Pages: 1 2 [3] 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
41. Sticky:How things work: Dispersion - in General Discussions [original thread]
sabre prime wrote: The only thing I learnt from this article was: CCP loves numbers. Interesting to read how all the hidden mechanics work though. There are a lot of parameters that can be adjusted behiind the scenes. Also, why do you bother h...
- by CCP Logibro - at 2014.10.08 15:28:00
|
42. Sticky:How things work: Dispersion - in General Discussions [original thread]
DeathwindRising wrote: CCP Logibro wrote: No. While there is an overall modifier for dispersion while zoomed through the Zoomed Dispersion Multiplier, there is also a state multiplier for weapons while zoomed that allows more granular contro...
- by CCP Logibro - at 2014.10.08 11:54:00
|
43. Sticky:How things work: Dispersion - in General Discussions [original thread]
J4yne C0bb wrote: First of all, thanks very much, I enjoyed the read. CCP Logibro wrote: Most rifles have this set to 0, meaning that they have no dispersion when looking down the weaponGÇÖs sights. The HMG has this set to 1, which means th...
- by CCP Logibro - at 2014.10.08 10:45:00
|
44. Sticky:How things work: Dispersion - in General Discussions [original thread]
Vell0cet wrote: Just to clarify, a bullet's trajectory is randomly determined with any value within the limits of the current dispersion? In other words, if I fire 30 rounds and have max dispersion, it's possible for all rounds to randomly be v...
- by CCP Logibro - at 2014.10.07 22:42:00
|
45. Sticky:How things work: Dispersion - in General Discussions [original thread]
Stefan Stahl wrote: Wonderful idea. I very much hope this becomes a series. That way we can start giving you much better feedback on the handling of the guns, which is one of the areas Dust doesn't do very well. CCP Logibro wrote: There are...
- by CCP Logibro - at 2014.10.07 19:47:00
|
46. Sticky:How things work: Dispersion - in General Discussions [original thread]
matsumoto yuichi san wrote: ok in the table it gives dispersion numbers for the ASCR but the curve on the chart, and the data shows it being constant, along with the ARR, this seems wrong, mostly because it certainly seems to go up, but just my...
- by CCP Logibro - at 2014.10.07 19:45:00
|
47. Sticky:How things work: Dispersion - in General Discussions [original thread]
Hello wonderful forum readers. Today is the first in what may (depending on how much you like it and how much time I have) be a series of posts on how some of the mechanics of DUST actually work. These include things like how is damage done calcul...
- by CCP Logibro - at 2014.10.07 18:19:00
|
48. New Officer Weapon Stats - in General Discussions [original thread]
Alex-ZX wrote: Because caldarians know that the smg is the best sidearm, lol I have a question to Ccp logi bro, isn't it better if the alex's HMG had an increase of 2x in damage instead of 1.85? Doing the dps math the dps is like 864(gastun), ...
- by CCP Logibro - at 2014.10.07 18:01:00
|
49. I love GM Archduke - in General Discussions [original thread]
He's a pretty cool guy, and he doesn't afraid of any ticket.
- by CCP Logibro - at 2014.10.06 17:28:00
|
50. Announcement:[Event] The Sidearm Expert Challenge! - in Announcement and Events [original thread]
Kaeru Nayiri wrote: Do kills you get in matches that you did not finish count towards the Officer naming event? I got disconnected from a few. Yes (as long as it's not because of the battleserver also keeling over and dying).
- by CCP Logibro - at 2014.10.05 18:52:00
|
51. New Officer Weapon Stats - in General Discussions [original thread]
CommanderBolt wrote: Oh my! Want that PLC, want that full auto shotgun, want that crazy zoom scrambler! Even the LR sounds pretty cool.... and that forge could be pretty intense too! Just FYI, the Laser Rifle with Amarr Assault Dropsuit V w...
- by CCP Logibro - at 2014.10.03 19:12:00
|
52. Announcement:Destructive Data Mining: The Expert Challenge [27 June - 2... - in Announcement and Events [original thread]
We added the actual items so we can more easily add the stats at a later date (actually deploying a new item is more work than fixing it's stats, so we just copied the prototype weapons as placeholders with the new names). I've got the first pass ...
- by CCP Logibro - at 2014.10.03 18:59:00
|
53. Question about Sidearm Expert Challenge - in General Discussions [original thread]
Don't need to terminate for it to count. We will be checking for any stat padding though and it will be grounds for disqualification if we find any evidence you were doing so.
- by CCP Logibro - at 2014.10.03 18:54:00
|
54. New Officer Weapon Stats - in General Discussions [original thread]
However for the actual stats I'm looking at, try this (it's rough, but should give you an idea what you're in for. And no, it's not final yet either.) All numbers are compared to the base Prototype version (except where specified): Officer Weapon...
- by CCP Logibro - at 2014.10.03 17:48:00
|
55. New Officer Weapon Stats - in General Discussions [original thread]
Officer level stats are not in yet, this is just the item being created so we have it ready to go. Making a new item takes specific deployments so we deployed them first so we can get it out sooner rather than adding all the stats and then waiting...
- by CCP Logibro - at 2014.10.03 10:27:00
|
56. Sticky:DUST Uprising 1.8 Static Data Export - in DUST 514 Technology Lab [original thread]
Hotfix Delta SDE is now out.
- by CCP Logibro - at 2014.10.02 20:11:00
|
57. CCP have announced date they will shut off Dust Sevrer - in General Discussions [original thread]
Locked for spam and trolling.
- by CCP Logibro - at 2014.09.13 18:51:00
|
58. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
After some testing last night and feedback from you guys, we're going to drop the Fire Interval/Burst Interval change for now (this means that the heat per second will also drop by about half, but it will still be the same number of rounds to over...
- by CCP Logibro - at 2014.09.11 13:37:00
|
59. Sticky:Hotfix Delta - Large Missile Turret Change - in Feedback/Requests [original thread]
At this stage, the reload skill will only affect the base 4 second reload delay. However, we have the option of making it apply to the per round time as well. If you have missiles still left loaded, firing while in the reload delay will interrupt...
- by CCP Logibro - at 2014.09.11 00:41:00
|
60. Sticky:Hotfix Delta - Large Missile Turret Change - in Feedback/Requests [original thread]
Hey guys Another potential change for you to chew on. While the Large Missile Turret is already getting it's damage profile fixed, there's another change we're considering. At the moment the Large Missile Turret has a very long reload time. Whil...
- by CCP Logibro - at 2014.09.10 23:45:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |