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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
CaoticFox
Axis of Chaos
12
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Posted - 2013.05.10 01:21:00 -
[1] - Quote
CCP, please add in (iff not change completely) a configuration slide for sensitivity on the individual axis in flight... pitch - 0%-100% roll - 0%-100% yaw - 0%-100% camera view/ center targeting - 0%-100% as well as both vertical sticks an invertable option. |
Skihids
The Tritan Industries RISE of LEGION
1254
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Posted - 2013.05.10 01:31:00 -
[2] - Quote
Definitely need to be able to invert the camera stick. |
CaoticFox
Axis of Chaos
12
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Posted - 2013.05.10 01:45:00 -
[3] - Quote
+1 |
Skihids
The Tritan Industries RISE of LEGION
1256
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Posted - 2013.05.10 02:42:00 -
[4] - Quote
I NEED the camera stick invert. I've been trying to adapt to the backwards stick and I just can't do it.
Why is the camera default the opposite of the flight stick anyway? |
CaoticFox
Axis of Chaos
12
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Posted - 2013.05.10 20:18:00 -
[5] - Quote
read this ppl... agree or disagree? |
Skihids
The Tritan Industries RISE of LEGION
1257
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Posted - 2013.05.10 23:16:00 -
[6] - Quote
Lets make it about fighting the enemy instead of the controls.
Make flying a challenge to do well, not by making the controls hard to use but by making us apply our player skill to the agile craft.
An analogy I've used before is bowling. Make the base game more challenging by lengthening the lane, not by filling in the holes on the ball or making us wear mittens when we throw. The former is gratifying while the latter is simply frustrating. |
CaoticFox
Axis of Chaos
12
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Posted - 2013.05.11 06:17:00 -
[7] - Quote
Skihids wrote:Lets make it about fighting the enemy instead of the controls.
Make flying a challenge to do well, not by making the controls hard to use but by making us apply our player skill to the agile craft.
An analogy I've used before is bowling. Make the base game more challenging by lengthening the lane, not by filling in the holes on the ball or making us wear mittens when we throw. The former is gratifying while the latter is simply frustrating.
i like that this bumps OP back into readers eyes, but... "HUH?" |
CaoticFox
Axis of Chaos
14
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Posted - 2013.05.14 00:10:00 -
[8] - Quote
bump |
CaoticFox
Axis of Chaos
17
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Posted - 2013.05.18 15:57:00 -
[9] - Quote
ANOTHER SUGGESTION
fix the turret, return Chomosome Flight, and instead of a swivel turret, allow 90degrees of motion (straight forward, to straight down) this would allow a sppeedy troop drop / bombing run (strafing run) ... PLUS THE AUTO RETURN TO '0' IS NAUSIATING!!! i try to move turret a 'little' left, hit the mark, release and it goes AUTO-RIGHT... WTF?... the above option would ALSO fix this |
CaoticFox
Axis of Chaos
17
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Posted - 2013.05.21 15:12:00 -
[10] - Quote
bump |
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CaoticFox
Axis of Chaos
18
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Posted - 2013.06.09 02:04:00 -
[11] - Quote
this really needs grouped with "DS CONTROL" post |
Skihids
The Tritan Industries RISE of LEGION
1572
|
Posted - 2013.06.09 05:03:00 -
[12] - Quote
CaoticFox wrote:Skihids wrote:Lets make it about fighting the enemy instead of the controls.
Make flying a challenge to do well, not by making the controls hard to use but by making us apply our player skill to the agile craft.
An analogy I've used before is bowling. Make the base game more challenging by lengthening the lane, not by filling in the holes on the ball or making us wear mittens when we throw. The former is gratifying while the latter is simply frustrating. i like that this bumps OP back into readers eyes, but... "HUH?"
The idea is to make flying challenging, but not by implementing poor controls. Make the skill requirements high, but give us controls that allow us to apply our personal skill.
Don't increase the challenge by making it difficult to apply our skill. That's just frustrating. |
CaoticFox
Axis of Chaos
19
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Posted - 2013.06.15 09:18:00 -
[13] - Quote
bump... reiterate merging these two |
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