| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 |
7801. It's time for Gallente freedoms and democracy and stuff - in General Discussions [original thread]
zibathy numbertwo wrote: Arkena Wyrnspire wrote: IDGAF if the Gallente assault has 10 HP in 1.8 and the plasma rifle fires confetti, I'm using it. THIS GUY. I'M PLAYING WITH THIS GUY. We're going pure Gallente duo, according to the ori...
- by Cat Merc - at 2014.02.09 21:31:00
|
7802. rep tool = lightweapon slot? - in General Discussions [original thread]
What the actual ****
- by Cat Merc - at 2014.02.09 21:11:00
|
7803. CPM a push to remove DMG Mods - in General Discussions [original thread]
Happy Jack SD wrote: If you really love crunching the numbers on this stuff, you should know this example is full of sh!t. You're using (approx) 1\3 the HP of an unmodded medium frame, 1/5 the DPS of a unmodded rifle, and 100% of the HP grante...
- by Cat Merc - at 2014.02.09 21:09:00
|
7804. [VIDEO] MCC Sniper trolling our MCC? - in General Discussions [original thread]
I suddenly want to see this. Why must you be so fail OP.
- by Cat Merc - at 2014.02.09 20:51:00
|
7805. any forge gun buffs for 1.8? - in General Discussions [original thread]
Don't you dare touch forge gun fire rate. It's much harder to snipe infantry, because if you miss, that infantry has all the time in the world now to get into cover. I like that.
- by Cat Merc - at 2014.02.09 20:44:00
|
7806. [Suggestion] Make Assault suits the regenerative demons - in Feedback/Requests [original thread]
BL4CKST4R wrote: I like this but those numbers are way to high for an assault suit. So toning down the scout and having the assault take those numbers would work better. At this 70 hps an calamari has his entire buffer back in 15 seconds while ...
- by Cat Merc - at 2014.02.09 20:39:00
|
7807. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: Logi Bro wrote: IRON PATRIOT 1 wrote: Logi Bro wrote: IRON PATRIOT 1 wrote: Thankyou like I said math means nothing in this game. Lol, I like that you haven't directly responded to any of my posts yet. Are...
- by Cat Merc - at 2014.02.09 20:35:00
|
7808. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: Cat Merc wrote: IRON PATRIOT 1 wrote: CCP can either do three things -Remove damage mods or nerf them -Buff Shield Extenders -Or nerf armor plates Or none of those. Call back to me when plates self regenerate at ...
- by Cat Merc - at 2014.02.09 20:34:00
|
7809. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: CCP can either do three things -Remove damage mods or nerf them -Buff Shield Extenders -Or nerf armor plates Or none of those. Call back to me when plates self regenerate at 40hp/s. (Coming in 1.8)
- by Cat Merc - at 2014.02.09 20:11:00
|
7810. CPM a push to remove DMG Mods - in General Discussions [original thread]
True Adamance wrote: Iron Wolf Saber wrote: Removing damage mods would only buff armor tankers even more. Hardly. Damage buffs are currently ruining this game. No FPS shooter should allow a player to have a more powerful gun in terms of ...
- by Cat Merc - at 2014.02.09 20:00:00
|
7811. CPM a push to remove DMG Mods - in General Discussions [original thread]
Lynn Beck wrote: Cat Merc wrote: Lynn Beck wrote: Replace them with: Heat sink- increases RoF of Laser weaponry- high slot Gyrostabilazer-increases RoF and effective range of Projectile weaponry- low slot Magnetic Field Stabilizer- increa...
- by Cat Merc - at 2014.02.09 19:59:00
|
7812. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: Cat Merc wrote: Logi Bro wrote: Here's a scenario. Let's say there are two players: Player A and Player B. Both players have the same weapon, and we will assume that weapon does 100 DPS for the sake of round numbers....
- by Cat Merc - at 2014.02.09 19:56:00
|
7813. CPM a push to remove DMG Mods - in General Discussions [original thread]
Iron Wolf Saber wrote: Removing damage mods would only buff armor tankers even more. Wait wat
- by Cat Merc - at 2014.02.09 19:55:00
|
7814. CPM a push to remove DMG Mods - in General Discussions [original thread]
Logi Bro wrote: Cat Merc wrote: And that's assuming perfect accuracy. Damage mods can miss, shield extenders cannot. That logic is a little confusing to me. Let's put it this way: we assume that both players are of equal skill, so they ...
- by Cat Merc - at 2014.02.09 19:54:00
|
7815. CPM a push to remove DMG Mods - in General Discussions [original thread]
Lynn Beck wrote: Replace them with: Heat sink- increases RoF of Laser weaponry- high slot Gyrostabilazer-increases RoF and effective range of Projectile weaponry- low slot Magnetic Field Stabilizer- increases RoF and damage of Hybrid weaponry- ...
- by Cat Merc - at 2014.02.09 19:53:00
|
7816. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: Cat Merc wrote: Someone wrote: IRON PATRIOT 1 wrote: No it gives you exactly 26.4% damage increase from 3 complex damage mods. Plus the 15% you get from proficiency lvl 5 duh. So that's 41.4% dmg increase. T...
- by Cat Merc - at 2014.02.09 19:51:00
|
7817. CPM a push to remove DMG Mods - in General Discussions [original thread]
Knight Solitaire wrote: Spectral Clone wrote: MLT dmg mod: 2% STD dmg mod: 2% Adv dmg mod: 4% Pro dmg mod 6% No. STD / MLT Damage Mod: 3% Damage Increase, 5% Increase in CPU Usage of effected weapon ADV Damage Mod: 5%, 6% Increase in CPU...
- by Cat Merc - at 2014.02.09 19:49:00
|
7818. CPM a push to remove DMG Mods - in General Discussions [original thread]
Logi Bro wrote: Here's a scenario. Let's say there are two players: Player A and Player B. Both players have the same weapon, and we will assume that weapon does 100 DPS for the sake of round numbers. The only difference between the two is that...
- by Cat Merc - at 2014.02.09 19:48:00
|
7819. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: No it gives you exactly 26.4% damage increase from 3 complex damage mods. Plus the 15% you get from proficiency lvl 5 duh. So that's 41.4% dmg increase.[/quote] Then it's not really the damage mods.
- by Cat Merc - at 2014.02.09 19:46:00
|
7820. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: Cat Merc wrote: IRON PATRIOT 1 wrote: I'm not trying to make the caldari the master do all race but I'm specced into code breakers and don't use them. I brick tank and use dampeners I'm not a support player I'm a sl...
- by Cat Merc - at 2014.02.09 19:45:00
|
| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 |
| First page | Previous page | Next page | Last page |