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281. [Suggestion] - Skill Queue - in Feedback/Requests [original thread]
This could be a good way to prevent players from wasting SP. Having points you earn automatically be funneled into skills of your choice would prevent you from leveling up unnecessary skills on a whim. There would still be the option to spend poin...
- by Canaan Knute - at 2013.02.24 09:12:00
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282. [Suggestion] Different shades of blue for each squad - in Feedback/Requests [original thread]
Sometimes I like to check up on other squads to see how they're doing, but this can be hard to do when all of my teammates are displayed as blue icons on the HUD and radar. Having different shades of blue for each squad would make it easier to ide...
- by Canaan Knute - at 2013.02.24 03:02:00
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283. [Suggestion] Railgun sniping from mountaintops (Updated) - in Feedback/Requests [original thread]
FrozenChaos wrote: The easiest way to fix this problem is to increase the flight ceiling so dropships can get troops up there...its freaking stupid that foot soldiers can climb higher than a dropship could fly to begin with That's actually on...
- by Canaan Knute - at 2013.02.23 05:42:00
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284. [Suggestion] Railgun sniping from mountaintops (Updated) - in Feedback/Requests [original thread]
You have to go behind enemy lines to get up there. Climbing up the mountain is not that hard, provided you're in a scout or assault suit (is it even possible with assault?), but getting to the base of the mountain undetected can be difficult.
- by Canaan Knute - at 2013.02.23 01:01:00
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285. [Suggestion] Railgun sniping from mountaintops (Updated) - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Someone from SI did that today I was on the A side and didnt see it even tho i could hear the shots So i got a free LAV and my fatsuit with milita FG and AV nades and went up ther, i got ther by crossing into ther re...
- by Canaan Knute - at 2013.02.23 00:21:00
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286. [Suggestion] Railgun sniping from mountaintops (Updated) - in Feedback/Requests [original thread]
DrunkardBastards wrote: I fear other people would just use em up and it wouldn't do anyone much good. If orbital strikes had a cooldown period, players wouldn't be able to use them all at once, and it might cause them to preserve OBs until th...
- by Canaan Knute - at 2013.02.22 23:31:00
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287. [Suggestion] Railgun sniping from mountaintops (Updated) - in Feedback/Requests [original thread]
On the Manus Peak skirmish map, the team that spawns on the Bravo side can send a scout up to the tallest mountain east of Alpha and have him call in a railgun tank at the very top. From here you have eyes on everything except the back roads leadi...
- by Canaan Knute - at 2013.02.22 23:03:00
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288. [Request] Need a map, not just the radar, on Heads up Display - in Feedback/Requests [original thread]
In PlanetSide 2, you can switch between different map sizes at the press of a button and still have control over your character. These maps are not like the overhead view of the field we have in Dust, but you can still see teammates, enemies and o...
- by Canaan Knute - at 2013.02.22 20:35:00
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289. [Request] Option for "Up is North" on the radar - in Feedback/Requests [original thread]
What OP is asking for is the option to use a fixed mini-map. You would not be forced to use it.
- by Canaan Knute - at 2013.02.14 18:45:00
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290. List of corps who can field 8 players at least - in The War Room [original thread]
Conspiratus Immortalis.
- by Canaan Knute - at 2013.02.14 03:50:00
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291. [Request] The sweet old game-type Team Deathmatch. - in Feedback/Requests [original thread]
If there was some sort of battle simulator in Dust, I don't think a CTF game mode would be out of place, but if such a feature was added, every type and level of gear should be available to everyone at no cost, and every single skill should be max...
- by Canaan Knute - at 2013.02.12 17:15:00
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292. Why does revive still count as death? - in Feedback/Requests [original thread]
Skihids wrote: Be careful what you wish for, you just might get it. As pointed out you don't have a kill without a death so you have to wait for the bleed out before you get the points and the credit. So you may get your deaths erased but yo...
- by Canaan Knute - at 2013.02.12 16:44:00
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293. Why does revive still count as death? - in Feedback/Requests [original thread]
If there was an option to decline revives, as some have suggested, it would help alleviate the "getting killed seconds after being revived" issue.
- by Canaan Knute - at 2013.02.12 16:04:00
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294. Why does revive still count as death? - in Feedback/Requests [original thread]
Altina McAlterson wrote: How do you get points without getting a kill? Presently, when you "kill" someone, you get 50 points. What I'm suggesting is that when you cut through a player's shields and armor, the following would appear: +50 Take...
- by Canaan Knute - at 2013.02.12 05:19:00
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295. Why does revive still count as death? - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: So you are fine with kill info and +50 (60) popping at a later time? I imagine you would still get the points, but it wouldn't count as a kill, and the players you downed could still be displayed on the leaderboard. Exam...
- by Canaan Knute - at 2013.02.12 03:55:00
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296. [Suggestion] Replace skill cap with 1 WP = 2 SP (or a number of your choosing) - in Feedback/Requests [original thread]
Val'herik Dorn wrote: You obviously don't play eve if you think that 1 month is too long of a train... I've been currently training a skill for 15 days and have about 3 weeks left on it. EvE and dust are meant to take a long time to train up fo...
- by Canaan Knute - at 2013.02.11 21:50:00
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297. Why does revive still count as death? - in Feedback/Requests [original thread]
I would not have a problem with that.
- by Canaan Knute - at 2013.02.11 21:35:00
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298. Why does revive still count as death? - in Feedback/Requests [original thread]
Doc Jones wrote: A 'death/kill' is when HP (both armor and shields in this case) drops to zero there's no workaround for that, you are dead. It has been the rule since role-playing games have been in existence. To 'revive' someone is to bringin...
- by Canaan Knute - at 2013.02.11 21:11:00
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299. [Suggestion] Yellow zone for dropships - in Feedback/Requests [original thread]
To add to my idea, there should also be a yellow zone visible to ground troops and vehicles that lets us know when we get near the red zone. I occasionally drive into the red zone by accident while running away from swarms, and this can be fatal i...
- by Canaan Knute - at 2013.02.11 21:03:00
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300. [Suggestion] Replace skill cap with 1 WP = 2 SP (or a number of your choosing) - in Feedback/Requests [original thread]
HUGO SHTIGLETZ wrote: i personally like the system now, i thought they finally got it right... people who have no life and play all the time are going to be ahead of everyone anyways so why lower how much sp you earn, its just gonna slow yourse...
- by Canaan Knute - at 2013.02.11 18:05:00
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