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6901. My challenge to the community! - in General Discussions [original thread]
These pants are perfect because cats.
- by Cat Merc - at 2014.01.06 19:21:00
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6902. Tank's ammo needs to be more limited - in General Discussions [original thread]
I-Shayz-I wrote: Maybe ammo isn't the whole problem, but engagement window absolutely. I want tanks to be invincible with hardeners on and such...or I want tanks to be able to retreat quickly without them. But right now they're just able to si...
- by Cat Merc - at 2014.01.06 18:30:00
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6903. Tank's ammo needs to be more limited - in General Discussions [original thread]
Takahiro Kashuken wrote: Cat Merc wrote: Takahiro Kashuken wrote: Cat Merc wrote: Taka, depots are very stupid sometimes. Often I'm hugging it as infantry and yet it won't work. You're not the only one with these problems. Also, bala...
- by Cat Merc - at 2014.01.06 14:36:00
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6904. Tank's ammo needs to be more limited - in General Discussions [original thread]
Takahiro Kashuken wrote: Cat Merc wrote: Taka, depots are very stupid sometimes. Often I'm hugging it as infantry and yet it won't work. You're not the only one with these problems. Also, balancing, you're doing it wrong. Balance the de...
- by Cat Merc - at 2014.01.06 14:26:00
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6905. Tank's ammo needs to be more limited - in General Discussions [original thread]
Takahiro Kashuken wrote: Cat Merc wrote: Takahiro Kashuken wrote: Cat Merc wrote: Takahiro Kashuken wrote: lolno With my blaster tank i have to reload 2-3 times in a really good game, if they get redlined then no not as much but i...
- by Cat Merc - at 2014.01.06 14:17:00
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6906. Tank's ammo needs to be more limited - in General Discussions [original thread]
Takahiro Kashuken wrote: Cat Merc wrote: Takahiro Kashuken wrote: lolno With my blaster tank i have to reload 2-3 times in a really good game, if they get redlined then no not as much but if i tank fight i go through it quicker Ammo l...
- by Cat Merc - at 2014.01.06 14:05:00
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6907. Large Missile Launcher are BROKEN - in General Discussions [original thread]
And how fast can you apply that 6000 damage? derp
- by Cat Merc - at 2014.01.06 14:00:00
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6908. Tank's ammo needs to be more limited - in General Discussions [original thread]
Takahiro Kashuken wrote: lolno With my blaster tank i have to reload 2-3 times in a really good game, if they get redlined then no not as much but if i tank fight i go through it quicker Ammo limits are fine and are just about right Infant...
- by Cat Merc - at 2014.01.06 13:56:00
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6909. Tank's ammo needs to be more limited - in General Discussions [original thread]
Mobius Wyvern wrote: When these two were in my railgun tank the other day, they needed refills for the small rails twice, but I never even went through half my ammo even while shooting constantly. Ah yes, the CheeseMobile! Triple rails are lulzy
- by Cat Merc - at 2014.01.06 13:43:00
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6910. Tank's ammo needs to be more limited - in General Discussions [original thread]
Arkena Wyrnspire wrote: INB4 shitstorm. Exactly what I thought when making this thread
- by Cat Merc - at 2014.01.06 13:37:00
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6911. Tank's ammo needs to be more limited - in General Discussions [original thread]
I remember a while back CCP said that "With ammo limitations, we can now increase the turret's damage, range, fire rate and more because the engagement time will be shorter". Well, they did ONE part, but forgot the other. Ammo is far too plentifu...
- by Cat Merc - at 2014.01.06 13:35:00
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6912. AR is the most useless Assault Rifle - in General Discussions [original thread]
Terram Nenokal wrote: Cat Merc wrote: You're bringing meaningless statistics. Because it's truly is meaningless. I know about the fricking resists, and I accounted for it in my mind, it doesn't add up. The advantages I had should hav...
- by Cat Merc - at 2014.01.05 21:57:00
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6913. AR is the most useless Assault Rifle - in General Discussions [original thread]
XxVEXESxX wrote: so you lost due to being killed by your weakness? and used a weapon that is less effective against armor against your enemy who was armor based as well... we solved the issue. everyone can move on. 200 damage head start. F...
- by Cat Merc - at 2014.01.05 21:56:00
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6914. AR is the most useless Assault Rifle - in General Discussions [original thread]
XxVEXESxX wrote: Cat Merc wrote: XxVEXESxX wrote: DildoMcnutz wrote: XxVEXESxX wrote: you have to apply it with a play-style or tactic. lets look at eve since its the logic that runs dust. In eve blasters have a range of 4000km...
- by Cat Merc - at 2014.01.05 21:25:00
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6915. As your CPM1 Member - in General Discussions [original thread]
Aisha Ctarl wrote: TheAmazing FlyingPig wrote: Aeon Amadi wrote: TheAmazing FlyingPig wrote: Honestly, advocating for specific portions of the game isn't what I want on the CPM. Your first three words in the second paragraph align you ...
- by Cat Merc - at 2014.01.05 21:23:00
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6916. AR is the most useless Assault Rifle - in General Discussions [original thread]
XxVEXESxX wrote: DildoMcnutz wrote: XxVEXESxX wrote: you have to apply it with a play-style or tactic. lets look at eve since its the logic that runs dust. In eve blasters have a range of 4000km+-. lasers are 15,000km+-. Now in orde...
- by Cat Merc - at 2014.01.05 20:12:00
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6917. AR is the most useless Assault Rifle - in General Discussions [original thread]
XxVEXESxX wrote: Cat Merc wrote: XxVEXESxX wrote: Cat Merc wrote: XxVEXESxX wrote: Homework for those who like to argue. Click link below Review weapon ranges. Both effective and optimal. Review damage bonuses for arch types. Revie...
- by Cat Merc - at 2014.01.05 18:49:00
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6918. AR is the most useless Assault Rifle - in General Discussions [original thread]
XxVEXESxX wrote: Cat Merc wrote: XxVEXESxX wrote: Homework for those who like to argue. Click link below Review weapon ranges. Both effective and optimal. Review damage bonuses for arch types. Review rpms and suit variables that compleme...
- by Cat Merc - at 2014.01.05 18:35:00
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6919. AR is the most useless Assault Rifle - in General Discussions [original thread]
XxVEXESxX wrote: Homework for those who like to argue. Click link below Review weapon ranges. Both effective and optimal. Review damage bonuses for arch types. Review rpms and suit variables that complement weapon types. change your play-style...
- by Cat Merc - at 2014.01.05 18:07:00
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6920. Why is staff allowed to take vacation when their game is broken? - in General Discussions [original thread]
Hmm, yes. I wonder how much you could achieve with a medium sized studio on a medium budget.
- by Cat Merc - at 2014.01.05 16:57:00
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