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7241. Commando The New Slayer Fit - in General Discussions [original thread]
Gallente Commando with AR and Plasma Cannon. Yes I am a masochist.
- by Cat Merc - at 2014.03.08 15:58:00
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7242. The dual tanking conundrum - What is it, problems, and how to solve ... - in General Discussions [original thread]
Marc Rime wrote: Is the ability to dual tank really a problem? It's a fairly recent phenomenon despite being possible (and viable) since beta. To me that suggests the rise in popularity of dual tanks is a mere symptom of some other problem... F...
- by Cat Merc - at 2014.03.08 15:56:00
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7243. You know how the plasma cannon is a heavy buster? - in General Discussions [original thread]
Scheneighnay McBob wrote: Atiim wrote: Scheneighnay McBob wrote: 1. PLASMA cannons deal plasma damage; not explosive 2. Most sentinels don't have level 5 But it's pretty safe to assume that they will. What if I gave a Scout: 3200 H...
- by Cat Merc - at 2014.03.08 15:54:00
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7244. Fitting space on 1.8 heavies may be excessive - in General Discussions [original thread]
ads alt wrote: Enjoy taking 5 minutes to rep 3 reps is the only way to go....ttk fix and resistqjces make repairs better Bud, I run a single complex armor repairer on my assault. I can deal with 12.5hp/s Also, it's 76 seconds to rep.
- by Cat Merc - at 2014.03.08 15:49:00
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7245. Pre-1.7 heavy registry (no FotM heavies allowed) - in General Discussions [original thread]
I have a love hate relationship with heavies. I remember back in chromosome, there was a wide open terrain we had to cross to get to an objective. That objective was heavily defended, and anyone who crossed by just running forward was cut down. W...
- by Cat Merc - at 2014.03.08 15:46:00
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7246. Fitting space on 1.8 heavies may be excessive - in General Discussions [original thread]
ads alt wrote: Cat Merc wrote: ads alt wrote: Cat Merc wrote: http://www.protofits.com/fittings/index/1/370 (Click on skill tree and click on max skills) EVERYTHING PROTO HUZZAH Lol drop that ferro scale plate for a rep, you rep at ...
- by Cat Merc - at 2014.03.08 15:40:00
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7247. Why was this all changed? - in General Discussions [original thread]
The map looks so much better too
- by Cat Merc - at 2014.03.08 15:37:00
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7248. officially made the switch - in General Discussions [original thread]
Get Amarr Assault. Collect bacon.
- by Cat Merc - at 2014.03.08 15:11:00
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7249. You know how the plasma cannon is a heavy buster? - in General Discussions [original thread]
Yeah... Not anymore... 1150 damage, -25% from explosive resistance.... So CCP, are you going to give the plasma cannon a decent role anytime soon?
- by Cat Merc - at 2014.03.08 15:01:00
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7250. Fitting space on 1.8 heavies may be excessive - in General Discussions [original thread]
ads alt wrote: Cat Merc wrote: http://www.protofits.com/fittings/index/1/370 (Click on skill tree and click on max skills) EVERYTHING PROTO HUZZAH Lol drop that ferro scale plate for a rep, you rep at a only viable 18 hp/s Ooops, that's...
- by Cat Merc - at 2014.03.08 14:54:00
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7251. Fitting space on 1.8 heavies may be excessive - in General Discussions [original thread]
http://www.protofits.com/fittings/index/1/370 (Click on skill tree and click on max skills) EVERYTHING PROTO HUZZAH
- by Cat Merc - at 2014.03.08 14:19:00
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7252. I see what you did there CCP! Clever! - in General Discussions [original thread]
Sgt Buttscratch wrote: I still don't understand why Commando suits cost more to be honest. No need for it. I kinda understand it. You can fit less modules, hence the overall costs ends up being the same for the most part.
- by Cat Merc - at 2014.03.08 13:56:00
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7253. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Shaira Ilv Enna-Ress wrote: Cat Merc wrote: Wtf? 1000 armor? Try 500. It's not even possible to have 1000 armor on a Gallente Assault suit. But you can have > 1000 eHP. PROOF Uhh... You might want to look at the speed. It's also ...
- by Cat Merc - at 2014.03.08 13:53:00
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7254. The dual tanking conundrum - What is it, problems, and how to solve ... - in General Discussions [original thread]
Broonfondle Majikthies wrote: Personally the existing extenders and plates already have huge penalties. I know I run a Min Assault so its different but I simply can't play well loaded up with complex plates and extenders My shields are natura...
- by Cat Merc - at 2014.03.08 13:50:00
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7255. The dual tanking conundrum - What is it, problems, and how to solve ... - in General Discussions [original thread]
Arx Ardashir wrote: I support a lot of this except for the moving of tank support modules like armor reppers and shield rechargers. I understand what you're trying to do, but I don't think that letting someone stack a lot of HP and then stack a...
- by Cat Merc - at 2014.03.08 13:39:00
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7256. The dual tanking conundrum - What is it, problems, and how to solve ... - in General Discussions [original thread]
BL4CKST4R wrote: CSE: 65/7 CAP: 33/13 ASE: 46/5 AAP: 23/9 BSE: 32/4 BAP: 16/6 *Tweaking* Could you explain your numbers? I had a method creating mine.
- by Cat Merc - at 2014.03.08 13:37:00
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7257. The dual tanking conundrum - What is it, problems, and how to solve ... - in General Discussions [original thread]
BL4CKST4R wrote: Cat Merc wrote: These stats I'm using are assuming that electronics ane engineering are maxed out. Anyone thinks it should be for level III? Or not at all? These two skills make this really difficult to balance right. W...
- by Cat Merc - at 2014.03.08 13:32:00
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7258. The dual tanking conundrum - What is it, problems, and how to solve ... - in General Discussions [original thread]
Arkena Wyrnspire wrote: A solution I have always favoured is tweaking HP modules to take up large amounts of PG and utility modules to take up primarily CPU. That way, there's an effective limit on the amount of tanking you can do and it encour...
- by Cat Merc - at 2014.03.08 13:19:00
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7259. The dual tanking conundrum - What is it, problems, and how to solve ... - in General Discussions [original thread]
BL4CKST4R wrote: Those numbers are good but they are a little to high... 3 enhanced armor plates on a adv suit take most of the PG away. Look above for the post. I'm just not sure what would be a good balance point.
- by Cat Merc - at 2014.03.08 13:10:00
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7260. The dual tanking conundrum - What is it, problems, and how to solve ... - in General Discussions [original thread]
These stats I'm using are assuming that electronics and engineering are maxed out. Anyone thinks it should be for level III? Or not at all? These two skills make this really difficult to balance right.
- by Cat Merc - at 2014.03.08 13:09:00
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