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7321. Whelp, just as I expected - in General Discussions [original thread]
Ripley Riley wrote: Cat Merc wrote: Whatever floats your boat, there is no wrong choice, except for the Assault suit Staying assault through every buff, every nerf, every rebalance. The balance pendulum will swing in my favor for one patc...
- by Cat Merc - at 2014.03.06 14:45:00
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7322. damage mods will still be useful in 1.8 - in General Discussions [original thread]
If it had lowered CPU/PG cost, then the blown would be softened. But it didn't, so goodbye damage mods, hello dual tanking! (Since I have NOTHING ELSE to put in my high slots >_>)
- by Cat Merc - at 2014.03.06 14:40:00
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7323. Whelp, just as I expected - in General Discussions [original thread]
It's time to put down the assault suits for now, it's time to channel your inner assault scout Or Minmatar Assault Heavy *Cough 7.35m/s with 1000 eHP or more* Whatever floats your boat, there is no wrong choice, except for the Assault suit and...
- by Cat Merc - at 2014.03.06 14:38:00
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7324. magsecSMG + scrambler pistol = Epic, low cost med range brawler? - in General Discussions [original thread]
Beck Weathers wrote: I wana see how the Ion pistol "feels" before I make any side arm judgements, i know the stats kinda suck for it but if it feels good to shoot it I may try to make it work. Pssst, can't hold a charge.
- by Cat Merc - at 2014.03.06 06:03:00
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7325. [Idea] Flux Vampire - New Equipment (High Risk High Reward) - in Feedback/Requests [original thread]
The-Errorist wrote: Cat Merc wrote: Basically, when activated, this equipment drains the entire shields reserve of the suits user to Flux the area around it. The damage will be based on the amount of shields drained. 1 to 1 proportion. The u...
- by Cat Merc - at 2014.03.05 10:27:00
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7326. [Idea] Flux Vampire - New Equipment (High Risk High Reward) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: How exactly is it activated? is it deployed first then activated like REs? or does automatically activate after deployment like nanohives? is it a non-deployable like active scanner? Non deployable.
- by Cat Merc - at 2014.03.04 19:27:00
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7327. [Idea] Flux Vampire - New Equipment (High Risk High Reward) - in Feedback/Requests [original thread]
Basically, when activated, this equipment drains the entire shields reserve of the suits user to Flux the area around it. The damage will be based on the amount of shields drained. 1 to 1 proportion. The user of the equipment will get shields back...
- by Cat Merc - at 2014.03.04 18:32:00
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7328. [Suggestion]Change the functionality of regulators - in Feedback/Requests [original thread]
Spectral Clone wrote: Cat Merc wrote: Come 1.8, recharge delays would be minimal. Two complex regulators and the net effect is 2.1 seconds off the delay. 2.1 seconds. I think it's time to change the functionality. What if regulators, once...
- by Cat Merc - at 2014.03.04 18:16:00
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7329. I am going to be evil - in General Discussions [original thread]
Enjoy my flux!... Oh wait, 1 second depleted delay... Hmmph...
- by Cat Merc - at 2014.03.04 18:15:00
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7330. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
Speaking of regulators (Shameless plug mode activate!) https://forums.dust514.com/default.aspx?g=posts&m=1897948#post1897948
- by Cat Merc - at 2014.03.04 18:07:00
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7331. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
What a necro! I remember this thread waaaaaaaaay the hell back
- by Cat Merc - at 2014.03.04 18:03:00
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7332. [Suggestion]Change the functionality of regulators - in Feedback/Requests [original thread]
Come 1.8, recharge delays would be minimal. Two complex regulators and the net effect is 2.1 seconds off the delay. 2.1 seconds. I think it's time to change the functionality. What if regulators, once the recharge delay has passed, gave you a s...
- by Cat Merc - at 2014.03.04 18:01:00
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7333. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
Jacques Cayton II wrote: Cat Merc wrote: ads alt wrote: Cat Merc wrote: Assuming 40hp/s on 1.8 Caldari Assault (Very likely to happen), two complex energizers bring the suit to.... 115hp/s. Couple that with one or two regs (And the f...
- by Cat Merc - at 2014.03.04 17:58:00
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7334. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
Takahiro Kashuken wrote: Cat Merc wrote: Takahiro Kashuken wrote: Nevermind thought you ment it was the tank 115 a second is pretty good on a dropsuit but you dont regen through damage like you do in EVE so if you dont take cover your *...
- by Cat Merc - at 2014.03.04 17:53:00
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7335. Why dont shields regen? - in General Discussions [original thread]
Consider this: In EVE, your only cover is range, once you get close, either you jam that person, or he can shoot at you. There are other factors like turret tracking, but lets assume that isn't there. On the ground, you have cover. It fits better...
- by Cat Merc - at 2014.03.04 17:52:00
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7336. Why dont shields regen? - in General Discussions [original thread]
ads alt wrote: Roy Ventus wrote: So ugh. Tell me then. If Shields were to regen quickly over time constantly, what would be the point in running armor? "More armor?" Nah. When armor can be depleted quickly and takes time to recover, it wou...
- by Cat Merc - at 2014.03.04 17:50:00
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7337. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
Spectral Clone wrote: Cat Merc wrote: Spectral Clone wrote: Buffing caldari/minmatar overall shield regen/regulation is the only way to get rid of brick tanking. Make shield mods better for shield tanking suits than armor mods. That sti...
- by Cat Merc - at 2014.03.04 17:22:00
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7338. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
Spectral Clone wrote: Buffing caldari/minmatar overall shield regen/regulation is the only way to get rid of brick tanking. Make shield mods better for shield tanking suits than armor mods. That still leaves low slots... All you did was make...
- by Cat Merc - at 2014.03.04 16:58:00
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7339. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
Spectral Clone wrote: Cat Merc wrote: Bendtner92 wrote: Cat Merc wrote: Most Caldari already run a CPU mod. Couple that with the fact that the penalty only applies to base health, not total health, and you really don't sacrifice much ...
- by Cat Merc - at 2014.03.04 16:48:00
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7340. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
Bendtner92 wrote: Cat Merc wrote: Most Caldari already run a CPU mod. Couple that with the fact that the penalty only applies to base health, not total health, and you really don't sacrifice much more than two slots. People will rather us...
- by Cat Merc - at 2014.03.04 16:45:00
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