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2141. ((FEEDBACK))CCP few things to save this game from people leaving - in Feedback/Requests [original thread]
iLLMaTiC619 wrote: Buster Friently wrote: iLLMaTiC619 wrote: hater exit stage left... To be honest, you seem to be the one hating. Again, for the tl;dr crowd - adapt or die. It isn't that hard, use some AV. Done. not at all I aint...
- by Buster Friently - at 2013.06.07 03:01:00
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2142. Keyboard functionality: number buttons above QWERTY to switch weapons & equi... - in Feedback/Requests [original thread]
Amanososei wrote: Alex Smoke wrote: Hello CCP, please let us use the buttons 1, 2, 3, 4, 5 etc. on the keyboard for switching to our weapons and equipment (Half-Life comes to mind). The wheel HUD is really convoluted to navigate with mouse ...
- by Buster Friently - at 2013.06.07 02:57:00
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2143. Why is it harder for me to take out lavs than tanks. - in Feedback/Requests [original thread]
negative49er wrote: I fully spec into a anti vehicle class that is capable of taking out both a gunnlogi and madruger( milta tanks don't stand a chance against me) in two or three shot from a prototype swarm launcher with lv 3 dmg and complex d...
- by Buster Friently - at 2013.06.07 02:56:00
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2144. ((FEEDBACK))CCP few things to save this game from people leaving - in Feedback/Requests [original thread]
iLLMaTiC619 wrote: hater exit stage left... To be honest, you seem to be the one hating. Again, for the tl;dr crowd - adapt or die. It isn't that hard, use some AV. Done.
- by Buster Friently - at 2013.06.07 02:55:00
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2145. ((FEEDBACK))CCP few things to save this game from people leaving - in Feedback/Requests [original thread]
iLLMaTiC619 wrote: LAV's are ruining this game. make it easier to shoot the drivers out make in pub matches that LAV's can't do damage to you ...only in PC this shiet has gotten out of hand derps stay away from this thread.. UV grenades dont...
- by Buster Friently - at 2013.06.07 02:47:00
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2146. Revive Option Interrupts Hack Attempt - in Technical Support/Bugs [original thread]
Luk Manag wrote: I have experienced several instances where I'm in the middle of a hack and somebody dies close -by - and my hack is almost finished but it stops automatically when the "Hit O to Revive" pops up on my screen. I definitely didn't...
- by Buster Friently - at 2013.06.07 02:43:00
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2147. passive sp augment doesnt work. - in Technical Support/Bugs [original thread]
N1ck Comeau wrote: you may have not activated it, or are still waiting for an older basic passive booster to expire, if you have an old passive booster wait for it to expire then activate the newer one. Also try switching passive from one char...
- by Buster Friently - at 2013.06.07 02:41:00
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2148. Request. .personal turret - in Feedback/Requests [original thread]
DJINN Morbid wrote: I think equipment based personal turrets would fit in well they don't have to do much damage at first have like a 30 degree radical and 45 foot rang base. As an assault i dont get to carry much in equptment and a chance to l...
- by Buster Friently - at 2013.06.07 02:38:00
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2149. [request] firing delay after revive by nanoinjector - in Feedback/Requests [original thread]
I would like to see some kind of delay/inhibitor that prevents a player from firing for some short period of time after being revived. The reason for this is that I've killed myself on many occasions by pressing the fire button *(which btw also ...
- by Buster Friently - at 2013.06.07 02:35:00
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2150. [request] Contact Flux Grenades - in Feedback/Requests [original thread]
As long as we have the contact locus grenades, I propose we add a contact version of the flux grenade/
- by Buster Friently - at 2013.06.07 02:31:00
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2151. Teammate Death Breaks Hack - in Technical Support/Bugs [original thread]
Rogatien Merc wrote: Situation: I have a nanite injector and attempt to hack an objective along with my teammate. Midway through the hack, my teammate is killed. BUG: Teammate's death next to me instantly breaks my hack because the "tap O to r...
- by Buster Friently - at 2013.06.06 00:44:00
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2152. CCP do you really want to save your DUST 514? Rollback to Chromosome - in Feedback/Requests [original thread]
Still blazn wrote: Its clearly to the point of no return if business as usual... No There's no going back. They will continue to improve on what they have. Like you know what the difference is on the backend anyway.
- by Buster Friently - at 2013.06.04 05:27:00
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2153. Just add purchasable respecs already - in Feedback/Requests [original thread]
VLIGHT5 wrote: Tectonious Falcon wrote: Why can't people understand..... There is no such thing as a wrong choice. You will keep earning sp forever. You can't run out of sp which will prevent you from speccing into anything different ever ag...
- by Buster Friently - at 2013.06.03 16:22:00
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2154. The Sad State of the Gaming Industry and The Prison You Are In - in General Discussions [original thread]
Zyrus Amalomyn wrote: In other words, you like having the feeling of 'earning' things over the current setup, and think that anyone who doesn't is an entitled whiner. I have a better idea.... how about you realize there is a market for casual ...
- by Buster Friently - at 2013.06.03 16:15:00
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2155. [bug] Explosives skill does not reduce CPU usage of grenades - in Technical Support/Bugs [original thread]
icdedppul wrote: they know about this...... how long it will take to fix is another matter https://forums.dust514.com/default.aspx?g=posts&m=880496#post880496 Thanks for the heads up.
- by Buster Friently - at 2013.06.02 01:35:00
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2156. Hacks and Cheats - in Technical Support/Bugs [original thread]
Henry DeMartos wrote: No. I am not shield based The normal Scramble Rifle does 72 normal damage, how much damage is a charged shot? It certainly isn't 400+ damage! Not to the body at least. Let just say a charged shot does 4x damage which is 4x...
- by Buster Friently - at 2013.06.02 01:33:00
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2157. [Bug] Damage multiplier stat missing in fitting screen - in Technical Support/Bugs [original thread]
First off, it hasn't been missing since uprising. It was taken out a few days ago. Also, it isn't a bug, it's taken out because it was incorrect and would never be able to reflect the different damage multipliers a suit might have on more than on...
- by Buster Friently - at 2013.06.02 01:31:00
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2158. Hi-Powered Weapons - in Technical Support/Bugs [original thread]
Grace ling Pearl wrote: Henry DeMartos wrote: I think those are the total amount of damage done to you by the same guy. Like I said most were snipers, one shot I was gone. Watch the #'s yourself and tell me what you see. I feel that some...
- by Buster Friently - at 2013.06.02 01:29:00
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2159. [bug] Explosives skill does not reduce CPU usage of grenades - in Technical Support/Bugs [original thread]
Bump.
- by Buster Friently - at 2013.06.01 00:45:00
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2160. CCP doesnt care - in Feedback/Requests [original thread]
RAFER G wrote: so ccp went through all this work to fix a stupid isk problem thats not even a big deal but they cant fix anything else thats ruining the game. do they even care You want a hug?
- by Buster Friently - at 2013.06.01 00:23:00
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