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8081. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
Bethhy wrote: Cat Merc wrote: Bethhy wrote: Cat Merc wrote: High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS. It's just broken, completely and stupidly broken. Just a reminder. How doe...
- by Cat Merc - at 2014.01.25 15:50:00
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8082. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
bolsh lee wrote: Cat Merc wrote: bolsh lee wrote: Akdhar Saif wrote: The only nerf it needs is a minimum range effectiveness nerf. Getting killed by one in CQC just doesn't make any sense. Why doesnt it ? That means you're bad at CQ...
- by Cat Merc - at 2014.01.25 15:49:00
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8083. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
OliX PRZESMIEWCA wrote: Akdhar Saif wrote: The only nerf it needs is a minimum range effectiveness nerf. Getting killed by one in CQC just doesn't make any sense. Most people in CQC don't strafe, they just walk straight at me and my RR. Th...
- by Cat Merc - at 2014.01.25 15:40:00
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8084. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
Bethhy wrote: Cat Merc wrote: High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS. It's just broken, completely and stupidly broken. Just a reminder. How does a gun in logic do less damage in c...
- by Cat Merc - at 2014.01.25 15:34:00
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8085. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
M McManus wrote: And the CR is fine ? You're pathetic first you claim shields are OP now you claim RR is OP.... You got something against Caldari suits/tech in general... ? Shields OP? When did I say that? Stop protecting your crutch, Rail R...
- by Cat Merc - at 2014.01.25 15:33:00
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8086. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
bolsh lee wrote: Akdhar Saif wrote: The only nerf it needs is a minimum range effectiveness nerf. Getting killed by one in CQC just doesn't make any sense. Why doesnt it ? That means you're bad at CQC like Bethhy just said if you lose a f...
- by Cat Merc - at 2014.01.25 15:32:00
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8087. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS. It's just broken, completely and stupidly broken. Just a reminder.
- by Cat Merc - at 2014.01.25 14:49:00
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8088. extra SP was refreshingly head clearing - in General Discussions [original thread]
k
- by Cat Merc - at 2014.01.25 10:14:00
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8089. Weapon mods - in General Discussions [original thread]
NoxMort3m wrote: Cat Merc wrote: Alena Ventrallis wrote: JL3Eleven wrote: Nope. Glass cannon vs. Tank argument here. Pick a side. So armor stacking the lows and damage mods in the highs isn't having your cake and eating it too? Mov...
- by Cat Merc - at 2014.01.25 05:26:00
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8090. 1.8 Gallente suits are too superior. - in General Discussions [original thread]
Faquira Bleuetta wrote: Cat Merc wrote: Faquira Bleuetta wrote: Cat Merc wrote: Amarr are getting their eHP difference increased (+50HP instead of +30HP), and are getting their slot back. They're keeping their high stamina. And the on...
- by Cat Merc - at 2014.01.24 22:03:00
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8091. 1.8 Gallente suits are too superior. - in General Discussions [original thread]
Faquira Bleuetta wrote: Cat Merc wrote: Amarr are getting their eHP difference increased (+50HP instead of +30HP), and are getting their slot back. They're keeping their high stamina. And the only downside is slower speed. I'm sorry but I d...
- by Cat Merc - at 2014.01.24 21:28:00
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8092. Weapon mods - in General Discussions [original thread]
Alena Ventrallis wrote: JL3Eleven wrote: Nope. Glass cannon vs. Tank argument here. Pick a side. So armor stacking the lows and damage mods in the highs isn't having your cake and eating it too? Move damage mods to lows. Shield tankers g...
- by Cat Merc - at 2014.01.24 20:55:00
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8093. 1.8 Gallente suits are too superior. - in General Discussions [original thread]
GVGMODE wrote: Gallente is just better at everything, some might argue that Caldari shields are still good but armor repping nanohives are all you need. Caldari is easily neglected by flux, shields have a fixed depleted recharge delay ( plus a...
- by Cat Merc - at 2014.01.24 20:37:00
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8094. Weapon mods - in General Discussions [original thread]
NoxMort3m wrote: Cat Merc wrote: People are so butthurt over the TTK and they blame it on damage mods We have this discussion long ago in the closed beta, nothing wrong with damage mods. They should not be removed, or moved to another slo...
- by Cat Merc - at 2014.01.24 20:24:00
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8095. 1.8 Gallente suits are too superior. - in General Discussions [original thread]
DUST Fiend wrote: One race to rule them all To be fair, we were underpowered as **** during Uprising release, so even if Gallente do become FOTM for a bit, it's about time :P /me is just kidding, don't take it too seriously butthurt people
- by Cat Merc - at 2014.01.24 20:23:00
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8096. A Rail Rifle Change I can't believe no one has considered. - in General Discussions [original thread]
It's one of the most common nerf ideas.
- by Cat Merc - at 2014.01.24 20:19:00
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8097. 1.8 Gallente suits are too superior. - in General Discussions [original thread]
Orin the Freak wrote: Yes, scanners are getting a much needed nerf. Yet they will still be the most used, and useful piece of equipment on the battlefield. Doubt it, their nerf is very heavy, I don't think scanners will be a "MUST HAVE" anym...
- by Cat Merc - at 2014.01.24 20:16:00
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8098. 1.8 Gallente suits are too superior. - in General Discussions [original thread]
Ghermard-ol Dizeriois wrote: IMO all Caldari suits should benefit of a smaller shield recharge delay, not only the Heavy. Unless CCP removes Flux grenades of course. I love how people whine about Flux grenades when in reality they have no u...
- by Cat Merc - at 2014.01.24 20:15:00
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8099. 1.8 Gallente suits are too superior. - in General Discussions [original thread]
GLOBAL RAGE wrote: I think Caldari are getting weaker, assault are losing 5% recharge bonus, and the adv. logi is gimped with the cpu penalty. the Cal heavy's only ranged weapon will be an RR, using an HMG will be suicide. Flux grenades will be...
- by Cat Merc - at 2014.01.24 20:12:00
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8100. 1.8 Gallente suits are too superior. - in General Discussions [original thread]
Orin the Freak wrote: Medic 1879 wrote: Gallente heavies getting a passive 1hp/s armour rep is hardly going to be game breaking. Then why is it there in the first place? Currently passive armor rep is for EVERY logi. taking that away, an...
- by Cat Merc - at 2014.01.24 20:11:00
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