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1041. The combat rifle is not OP - in General Discussions [original thread]
28.1000 i beat the world record!!!!
- by CLONE117 - at 2013.12.20 20:41:00
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1042. Heavies - in General Discussions [original thread]
the reason hmg is fun again is because they just lowered the accuracy/precision rating for it from 60 down to around 30. so it has a much larger spread of bullets now. they pretty much sacrificed any mid range ability to destroy but it mauls at c...
- by CLONE117 - at 2013.12.20 20:34:00
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1043. Hip fire for Sniper Rifle - in Feedback/Requests [original thread]
ive gotten a 1 or 2 hipfire kills with the tac ar before. although it was an extremely lucky shot.
- by CLONE117 - at 2013.12.20 20:29:00
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1044. The combat rifle is not OP - in General Discussions [original thread]
crimson i think u forgot to place the word "out" after your "with". theres many players with fast trigger fingers. so that dps level is easily achieved achieved any ways. and i can pretty much back the ar being dead statement up. as i seem to...
- by CLONE117 - at 2013.12.20 20:21:00
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1045. Tanks for listening - in Feedback/Requests [original thread]
focused av fire works well against tanks. but it requires the one thing most of ppl on this game probably know nothing about "teamwork" although i havnt had much trouble destroying those mlt tanks u ppl say r op. since most of them are unskill...
- by CLONE117 - at 2013.12.20 20:12:00
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1046. If you had 4 mil SP lying around right now - in General Discussions [original thread]
i would use it to unlock a std havs. thenlevel armor and blaster fitting optimization. get those maxed out along with the armor rep skill and get that maxed. id then use what ever is left to unlock the assault variants of the combat rifle and rail...
- by CLONE117 - at 2013.12.20 19:52:00
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1047. Where's the Suppressive Fire? - in Feedback/Requests [original thread]
ive been pined down in a box before by scramblers low on ammo.. yelling for help in a mlt heavy suit with adv ar. every time i tried to take a peak 100 rounds flew at me... i just ended up playing the waiting game then 1 or 2 players came up to...
- by CLONE117 - at 2013.12.20 19:46:00
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1048. The combat rifle is not OP - in General Discussions [original thread]
i play heavy too. i also play majority of the other classes as well. as for the 800 rof part? lets change it to 950 then... and since the proto burst ar technically is on the same level of the STD COMBAT RIFLE in terms of base damage. y not? ...
- by CLONE117 - at 2013.12.20 19:27:00
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1049. Heavies - in General Discussions [original thread]
didnt the hmg just get a buff already? ive been mauling infantry with my mlt heavy and hmg in cqc... with mlt armor rep put on it so its a really cheap suit. i never speced into dropsuits so all i has is majority of my "usefull core skills" at...
- by CLONE117 - at 2013.12.20 18:57:00
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1050. HUD icon for grenade type - in Feedback/Requests [original thread]
well hopefully this would reduce the amount of av nades thrown at me. im sick of running from them only to realize there av nades after not blowing up...
- by CLONE117 - at 2013.12.20 18:53:00
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1051. The combat rifle is not OP - in General Discussions [original thread]
thats funny...ive managed to kill heavies in just a few bursts with the combat rifle. the rail rifle. the only version i would say op on would have to be the the proto versions. 60dmg per shot. and possibly over 80 with damage mods and such.. ...
- by CLONE117 - at 2013.12.20 18:49:00
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1052. Reworking the Active Scanner - in Feedback/Requests [original thread]
well u may not consider the hav slow moving but i can definitely say is slow turning.:)
- by CLONE117 - at 2013.12.20 18:37:00
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1053. Major Problem with Heavy... - in General Discussions [original thread]
instead of suiciding.......use a dropship...its the heavies second best friend...
- by CLONE117 - at 2013.12.20 18:31:00
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1054. the best possible solution for a matchmaking type restriction.[:idea:] - in Feedback/Requests [original thread]
hmmm.... i was sure id be getting posts on this one. some actual feedback about it would be nice though...
- by CLONE117 - at 2013.12.20 18:27:00
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1055. the best possible solution for a matchmaking type restriction.[:idea:] - in Feedback/Requests [original thread]
as ive read the forums of the many types of restrictions suggested id say that none of theme individually would work.. i propose a different type of matchmaking restriction system. instead of setting up walls that separate the player base. let...
- by CLONE117 - at 2013.12.20 17:20:00
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1056. Plz DO NOT Really Touch thr tanks CCP - in Feedback/Requests [original thread]
tank vs tank combat is more balanced. sure i have been in a few matches where one team quickly spammed a couple maddies and gunlogis during the match. u know what i managed to do? with my decently fitted mlt tank(which is pretty much just a com...
- by CLONE117 - at 2013.12.19 19:29:00
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1057. suggestion for team killers in FW - in General Discussions [original thread]
what if they had to pay for our stuff instead?
- by CLONE117 - at 2013.12.19 16:29:00
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1058. Plz DO NOT Really Touch thr tanks CCP - in Feedback/Requests [original thread]
i actually havnt noticed many pubstomps so far. allot of the stomping seems to be toned downed due to our new tanks. i like the fact my decently fitted mlt tank can actually support my time by helping to push objectives and combat enemy tanks at ...
- by CLONE117 - at 2013.12.19 16:19:00
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1059. The problem with Tanks verses AV - in Feedback/Requests [original thread]
im fine with the new tank stats and such... as i feel tank vs tank combat feels more balanced. but a maddy or gunlogi still holds the advantage over mlt tanks. unless they were fitted worse than the mlt tank they were going up against.. ive m...
- by CLONE117 - at 2013.12.19 16:01:00
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1060. Federation Madrugar/State Gunlogi - in Feedback/Requests [original thread]
i think this was added just to limit how they can be fitted... which im actually ok with..
- by CLONE117 - at 2013.12.19 15:47:00
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