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4961. Should the AR get a rate of fire buff? - in General Discussions [original thread]
Balac has 494.9 DPS Current Duvolle has 412.5 Considering the CR has 600~ DPS, I don't see how that's game breaking. ESPECIALLY since the AR is the lowest range rifle, operating at ranges closer to HMG, putting it at more risk.
- by Cat Merc - at 2014.04.20 15:24:00
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4962. Should the AR get a rate of fire buff? - in General Discussions [original thread]
Monkey MAC wrote: No just drop all other rifles by 1 dmg a Shot. TTK is nice at the moment buffing the AR will just start us down a slippery slope back to te the 1.4 TTK Also the AR rate of fire 'feels' about right, not to mention increase the...
- by Cat Merc - at 2014.04.20 15:21:00
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4963. Should the AR get a rate of fire buff? - in General Discussions [original thread]
Jack McReady wrote: I would rather like to see the CR and RR getting slight nerfs. we dont need weapon buffs, weapons already deal enough damage. a MLT AR can down brick tanked medium proto suits in 2 seconds. *2 seconds* That's actually a l...
- by Cat Merc - at 2014.04.20 12:45:00
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4964. Should the AR get a rate of fire buff? - in General Discussions [original thread]
Himiko Kuronaga wrote: AR needs a buff to damage and a nerf to accuracy. Particularly aim down sights accuracy. RoF buff is just going to make it more effective at range, because RoF gains ignore the falloff system. Blasters are short range so...
- by Cat Merc - at 2014.04.20 12:44:00
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4965. Should the AR get a rate of fire buff? - in General Discussions [original thread]
And faster reload and hip fire.
- by Cat Merc - at 2014.04.20 08:37:00
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4966. Good job DNS - in General Discussions [original thread]
<--- This cat right here plays at such times. I see no problem with this
- by Cat Merc - at 2014.04.20 07:57:00
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4967. Dropship Passengers! What's the best turret for me to fit on my ... - in General Discussions [original thread]
Joseph Ridgeson wrote: Blasters have the worst hit detection ever right now. For my tanks, I ripped out the Small Blasters in favor of Small Railguns because my gunner couldn't kill anything despite it the cross-hair being dead center despite t...
- by Cat Merc - at 2014.04.20 07:21:00
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4968. If there was PvE. - in General Discussions [original thread]
This would be mine
- by Cat Merc - at 2014.04.20 07:11:00
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4969. Change the Disconnect "Loss" of items - in General Discussions [original thread]
I can feel your pain man, I had the same issue a long time ago. Sadly, it's too easy to scam the system, just unplug your router whenever you're about to lose something. That's why I believe it won't happen. However, I do think it should happen...
- by Cat Merc - at 2014.04.20 07:07:00
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4970. heavy advice needed - in General Discussions [original thread]
With squad support nothing beats the Gal/Am. As a forge gun platform, Caldari is amazing. It's also great for general lone wolfing. Minmatar is the closest thing to a heavy assault (other than commando), put a single kin cat on it and it's faste...
- by Cat Merc - at 2014.04.20 07:05:00
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4971. Sniper Rifles and their role. - in General Discussions [original thread]
Here are the requirements for a sniper buff - FIX THE REDLINE When that happens, I will agree to a 1.5x damage increase.
- by Cat Merc - at 2014.04.20 07:00:00
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4972. Make Medium Frame's EHP Mean - in General Discussions [original thread]
We could get different sized plates and extenders for infantry. IIRC heavies use 20mm plates, so I guess mediums and lights will be using 10mm plates?
- by Cat Merc - at 2014.04.20 06:58:00
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4973. Dropship Passengers! What's the best turret for me to fit on my ... - in General Discussions [original thread]
Varjac Theobroma Montenegro wrote: Spectre-M wrote: Moochie Cricket wrote: Missiles. Missiles. Missiles.
- by Cat Merc - at 2014.04.20 06:55:00
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4974. Should the AR get a rate of fire buff? - in General Discussions [original thread]
I would also like to point out that the AR requires you to be at around 40m~ to be effective. You know what other weapon works at that range? HMG At 40m an HMG can take you out fairly quickly, and at 35m-30m it can SLAUGHTER YOU. That is why I t...
- by Cat Merc - at 2014.04.20 06:52:00
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4975. Should the AR get a rate of fire buff? - in General Discussions [original thread]
ZDub 303 wrote: You really want the AR to be less ammo efficient? Seems like a damage increase would make more sense... I will be more than happy with less ammo efficiency if it means I get the chainsaw effect on my AR. The thing with high R...
- by Cat Merc - at 2014.04.20 06:41:00
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4976. OH GOD WHHHHHHHHHHHHHHHHYYYYYYYYYYYYYYYYYYY - in General Discussions [original thread]
OmniMerc wrote: Cat Merc wrote: Hit detection is even worse today Shotgun literally doesn't work, or does an absurdly low amount of damage because only one pellet hit. Be within 5m Hmm... So 0m doesn't count?
- by Cat Merc - at 2014.04.19 20:43:00
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4977. OH GOD WHHHHHHHHHHHHHHHHYYYYYYYYYYYYYYYYYYY - in General Discussions [original thread]
Hit detection is even worse today Shotgun literally doesn't work, or does an absurdly low amount of damage because only one pellet hit.
- by Cat Merc - at 2014.04.19 20:16:00
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4978. Don't you just love it when - in General Discussions [original thread]
I saw someone switch from a covenant to... a dragonfly scout? Before the buff
- by Cat Merc - at 2014.04.19 19:57:00
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4979. Should the AR get a rate of fire buff? - in General Discussions [original thread]
Tupni wrote: I'm not dedicated enough to the AR to really lean either way too much, but the AR is an efficient killing machine that I still run on some suits. But then again, sometimes you can really feel the limitations of its range to other...
- by Cat Merc - at 2014.04.19 18:11:00
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4980. Should the AR get a rate of fire buff? - in General Discussions [original thread]
crazy space 1 wrote: Stop thinking so close minded At just needs a 10% damage buff when within 10-20m Also the burst and TAC need to be removed so we can have real balance and we can finally throw out the placeholder CR and RR. Then remove t...
- by Cat Merc - at 2014.04.19 18:10:00
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