMOR TANKING - in General Discussions [original thread]
KING CHECKMATE wrote: KAGEHOSHI Horned Wolf wrote: (1) Shield depleted delay is so tiny that it's barely a factor, and just one basic regulator usually covers it.(2) It incentivizes the use of regulators instead of dual tanking both shields...
- by Cat Merc - at 2014.01.16 05:11:00
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8324. [Leaked!] Early 1.8 patch notes got leaked! Expansion name is Reclamation! - SEE... - in General Discussions [original thread]
Fluffy mittens
- by Cat Merc - at 2014.01.15 20:13:00
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8325. Passive Scanning Discussion: "Screen" Scanning - in General Discussions [original thread]
Aeon Amadi wrote: Cat Merc wrote: So let me get this straight, if I put on a couple of precision enhancers, I get an active scanner with 75m range on to whatever I'm looking in the direction of? Even through walls? O_O Guy above me prett...
- by Cat Merc - at 2014.01.15 20:12:00
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8326. Less Armor HP + Higher Repair Rate? - in General Discussions [original thread]
Pokey Dravon wrote: People think Im trying to make armor equivalent to shields, but Im really not. I'm simply stating that I feel the difference between armor plates and repairers feels TOO polarized. It should be more polarized than shields o...
- by Cat Merc - at 2014.01.15 20:11:00
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8327. Less Armor HP + Higher Repair Rate? - in General Discussions [original thread]
Ghost Kaisar wrote: I've always thought of shields and armor like this. Shields should idealistically have around 85% of the HP compared to an armor tank. They make up for this due to their ability repair themselves at almost 2-3x the rate of...
- by Cat Merc - at 2014.01.15 19:56:00
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8328. Less Armor HP + Higher Repair Rate? - in General Discussions [original thread]
Pokey Dravon wrote: The concept I was going for was to make the difference in shield and armor on dropsuits similar to the way it operates on vehicles. CURRENT Shield HP |||||||||||||||||||||| Shield Recharge |||||||||||||||||||| Armor HP ...
- by Cat Merc - at 2014.01.15 19:55:00
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8329. Less Armor HP + Higher Repair Rate? - in General Discussions [original thread]
So basically, make armor and shields the same ****? Why not have one big health pool in this case?
- by Cat Merc - at 2014.01.15 19:29:00
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8330. Passive Scanning Discussion: "Screen" Scanning - in General Discussions [original thread]
So let me get this straight, if I put on a couple of precision enhancers, I get an active scanner with 75m range on to whatever I'm looking in the direction of? Even through walls? O_O
- by Cat Merc - at 2014.01.15 17:56:00
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8331. New DUST theme. - in General Discussions [original thread]
Grit Breather wrote: Yes, +1.
Can I have a playlist in my helmet? No serious merc will deploy without music!
About 2: DUST 514 is actually one of the few games that allow you to play music from the PS3 while playing. Enjoy this new ...
- by Cat Merc - at 2014.01.15 15:39:00
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8332. New DUST theme. - in General Discussions [original thread]
+1 I shall be the big cat This is truely the most fitting choice possible for Dust 514, there is no better possibility than this.
- by Cat Merc - at 2014.01.15 15:38:00
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8333. So Did Any Heavy Think About The Fact That... - in General Discussions [original thread]
iceyburnz wrote: Technically they can't just "use any weapon in the game", they have to invest the SP first. Considering that heavy suits are the most expensive suits to invest SP in I think it is the SP thats the balancing factor. Uhh... Th...
- by Cat Merc - at 2014.01.15 13:25:00
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8334. Favorite Dev - in General Discussions [original thread]
According to a post a while ago, I'm a dev in disguise. So I guess I am my own favorite?
- by Cat Merc - at 2014.01.15 13:24:00
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8335. [Request] Breach HMG - in Feedback/Requests [original thread]
Breach HMG should do 60% damage against tanks.
- by Cat Merc - at 2014.01.15 13:11:00
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8336. [Leaked!] Early 1.8 patch notes got leaked! Expansion name is Reclamation! - SEE... - in General Discussions [original thread]
Vapor Forseti wrote: Cat Merc wrote: Vapor Forseti wrote: You forgot the part where they add Assault Laser Rifles. Isn't that the Assault Scrambler Rifle? Nah, I'm hoping that they make a Laser Rifle that's effective short range a...
- by Cat Merc - at 2014.01.15 05:47:00
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8337. let's talk dust:how many of the 'original' corps are left? - in General Discussions [original thread]
The Federation of Cats. Yes nobody heard of us, but that's because we're a shadow corp, controlling all other major corps mwuhahahaha
- by Cat Merc - at 2014.01.14 06:33:00
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8338. RPMs - Should Semi Automatcs be able to shoot faster than Automatics? - in General Discussions [original thread]
Cats are awesome?
- by Cat Merc - at 2014.01.14 06:08:00
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8339. The Assault Scrambler Rifle > AR - in General Discussions [original thread]
If a newberry entered the game right now and looked at posts pre Uprising 1.7, he would wonder why the noobs are complaining about the worst rifle.
- by Cat Merc - at 2014.01.14 05:29:00
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8340. [Leaked!] Early 1.8 patch notes got leaked! Expansion name is Reclamation! - SEE... - in General Discussions [original thread]
Vapor Forseti wrote: You forgot the part where they add Assault Laser Rifles. Isn't that the Assault Scrambler Rifle?
- by Cat Merc - at 2014.01.14 05:24:00
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