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41. how about an ACTUAL SCOUT suit - in Feedback/Requests [original thread]
you know, Just a side-arm, 3-4 equip slots, low hp, EXTRA-LOW profile, and VERY limited H-L slots PURPOSE- STEALTH DROPLINX DEPLOYMENT, REMOTE EXPLOSIVE, SCANNER ... I hope u see where im going with this... Chromosome had a dual slot scout, which ...
- by CaoticFox - at 2013.08.18 03:33:00
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42. A proposal for ending AFK in the MCC - in Feedback/Requests [original thread]
WhiskeyJack Otako wrote: After ~20 seconds in the MCC all players become friendly-killable. Friendly fire kills in the MCC are worth +50 So I spawn into the MCC and kill all the killables in that 20 seconds and leave it to continue the game. T...
- by CaoticFox - at 2013.08.18 00:44:00
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43. OP-BROKE-FIX-WTF?!? - in Feedback/Requests [original thread]
Midas Fool wrote: Meeko Fent wrote: Do what the MGS lore does. Anybody not qualified for Vehicle or weapon usage gets locked from using the equipment. TacNet is to SOP as Corps are to the PMC's. tl;dr, If somebody doesn't have the skil...
- by CaoticFox - at 2013.08.17 20:16:00
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44. OP-BROKE-FIX-WTF?!? - in Feedback/Requests [original thread]
D legendary hero wrote: CaoticFox wrote: LAVs were annoying... so we Killed the infinite problem... GOOD JOB (seriously, no complaints) but now a new problem arises out of the ashes... GTA (car thieves)... this isn't new, yet it is now WIDEL...
- by CaoticFox - at 2013.08.17 20:14:00
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45. OP-BROKE-FIX-WTF?!? - in Feedback/Requests [original thread]
CaoticFox wrote: LAVs were annoying... so we Killed the infinite problem... GOOD JOB (seriously, no complaints) but now a new problem arises out of the ashes... GTA (car thieves)... this isn't new, yet it is now WIDELY done... I know you guys a...
- by CaoticFox - at 2013.08.17 03:23:00
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46. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
Psychotic Shooter wrote: yes but you can throw it and run of you should have to be still for 3 seconds while laying this is just plain stupidity... if he was able to drop it, run away, arm it, and detonate it while ur on it... give him/her th...
- by CaoticFox - at 2013.08.17 03:18:00
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47. OP-BROKE-FIX-WTF?!? - in Feedback/Requests [original thread]
LAVs were annoying... so we Killed the infinite problem... GOOD JOB (seriously, no complaints) but now a new problem arises out of the ashes... GTA (car thieves)... this isn't new, yet it is now WIDELY done... I know you guys at CCP are trying, bu...
- by CaoticFox - at 2013.08.17 03:15:00
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48. FlayLock Pistol NOT OP - in Feedback/Requests [original thread]
CaoticFox wrote: ppl really need to PAY ATTENTION to whats killing them... CORE FLAYLOCK PISTOL is PROTOTYPE... which means MAX SPLASH RADIUS... ITS PROTO... its SUPPOSED TO BE POWERFULL oh w8.... not every1 HAS PROTO... CCP ... JUST NERF ALL...
- by CaoticFox - at 2013.07.17 08:40:00
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49. FlayLock Pistol NOT OP - in Feedback/Requests [original thread]
ppl really need to PAY ATTENTION to whats killing them... CORE FLAYLOCK PISTOL is PROTOTYPE... which means MAX SPLASH RADIUS... ITS PROTO... its SUPPOSED TO BE POWERFULL
- by CaoticFox - at 2013.07.17 08:38:00
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50. Tander09's list of what has to be changed - in Feedback/Requests [original thread]
tander09 wrote: 1.the GEK. serously, this weapon is the bane of my existance and is TOO OVERPOWERED!!!! CHANGE IT SO THAT IT HAS LOW ACCRACY AND LOWER MAG 2. orbital strikes. my god, CCP, you messed this one up pretty bad.The losing team had g...
- by CaoticFox - at 2013.06.15 09:29:00
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51. DS CONTROLS - in Feedback/Requests [original thread]
bump... reiterate merging these two
- by CaoticFox - at 2013.06.15 09:18:00
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52. DS CONTROL - in Feedback/Requests [original thread]
BLKDG wrote: So far as the controls feel: Chromosome was pretty good. The ships were nimble and full deflection of the stix resaulted in a pretty good rotation rate about the axi (axiis?). The new build turned the unstable easily maneuverable ...
- by CaoticFox - at 2013.06.15 09:17:00
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53. [request] countermeasures - in Feedback/Requests [original thread]
padraic darby wrote: Artemis Kaiba wrote: First, sorry to come back to this, LAV need their HP to be nerved. As a compensation, this system is a great idea. But, if you combine current LAV situation with your countermeasures, it would make L...
- by CaoticFox - at 2013.06.09 02:28:00
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54. DS CONTROLS - in Feedback/Requests [original thread]
this really needs grouped with "DS CONTROL" post
- by CaoticFox - at 2013.06.09 02:04:00
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55. DS CONTROL - in Feedback/Requests [original thread]
DRaven DeMort wrote: Controls are fine you just need to practice more, you need to use pitch roll and yaw together at times. You would know this if you had flown a UH-60, and you would know thatYaw does not work too well at high speed in Real l...
- by CaoticFox - at 2013.06.09 02:01:00
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56. DS CONTROL - in Feedback/Requests [original thread]
bump "movin' on uup"
- by CaoticFox - at 2013.05.21 15:13:00
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57. DS CONTROLS - in Feedback/Requests [original thread]
bump
- by CaoticFox - at 2013.05.21 15:12:00
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58. DS CONTROL - in Feedback/Requests [original thread]
CaoticFox wrote: DropShip Command wrote: idk what to say or wher to start... the UPRISING controls, JUST PLAIN SUCK... they constantly try to ZERO, making ANY smooth bank impossible... the ADS crosshairs ZIG-ZAG more than Bob Marley... IS TH...
- by CaoticFox - at 2013.05.18 16:02:00
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59. DS CONTROLS - in Feedback/Requests [original thread]
ANOTHER SUGGESTION fix the turret, return Chomosome Flight, and instead of a swivel turret, allow 90degrees of motion (straight forward, to straight down) this would allow a sppeedy troop drop / bombing run (strafing run) ... PLUS THE AUTO RETUR...
- by CaoticFox - at 2013.05.18 15:57:00
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60. DS CONTROLS - in Feedback/Requests [original thread]
bump
- by CaoticFox - at 2013.05.14 00:10:00
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