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8301. Some changes I would like to see in 1.8 - in General Discussions [original thread]
Reav Hannari wrote: Cat Merc wrote: Reav Hannari wrote: I'd like to see Minmatar have crazy high regen to compensate for their weaker shield and hit and run tactics. Same thing for Gallente but for armor. Amarr and Caldari should be relyi...
- by Cat Merc - at 2014.01.16 14:31:00
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8302. Actual Cat Merc footage captured during a match - in General Discussions [original thread]
Arx Ardashir wrote: Look at all those AUR suits. I actually do use AUR suits, I like ze camo. PRO Gal Assault looks like an Oreo cookie :3
- by Cat Merc - at 2014.01.16 14:14:00
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8303. Some changes I would like to see in 1.8 - in General Discussions [original thread]
Beren Hurin wrote: In terms of shield regen, I think making Minmatar have the best shield regen, and Caldari the better buffer and shortest delay, but then also making armor tankers have pretty unreliable and low regen for shields would help to...
- by Cat Merc - at 2014.01.16 14:05:00
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8304. Actual Cat Merc footage captured during a match - in General Discussions [original thread]
I don't see a problem here.
- by Cat Merc - at 2014.01.16 13:54:00
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8305. Some changes I would like to see in 1.8 - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Cat Merc wrote: jerrmy12 kahoalii wrote: I-Shayz-I wrote: Shields should be 22, 44, 66. New Caldari Assault bonus makes complex give 90.75 per though. 100 hp for every extender, nice Yup. Can get some prett...
- by Cat Merc - at 2014.01.16 13:39:00
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8306. [Suggestion] Deployable turrets as equipment - in Feedback/Requests [original thread]
Grit Breather wrote: Not equipment. These should be callable and dropped by RDV. Nay, that should be medium turrets. Large turrets should be dropped from the sky.
- by Cat Merc - at 2014.01.16 13:35:00
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8307. [Suggestion] Deployable turrets as equipment - in Feedback/Requests [original thread]
Back in the closed beta, very long ago, small turrets were littered around the battlefield like large turrets are right now. I suggest to have the ability to deploy those as equipment. Once it's down you or your squad mates can man the turret. W...
- by Cat Merc - at 2014.01.16 13:32:00
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8308. Some changes I would like to see in 1.8 - in General Discussions [original thread]
jerrmy12 kahoalii wrote: I-Shayz-I wrote: Shields should be 22, 44, 66. New Caldari Assault bonus makes complex give 90.75 per though. 100 hp for every extender, nice Yup. Can get some pretty neat amounts of HP thanks to bonuses :D
- by Cat Merc - at 2014.01.16 13:29:00
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8309. Some changes I would like to see in 1.8 - in General Discussions [original thread]
Reav Hannari wrote: I'd like to see Minmatar have crazy high regen to compensate for their weaker shield and hit and run tactics. Same thing for Gallente but for armor. Amarr and Caldari should be relying on massive but slowly repairing defense...
- by Cat Merc - at 2014.01.16 13:20:00
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8310. Some changes I would like to see in 1.8 - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Cat Merc wrote: 1. Caldari base shield regen upped to 31hp/s. Why: The assault bonus really makes this suit, and it would be a grave loss IMHO to simply remove it unless the base regen was upped to be like a 1.7 bonu...
- by Cat Merc - at 2014.01.16 13:19:00
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8311. Some changes I would like to see in 1.8 - in General Discussions [original thread]
Delta90212 wrote: And already gimped Minmatar assaults get nothing useful? While everything else gets buffed? Hell naw Well, you too got buffed. I'm making these with the new bonuses in mind :P
- by Cat Merc - at 2014.01.16 13:06:00
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8312. Some changes I would like to see in 1.8 - in General Discussions [original thread]
Rogue Saint wrote: I'm slowly moving to shield tanking for a change of game play. I want the regen delay to be zero, then I can be more actively tanked as per EvE! Well then, better stack those regulators!
- by Cat Merc - at 2014.01.16 13:03:00
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8313. Some changes I would like to see in 1.8 - in General Discussions [original thread]
RuckingFetard wrote: Cat Merc wrote: 1. Caldari base shield regen upped to 31hp/s. Why: The assault bonus really makes this suit, and it would be a grave loss IMHO to simply remove it unless the base regen was upped to be like a 1.7 bonused ...
- by Cat Merc - at 2014.01.16 13:00:00
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8314. Some changes I would like to see in 1.8 - in General Discussions [original thread]
1. Caldari base shield regen upped to 31hp/s. Why: The assault bonus really makes this suit, and it would be a grave loss IMHO to simply remove it unless the base regen was upped to be like a 1.7 bonused assault. 2. Minmatar base shield regen upp...
- by Cat Merc - at 2014.01.16 12:56:00
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8315. Give dropsuit Armor Repair System the current logi bonus. - in General Discussions [original thread]
Anoko Destrolock wrote: Id say give a built in base armor repair to suits. For Assault suits: gallente 4 reps/sec amarr 2 minmatar 1 caldari 1 Honestly, and I'm saying that as a Gallente, 4hp/s would be kind of OP. 3 would be the max I would...
- by Cat Merc - at 2014.01.16 12:50:00
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8316. ccp foruns em portugues br - in General Discussions [original thread]
Que?
- by Cat Merc - at 2014.01.16 12:18:00
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8317. [CCP] ARMOR TANKING - in General Discussions [original thread]
Would also like to point out that you keep saying stuff in 1v1 terms. That regen REALLY helps when you need to get into consecutive fights quickly, letting you push forward. On a Gallente Assault if you're wounded, you're out of the fight for a w...
- by Cat Merc - at 2014.01.16 06:06:00
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8318. [CCP] ARMOR TANKING - in General Discussions [original thread]
KING CHECKMATE wrote: Cat Merc wrote: KING CHECKMATE wrote: Cat Merc wrote: That's where you're wrong. IF you have 50% more HP, THEN YOUR SPEED IS MUCH MORE LOW! Even with HP matching the average proto caldari suit, my speed is notic...
- by Cat Merc - at 2014.01.16 06:04:00
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8319. [CCP] ARMOR TANKING - in General Discussions [original thread]
KING CHECKMATE wrote: Cat Merc wrote: 2- Look above for my exprience in a PC match in a slow ass Gallente assault >>>>>>>> You think thats slow ass because you never ran a 500hp Commando XD Still too fast for the ...
- by Cat Merc - at 2014.01.16 06:03:00
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8320. [CCP] ARMOR TANKING - in General Discussions [original thread]
KING CHECKMATE wrote: Cat Merc wrote: That's where you're wrong. IF you have 50% more HP, THEN YOUR SPEED IS MUCH MORE LOW! Even with HP matching the average proto caldari suit, my speed is noticeably lower, slowing me down a lot. In fact...
- by Cat Merc - at 2014.01.16 05:41:00
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