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8061. Triage Hives Should Energize Shields, Not Repair Armor - in General Discussions [original thread]
Sgt Kirk wrote: Cat Merc wrote: Sgt Kirk wrote: KAGEHOSHI Horned Wolf wrote: Doesn't make sense why the shield-tanking race wold have equipment to repair armor. +1 Because they still have a small amount of armor underneath their sui...
- by Cat Merc - at 2014.01.26 09:08:00
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8062. Triage Hives Should Energize Shields, Not Repair Armor - in General Discussions [original thread]
Jadek Menaheim wrote: How many triage hive debates do you have? It's one of the main "Armor is OP" arguments, and I don't believe that. So lots. I just don't feel that armor is OP, I use my Caldari Assault, and unless the Gallente assault su...
- by Cat Merc - at 2014.01.26 06:49:00
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8063. Triage Hives Should Energize Shields, Not Repair Armor - in General Discussions [original thread]
Honestly Jadek, I never had a triage hive debate as calm and good as with you. You are put in my "Not stupid" list
- by Cat Merc - at 2014.01.26 06:46:00
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8064. Triage Hives Should Energize Shields, Not Repair Armor - in General Discussions [original thread]
Sgt Kirk wrote: KAGEHOSHI Horned Wolf wrote: Doesn't make sense why the shield-tanking race wold have equipment to repair armor. +1 Because they still have a small amount of armor underneath their suit. I always thought Nanohives that ...
- by Cat Merc - at 2014.01.26 06:42:00
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8065. Triage Hives Should Energize Shields, Not Repair Armor - in General Discussions [original thread]
Jadek Menaheim wrote: Alright Cat, what would you say to the idea of improving the efficiency of other modules while in the bubble such as armor repairers.? I'm going to say that armor is triage reliant, shield's aren't. Having armor hives he...
- by Cat Merc - at 2014.01.26 06:28:00
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8066. Triage Hives Should Energize Shields, Not Repair Armor - in General Discussions [original thread]
Really people? 1.8 recharge rates: Caldari heavy: 30hp/s Caldari scout: 50hp/s Most likely caldari assault recharge rate: 40hp/s <--- Allotek Hive right there Stop QQ'ing, even with how shields are right now my Caldari Assault is a perfectly ...
- by Cat Merc - at 2014.01.26 06:12:00
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8067. Im MAD at Gallente people....... - in General Discussions [original thread]
KING CHECKMATE wrote: Fizzer94 wrote: SNAP OUT OF IT MAN! SOMEBODY GET SOME WATER! HE'S SUFFERING FROM GALLENTE MIND CONTROL! Its not working! Find me a bottle of Rum and a Female! Fast! Wait... Darn.... /me brings a Gallente female...
- by Cat Merc - at 2014.01.26 04:58:00
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8068. [Suggestion] Reactive/Ferroscale armor plates CPU/PG is TOO DAMN HIGH - Lower it - in Feedback/Requests [original thread]
meow
- by Cat Merc - at 2014.01.26 04:51:00
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8069. Who out there flies drop ships and actually makes a profit? - in General Discussions [original thread]
Lt Hightower wrote: Don't get me wrong. It is much better to fly in 1.8 than before . But the problem still remains. 1 ship cost more than I can make in a match. No matter how well I do. Not to mention some of these maps have zero cover for...
- by Cat Merc - at 2014.01.25 22:45:00
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8070. Gallente Medium Frame gk.0 Fitting Help - in General Discussions [original thread]
Topher Mellen wrote: Hi everyone! This was my original thread a couple of months ago. Here's my new fit: Gallente Medium Frame gk.0 Light Weapon GLU-5 Tactical Assault Rifle
Sidearm Weapon KLO-1 Scrambler Pistol
Highs ...
- by Cat Merc - at 2014.01.25 22:40:00
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8071. [Suggestion] Reactive/Ferroscale armor plates CPU/PG is TOO DAMN HIGH - Lower it - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Cat Merc wrote: Reactive armor plates and Ferroscale armor plates have enough downsides without prohibitve CPU/PG requirements. Ferroscale plates at the complex level give the same HP as a basic plate. Reactive plat...
- by Cat Merc - at 2014.01.25 22:29:00
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8072. Would restoring the old movement penalty for armour plates make you stop using t... - in General Discussions [original thread]
OverIord Ulath wrote: The reason armor tanking became way better than shield tanking is because they both buffed the armor-per-plate and gave a reduction to the speed penalty. On top of that, there were very few options for anti-armor weapons...
- by Cat Merc - at 2014.01.25 22:18:00
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8073. [Suggestion] Reactive/Ferroscale armor plates CPU/PG is TOO DAMN HIGH - Lower it - in Feedback/Requests [original thread]
Reactive armor plates and Ferroscale armor plates have enough downsides without prohibitve CPU/PG requirements. Ferroscale plates at the complex level give the same HP as a basic plate. Reactive plates at the complex level give 2hp/s and half of ...
- by Cat Merc - at 2014.01.25 22:12:00
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8074. Would restoring the old movement penalty for armour plates make you stop using t... - in General Discussions [original thread]
Mordecai Sanguine wrote: Cody Sietz wrote: As it is, armour plates provide too much for a small sacrifice. For just 10 CPU and 1 PG, you get a extra 80 hp and only lose 2 percent to movement speed. It's gotten to the point that almost every...
- by Cat Merc - at 2014.01.25 22:06:00
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8075. Would restoring the old movement penalty for armour plates make you stop using t... - in General Discussions [original thread]
BL4CKST4R wrote: Cat Merc wrote: I would never use a complex plate ever again if the penalty came back to 10. How do you armor tank? I use a complex plate, an enhanced plate, a complex repairer and a dampener.
- by Cat Merc - at 2014.01.25 22:05:00
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8076. Would restoring the old movement penalty for armour plates make you stop using t... - in General Discussions [original thread]
OverIord Ulath wrote: Henchmen21 wrote: So then all armor tanking options would either be useless or extremely prohibitive that sounds like a great idea. No less so than shield extenders. It would mean you actually have serious drawbacks ...
- by Cat Merc - at 2014.01.25 22:04:00
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8077. Would restoring the old movement penalty for armour plates make you stop using t... - in General Discussions [original thread]
I would never use a complex plate ever again if the penalty came back to 10.
- by Cat Merc - at 2014.01.25 22:01:00
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8078. Do people want to nerf the assault Rail Rifle too? - in General Discussions [original thread]
Probably. It still has higher range than AR, so DPS should be slightly lower. But it shouldn't be hit as hard with the nerfhammer, since assault variants are supposed to be effective in CQC.
- by Cat Merc - at 2014.01.25 20:10:00
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8079. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
Michael Arck wrote: Seriously how many times you going to make this type of thread? Just bump the old thread. These threads crying for the nerf of RR are highly self centered. It's rail technology and its expected to have a high rate of DPS. ...
- by Cat Merc - at 2014.01.25 20:05:00
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8080. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
Soldiersaint wrote: Cat Merc wrote: High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS. It's just broken, completely and stupidly broken. Just a reminder. Its a caldari weapon. all caldari weapo...
- by Cat Merc - at 2014.01.25 20:03:00
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