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7821. It's time for Gallente freedoms and democracy and stuff - in General Discussions [original thread]
Squagga wrote: Cat Merc wrote: Squagga wrote: This isn't about democracy and other liberal commi ****. It's about how you frogs don't know how to fight and then complain about it later and then pretend you know how weapons work and then p...
- by Cat Merc - at 2014.02.09 19:27:00
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7822. CPM a push to remove DMG Mods - in General Discussions [original thread]
Spectral Clone wrote: 1: Fix TTK. 2: Remove/nerf dmg mods into the ground. 3: Buff utility mods. = WIN. Is the problem. Damage mods are just as valid as any HP mod, regen mod etc'.
- by Cat Merc - at 2014.02.09 19:24:00
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7823. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: I'm not trying to make the caldari the master do all race but I'm specced into code breakers and don't use them. I brick tank and use dampeners I'm not a support player I'm a slayer. I agree if range and precision amps we...
- by Cat Merc - at 2014.02.09 19:23:00
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7824. It's time for Gallente freedoms and democracy and stuff - in General Discussions [original thread]
Squagga wrote: This isn't about democracy and other liberal commi ****. It's about how you frogs don't know how to fight and then complain about it later and then pretend you know how weapons work and then pretend you know how Caldari loadouts ...
- by Cat Merc - at 2014.02.09 19:04:00
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7825. CPM a push to remove DMG Mods - in General Discussions [original thread]
DeadlyAztec11 wrote: Knight Solitaire wrote: While we're on the topic of moving / removing modules, should Codebreakers not be a high-slot module? No, the hacking skill to the Minmatar Logi now and.the Minmatar Scout in 1.8, as well as the...
- by Cat Merc - at 2014.02.09 19:03:00
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7826. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: Cat Merc wrote: IRON PATRIOT 1 wrote: Cat Merc wrote: No, precision enhancers are neglected because of the **** base range on suits. You need TWO range amps to get 30m of range, and then you need precision enhanc...
- by Cat Merc - at 2014.02.09 19:02:00
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7827. [Suggestion] Make passively scanned enemies glow like with active - in Feedback/Requests [original thread]
ladwar wrote: reported for trolling... And what do you think such a pointless report will do?
- by Cat Merc - at 2014.02.09 19:01:00
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7828. CPM a push to remove DMG Mods - in General Discussions [original thread]
Zeylon Rho wrote: Knight Solitaire wrote: Damage mods need a penalty, I think they should increase the CPU of the weapons they effect, much like how it works in EVE. This is the closest thing to a sensible suggestion, considering they're ...
- by Cat Merc - at 2014.02.09 18:55:00
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7829. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: DeadlyAztec11 wrote: IRON PATRIOT 1 wrote: Cat Merc wrote: No, precision enhancers are neglected because of the **** base range on suits. You need TWO range amps to get 30m of range, and then you need precision e...
- by Cat Merc - at 2014.02.09 18:54:00
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7830. CPM a push to remove DMG Mods - in General Discussions [original thread]
Knight Solitaire wrote: While we're on the topic of moving / removing modules, should Codebreakers not be a high-slot module? Caldari master race says no. Here's a module I would use, codebreaker! I die most often from hacking.
- by Cat Merc - at 2014.02.09 18:53:00
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7831. CPM a push to remove DMG Mods - in General Discussions [original thread]
Knight Solitaire wrote: Damage mods need a penalty, I think they should increase the CPU of the weapons they effect, much like how it works in EVE. Actually they have no penalty EVE. They increase both damage and fire rate. https://wiki.eveo...
- by Cat Merc - at 2014.02.09 18:52:00
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7832. CPM a push to remove DMG Mods - in General Discussions [original thread]
Sinboto Simmons wrote: Or we can move um to the lowslot. And when you do that, move ALL the utility modules shields have to high slots. CPU/PG mods, kin cats, cardiac regs, profile dampeners, range amps, etc' Can't have the cake and eat it too.
- by Cat Merc - at 2014.02.09 18:47:00
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7833. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: Cat Merc wrote: No, precision enhancers are neglected because of the **** base range on suits. You need TWO range amps to get 30m of range, and then you need precision enhancers to actually see anything. That's 3-4 mod...
- by Cat Merc - at 2014.02.09 18:46:00
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7834. Idea: What would you say if CPU/PG that dropsuit have would be seper... - in Feedback/Requests [original thread]
Fizzer94 wrote: I think the same logic should be applied to Assaults then. A certain amount of their CPU/PG designated for weapon use only. Perhaps 50% of the total CPU/PG? That way a proto assault suit would always have PRO weapons and bad mod...
- by Cat Merc - at 2014.02.09 18:44:00
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7835. [Suggestion] Make passively scanned enemies glow like with active - in Feedback/Requests [original thread]
You really often can't tell when passive scanning is working. It should work like with the active scanner, where enemies scanned by the passive scanner glow.
- by Cat Merc - at 2014.02.09 18:41:00
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7836. why dont the best corps fight eachother? - in General Discussions [original thread]
Why do the US, Russia and China not fight each other?
- by Cat Merc - at 2014.02.09 18:39:00
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7837. CPM a push to remove DMG Mods - in General Discussions [original thread]
No, precision enhancers are neglected because of the **** base range on suits. You need TWO range amps to get 30m of range, and then you need precision enhancers to actually see anything. That's 3-4 modules on a suit that has 7 at prototype level...
- by Cat Merc - at 2014.02.09 18:36:00
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7838. just to let u down... - in General Discussions [original thread]
25mil SP, gonna throw it all on maxing out Gallente.
- by Cat Merc - at 2014.02.09 18:33:00
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7839. [Suggestion] Make Assault suits the regenerative demons - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: No. I could give reasons. But would be too long. Having a great Regen is more a defensive role than something else. On the contrary, it means you can push forward constantly. You can't stay behind and wait for logist...
- by Cat Merc - at 2014.02.09 18:30:00
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7840. CCP READ - in General Discussions [original thread]
Gotta be honest, heavy has become a real problem to deal with sometimes. Assaults and Logis be damned, the heavy is more threatening to me than both.
- by Cat Merc - at 2014.02.09 18:29:00
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