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21. (Feed Back) mass Driver - in Feedback/Requests [original thread]
Dezus 1000 wrote: I agree they are a lot of fun. But the damage output is inconsistent. All though they should be able to kill/damage anything, their specific purposes in terms of game balancing would be to counter Heavies, flush out snipers, a...
- by CaptBuckle - at 2012.12.07 21:16:00
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22. Missiles: a simple solution - in Feedback/Requests [original thread]
Would think you could still have a limited clip _and_ a built in nanohive. But reloading should take time. (Not rich enough to buy a tank, yet...but I assume the problem is no reload time, at all.) My shotgun takes a few seconds to reload. Larger ...
- by CaptBuckle - at 2012.12.06 01:06:00
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23. (Request) New Race Idea.. - in Feedback/Requests [original thread]
Vermaak Doe wrote: It's not gonna happen, why add on to this thread? I dunno. Trolls gotta eat, too. Someone's gotta feed 'em, right?
- by CaptBuckle - at 2012.12.06 01:02:00
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24. (Request) New Race Idea.. - in Feedback/Requests [original thread]
DarkShadowFox wrote: RECON BY FIRE wrote: DarkShadowFox wrote: RECON BY FIRE wrote: Just....... no. Please dear baby Jesus....... no. why not? got a problem with seeing something new? This isnt The Twilight of Dust Saga. Or Unde...
- by CaptBuckle - at 2012.12.06 00:33:00
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25. (Request) New Race Idea.. - in Feedback/Requests [original thread]
DarkShadowFox wrote: Necrodermis wrote: DarkShadowFox wrote: problem with something someone hasnt done before? people injecting their horrible fetish into games? people have tried it before, and it failed. mmmmmmmmmmmmmmmmmmmmmmm...
- by CaptBuckle - at 2012.12.05 20:30:00
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26. Slaughter Rule - in Feedback/Requests [original thread]
SickJ wrote: Mister Hunt wrote: But then you would have the tactically superior teams just not cap the final one in order to keep the killing going. Trust me, that would happen. There would be no way to stop the farming. Unless you can come ...
- by CaptBuckle - at 2012.12.05 18:36:00
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27. profile dampener in low and high slots - in Feedback/Requests [original thread]
Necrodermis wrote: CaptBuckle wrote: A valid point, but I see that as a completely different issue: the various maps provide cover, but fail to provide concealment. And for any hope at having a "covert ops" mode of play, there needs to be s...
- by CaptBuckle - at 2012.12.04 20:26:00
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28. profile dampener in low and high slots - in Feedback/Requests [original thread]
Necrodermis wrote: CaptBuckle wrote: Perhaps, but DUST is not just a gun game. A dropsuit is a tech- and electronics-heavy asset. From the standpoint of some armchair physics, there are a lot of things you can do to keep electromagnetic tra...
- by CaptBuckle - at 2012.12.04 19:44:00
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29. profile dampener in low and high slots - in Feedback/Requests [original thread]
Necrodermis wrote: Garrett Blacknova wrote: Also, in my experience, it seems like a lower scan profile means you take more time to appear on someone's HUD (even while sprinting) and less time to disappear after you break line of sight. i ...
- by CaptBuckle - at 2012.12.04 19:13:00
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30. profile dampener in low and high slots - in Feedback/Requests [original thread]
arimal lavaren wrote: Quote: One thing about which I wonder, though, is when I have someone in the scope, then a chevron _will_ usually appear. Does that then paint the enemy on my teammates' HUDs? Yes, as far as I can tell. OK, I _...
- by CaptBuckle - at 2012.12.04 18:06:00
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31. profile dampener in low and high slots - in Feedback/Requests [original thread]
Necrodermis wrote: arimal lavaren wrote: That's cute you go on and keep thinking that. i used a scout suit put level 5 profile dampeners in it and in the low slots along with having max suit command and max profile dampening skills i se...
- by CaptBuckle - at 2012.12.04 00:37:00
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32. profile dampener in low and high slots - in Feedback/Requests [original thread]
Needless Sacermendor wrote: Seeing as how very few people even read the forums ... especially anything outside general discussion ... I'll give you some inside information ... Both firing your weapon and running cause you to immediately pop up...
- by CaptBuckle - at 2012.12.04 00:32:00
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33. [Request] Squad/Team status HUD (Consolidating from others' ideas) - in Feedback/Requests [original thread]
OK, I remembered mention of something like this, before...but finally found the "Squad list on HUD" thread and discovered that this is incredibly similar to what was already requested on that thread. Apologies for eating forum space.
- by CaptBuckle - at 2012.11.30 01:31:00
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34. [Request] Allow "blueberries" w/o headset to be able to "tune in&... - in Feedback/Requests [original thread]
DarkShadowFox wrote: *alpha, Alfa is a car maker aka Alfa Romero uh we can just turn voice on and listen... I hear people speaking all the time O.o aŠĆ_aŠĆ Uh...right. I knew that. Really. *hides* (And I thought it was "alpha", too...but ...
- by CaptBuckle - at 2012.11.29 18:43:00
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35. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
(Apologies if these have already been suggested in one of the 20+ preceding pages in posts.) I don't really think in terms of maps...although maps that provide concealment as opposed to the current maps that only really provide cover would be nic...
- by CaptBuckle - at 2012.11.29 18:34:00
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36. [Request] Allow "blueberries" w/o headset to be able to "tune in&... - in Feedback/Requests [original thread]
Just because not all of the mercs have headsets, doesn't mean that they don't have speakers or ears. It's frustrating to drop into a pickup game where the other team is _obviously_ tightly coordinated but your team seems to be running off in 12 d...
- by CaptBuckle - at 2012.11.29 18:00:00
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37. [Request] Squad/Team status HUD (Consolidating from others' ideas) - in Feedback/Requests [original thread]
(Apologies if this posts twice...forum might have timed out on me or something...) In EVE, you can bring up a positionable window for your squadron/wing/fleet that gives the status (shield/armor/hull), whether they are in system and/or are warpin...
- by CaptBuckle - at 2012.11.29 17:37:00
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38. [REQUEST] Multiple Hack Points On Skirmish Objectives - in Feedback/Requests [original thread]
Moonracer2000 wrote: I would rather give players the 50 point hack assist points for being within about 5 meters of the objective. That way ONE player can hack the thing while every one else actually assists by covering the hackers back. You kn...
- by CaptBuckle - at 2012.11.22 21:36:00
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39. LOLgistics?? - in Feedback/Requests [original thread]
Don't squad leaders get some sort of commission on squad kills or something? Perhaps reppers could get something similar. You don't get direct points for the repairs, but you get some percentage of the vehicle or infantry's WP based on how much ar...
- by CaptBuckle - at 2012.11.20 17:50:00
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40. Random idea RE: Vehicle vs. Infantry balancing -- Fwd Observer/Indirect Fire wea... - in Feedback/Requests [original thread]
Noc Tempre wrote: While it is an obtuse implementation, this is just another call for an "I win" mechanic tailored to screwing vehicles over. Balance them, balance the maps, or make vehicles equal in SP and ISK to infantry. Really? Where do ...
- by CaptBuckle - at 2012.11.20 07:08:00
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