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1681. 1.3 "Removed shadow artifacts appearing on flat surfaces" - in General Discussions [original thread]
Malkai Inos wrote: I think it's more about the shadow flickering on surfaces that are angled in such a way that they are neither completely lit nor completely dark. Just pay attention the next time you see these two elevated buildings with the...
- by Cass Caul - at 2013.07.25 00:56:00
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1682. 1.3 "Removed shadow artifacts appearing on flat surfaces" - in General Discussions [original thread]
Are these shadow artifacts the reason people on top of the communications outpost are always inside the structure? Like when people are vied like they are inside walls or inside floors. Or else what does it mean?
- by Cass Caul - at 2013.07.24 19:18:00
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1683. Nerf snipers - in Feedback/Requests [original thread]
Fire of Prometheus wrote: Hahahaha any good sniper doesn't redline snipe^^^^ most find a nice point of elevation were they can get a nice good view of the battlefield towards the middle, not sitting in an mcc taking pot shots at the other team ...
- by Cass Caul - at 2013.07.24 19:16:00
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1684. Skill tree modifications and default policies. - in The Council's Chamber [original thread]
When we could opt-in for a respec after may 6th, I immediately did it. Because they changed the pre-reqs on the skills for Dropsuit Command and were reducing the SP cost for it. I took that refunded SP and put it in the exact same place, except I ...
- by Cass Caul - at 2013.07.22 19:08:00
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1685. Vehicle Users Want CCP Blam! - in The Council's Chamber [original thread]
Ghost Kaisar wrote: I thought scouts were in a tough bind. At least we have CPM responses. Seriously, what is the point of a Council if your representative never shows up? "I'm sorry, but I'm to busy doing my job to do my job right." DEVs a...
- by Cass Caul - at 2013.07.22 18:55:00
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1686. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
Appia Vibbia wrote: Nice! because of some change, the ground swallows up people on all surfaces past 200m. 100% cover while being on flat-ground. I've noticed this. Also I noticed if you're in one of those places where "the ground swallows ...
- by Cass Caul - at 2013.07.22 13:31:00
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1687. CCP: Very Important you Read this - in Feedback/Requests [original thread]
Django Quik wrote: Bendtner92 wrote: Django Quik wrote: I'm not sure what your 3rd bracketed value in those calculations is but it should work as follows: Base speed x skill buff x kincat x kincat buff x kincat x kincat buff (7.6 x 1.05) ...
- by Cass Caul - at 2013.07.21 19:09:00
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1688. CCP: Very Important you Read this - in Feedback/Requests [original thread]
Here's a fun one. Gallente Scout with 2 complex Kinetic Catalyzers has a sprint speed of 10.01 Gallente Scout base speed: 7.6 Biotic Upgrades V Bonus: +5% to sprint speed Complex Kinetic Catalyzer: +12% Sprint Speed Kinetic Catalyzation V: +5%...
- by Cass Caul - at 2013.07.21 18:08:00
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1689. [FEEDBACK][BUGS] Rail test and info returned. - in Feedback/Requests [original thread]
Void Echo wrote: CCP Phantom wrote: All the feedback from our players are incredible valuable, especially when it comes to balancing and actual gameplay features. The collected feedback then is brought to attention to our developers. Be as...
- by Cass Caul - at 2013.07.21 05:55:00
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1690. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
EDIT: There were a few post made since I started typing this out. regardless it mostly still stands At Reno Pechieu. Nearly all maps have a a Null Cannon that cannot be sniped. Where are you people getting these numbers? Kalaakiota does 195...
- by Cass Caul - at 2013.07.17 15:19:00
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1691. Shotgun Scout. - in General Discussions [original thread]
Yes, become addicted to the speed! Realize soon that you can't live without 2 complex kinetic catalyzes because everything else feels so sluggish. wahahahahah
- by Cass Caul - at 2013.07.16 14:21:00
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1692. How Much Does Your Average Fit Cost? - in General Discussions [original thread]
5 pub fits: Covenant fit, 15K -2 damage mods, CPU upgrade, and marmor repair Dragonfly: 8K, damage mod, armor repair, kincat AV: 60K, swarm, packed av, core flaylock, damage mods, cpu, armor repair Shotgun: 100K: all complex/proto Sniper: 130K: A...
- by Cass Caul - at 2013.07.16 14:16:00
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1693. the perfect sniper fit - in General Discussions [original thread]
2100 Angels wrote: 1.2 brought about changes to the headshot bonus; sniper rifles now only do 175% damage with a headshot, as well as 90% damage to shields and 110% damage to armour. That's a very interesting ishukone fitting; I never really c...
- by Cass Caul - at 2013.07.16 12:52:00
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1694. Weapon Melding Glitch. - in Technical Support/Bugs [original thread]
CCP GeeDiiiiky wrote: Hey guys, just to give us some hint, could you still recall the steps, or maybe simply what you did to replicate this bug? Thank you very much for the feedback. When I start a hack, mid-reload, it happens every time. wh...
- by Cass Caul - at 2013.07.15 19:27:00
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1695. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
status?
- by Cass Caul - at 2013.07.15 19:25:00
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1696. Scout Registry / Killboard - in General Discussions [original thread]
Aythadis Smith wrote: What I should have said is, the longevity of the suit doesnt equate the price. If they gain a little more UMPH to the suit, it would be a viable option. Other wise, it is just rush, uplink, change suit. But it really do...
- by Cass Caul - at 2013.07.15 17:57:00
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1697. the perfect sniper fit - in General Discussions [original thread]
1) anyone using profile dampeners does not understand how they actually work in this game. I have 2 sniper fits. I am completely outclassed due to the changes in game-wide changes to HP, having damage mods went from being very dangerous on the ba...
- by Cass Caul - at 2013.07.15 17:56:00
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1698. Scout Registry / Killboard - in General Discussions [original thread]
A certain someone has been banned from the forum. I shall be posting on her behalf. *hint**hint* I said, "her."
- by Cass Caul - at 2013.07.15 16:22:00
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1699. CCP Mintchip why you not make Dust 514 videos? - in General Discussions [original thread]
CCP Mintchip wrote: Well, jeez if you had any patience :P I will be doing videos for DUST514. Just that I don't have a "studio" set up yet but that is in the works right now. I have a lot of plans for how to bring you guys DUST 514 informatio...
- by Cass Caul - at 2013.07.15 15:21:00
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1700. CPM, do you all still play? - in The Council's Chamber [original thread]
There's Heinrich Jagerblitzen (who was really just there for the CCP to CPM process), Kain Spero, Laurent Cazaderon, the beached whale, a useless tool who knows nothing about balance or the communities opinion on mechanics, and Nova Knife
- by Cass Caul - at 2013.06.23 12:29:00
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