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701. Proof That Armor Triumphs Over Shields... - in General Discussions [original thread]
Cat Merc wrote: The only acceptable argument I have encountered in my forum days: https://forums.dust514.com/default.aspx?g=posts&m=2537950#post2537950 Yes, we do need more better high slots.
- by Buwaro Draemon - at 2014.12.28 01:40:00
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702. Assault Conglomerate - in General Discussions [original thread]
Gallente Assault 90% of the time. Sign me in!
- by Buwaro Draemon - at 2014.12.28 01:37:00
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703. Proof That Armor Triumphs Over Shields... - in General Discussions [original thread]
Ydubbs81 RND wrote: Buwaro Draemon wrote: Ydubbs81 RND wrote: Nirwanda Vaughns wrote: shields work well if you play as intended with caldari/minmatar. Caldari, Primary racial enemy is Gallente specialize in short range high damage wea...
- by Buwaro Draemon - at 2014.12.28 01:21:00
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704. Do you know what an organic squad is? - in General Discussions [original thread]
Me and my buddy are like this. now we play together almost all the time but we do not depend on each other. We each go our seperate ways to help the team out in our own way. We only ever call out for each other when the enemy is storming in a plac...
- by Buwaro Draemon - at 2014.12.28 01:13:00
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705. Proof That Armor Triumphs Over Shields... - in General Discussions [original thread]
Ydubbs81 RND wrote: Nirwanda Vaughns wrote: shields work well if you play as intended with caldari/minmatar. Caldari, Primary racial enemy is Gallente specialize in short range high damage weaponry. keep at range and receive small amounts o...
- by Buwaro Draemon - at 2014.12.28 01:06:00
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706. Proof That Armor Triumphs Over Shields... - in General Discussions [original thread]
You do know that Rattati's preffered race is Gallente right? He even said so when he was introduced as the new Dev responsible for Dust's management. So yeah, if there is going to be a suit dedicated to Rattati of course it should be Gallente
- by Buwaro Draemon - at 2014.12.28 00:35:00
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707. Damage Mod changes - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Buwaro Draemon wrote: Scarmbler Rifles: Faster overheating per level I'd just start using all shield extenders. Even when damage mods we're as good as they used to be, they were barely better than running a shield ext...
- by Buwaro Draemon - at 2014.12.27 23:29:00
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708. Damage Mod changes - in Feedback/Requests [original thread]
Sole Fenychs wrote: Better drawback for AR: Heat increase. There is already heat, after all. That actually would be awesome. A mod that increases its firepower that causes it to behave a bit like an AScR. It does have heat but it is only not...
- by Buwaro Draemon - at 2014.12.27 22:07:00
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709. Damage Mod changes - in Feedback/Requests [original thread]
manboar thunder fist wrote: How about: Kick reduction barrel Rapid reload clip Range enhancement muzzle
- by Buwaro Draemon - at 2014.12.27 20:35:00
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710. Damage Mod changes - in Feedback/Requests [original thread]
Also excuse me if there are any typos. I made that thread on phone.
- by Buwaro Draemon - at 2014.12.27 20:22:00
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711. Damage Mod changes - in Feedback/Requests [original thread]
This is a little thought that came to mymind yesterday. What if we were to bring back the old damage mod stats? But also add more drawbacks? Now, what if it were to take away some range from your weapon or make it have more kick or more innacura...
- by Buwaro Draemon - at 2014.12.27 20:08:00
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712. first spawn in changes - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: warbarge was meant to be a staging point we could organise squads in. now we are in it for about 2 secs before we deploy. then we have the spawn timer that reaches zero and spawns you in 5-10 secs later. both of these can mak...
- by Buwaro Draemon - at 2014.12.27 19:50:00
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713. first spawn in changes - in Feedback/Requests [original thread]
Mad Kras wrote: I'd like to also have a 3D model of the map in the warbarge, you know on that big useless table. 30 seconds in the warbarge like during FW. Back in the E3 build there was a 3D layer of the map. But only the Outpost location an...
- by Buwaro Draemon - at 2014.12.27 19:48:00
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714. Question... - in General Discussions [original thread]
No. No Jihaading for you.
- by Buwaro Draemon - at 2014.12.27 18:55:00
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715. Return swarm missile count? - in Feedback/Requests [original thread]
Bump
- by Buwaro Draemon - at 2014.12.23 22:13:00
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716. CCP Rattati, inertia dampeners - in General Discussions [original thread]
Banjo Robertson wrote: Tweaksz wrote: Did you forget to turn on your inertia dampener and hit yourself on the head? No, I'm just creating a fictional based narrative inside this fictional based game in its fictional based universe. If a p...
- by Buwaro Draemon - at 2014.12.19 16:00:00
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717. Sign here for Strongbox Removal - in General Discussions [original thread]
/signed
- by Buwaro Draemon - at 2014.12.19 08:04:00
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718. The packed remote explosives appear to do zero damage - in General Discussions [original thread]
Ghosts Chance wrote: CCP Rattati wrote: patched today so we are right in assumiing not a single CCP employee actually tryed to use these before they were put into the game? They don't even have a test server for Dust :I Which is why ev...
- by Buwaro Draemon - at 2014.12.18 18:35:00
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719. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: not sure if I like the idea of the falch insta poping the vayu/surya. please don't give any of the caldarian tank's a rail bonus. we don't need bonused double complex modded railguns. or at least keep railgun bonus to...
- by Buwaro Draemon - at 2014.12.18 03:33:00
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720. [Request]How Swarms should work - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Grimmiers wrote: Atiim wrote: The fun part about idiotic ideas is that I don't need to argue against them, as they won't be implemented. What's so idiotic about it? It won't make swarms hideously OP, therefor...
- by Buwaro Draemon - at 2014.12.17 18:15:00
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