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61. BuckGÇÖs Intergalactic Pawn Shop - Coming SoonGäó - in General Discussions [original thread]
Just to clarify, all factions are welcome to shop at Buck's. With regards to being legit, all I can give you is my word ... But being that is what a thief would say, it's a bit pointless really. But I do share your concerns, which is why I hop...
- by Bucktooth Badger - at 2013.02.19 15:53:00
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62. BuckGÇÖs Intergalactic Pawn Shop - Coming SoonGäó - in General Discussions [original thread]
Delirium Inferno wrote: I find it amazing that stuff like this can even exist in an FPS. Oh, and should this ever take off I am glad I chose Gallente. TBH the fact that something like this can exist, is exactly what brought my attention to D...
- by Bucktooth Badger - at 2013.02.19 11:37:00
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63. BuckGÇÖs Intergalactic Pawn Shop - Coming SoonGäó - in General Discussions [original thread]
Reserved for stock list.
- by Bucktooth Badger - at 2013.02.19 11:22:00
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64. BuckGÇÖs Intergalactic Pawn Shop - Coming SoonGäó - in General Discussions [original thread]
Reserved for special deals & announcements.
- by Bucktooth Badger - at 2013.02.19 11:22:00
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65. BuckGÇÖs Intergalactic Pawn Shop - Coming SoonGäó - in General Discussions [original thread]
Welcome one and Welcome all, to BuckGÇÖs Intergalactic Pawn Shop . This is a public service announcement to alert you, my fellow Mercs, to our upcoming opening on a Warbarge near you. Are you low on cash? But you have some equipment hanging arou...
- by Bucktooth Badger - at 2013.02.19 11:21:00
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66. Crossover - in General Discussions [original thread]
... resisting the urge to sprint away from a "Heavy" on the street shouting "FATMAN!"
- by Bucktooth Badger - at 2013.02.18 14:15:00
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67. is there a player market yet ? - in General Discussions [original thread]
Ah I see in Iron Wolf Saber's theorised patch notes - Iron's notes That he suspects no AUR trading between players, if that is really the case then that's a poor show by CCP.
- by Bucktooth Badger - at 2013.02.18 08:11:00
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68. is there a player market yet ? - in General Discussions [original thread]
Thinking out loud ... Will CCP allow the trade of AUR on the market / between players? Trading an AUR item for ISK would probably be fine, as ISK is a virtual currency. But if a player was to trade an item for AUR would that be acceptable, being...
- by Bucktooth Badger - at 2013.02.15 19:43:00
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69. Balancing Swarm launchers - in General Discussions [original thread]
Last month / build I created a bit of a report based on my opinion & use of the SL here:- Swarms Even though I tend to view the SL differently to most, basically I feel the range is too great & a little over powered for the lower levels...
- by Bucktooth Badger - at 2013.02.09 22:59:00
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70. Zero clone bug/ worst luck ever? - in General Discussions [original thread]
Yep, same here. Only on Skirmish. I thought something was in place that would enable us to still be rewarded the accrued SP & ISK if the game lagged out, server hung etc etc all except for rage quit? Evidently not though, unless it takes a we...
- by Bucktooth Badger - at 2013.02.09 20:50:00
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71. Operation Complete! Tibus Heth plans to kill us off likely thrawted! - in General Discussions [original thread]
Fought in four battles, working to disrupt the Caldari oppressors from the inside (every flaming game ) with some blue on blue tactics. Unfortunately, my efforts were not enough in three of the battles & the Caldari forces overwhelmed my breth...
- by Bucktooth Badger - at 2013.02.07 18:28:00
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72. New Skill Point Cap Proposal - With Voting - in General Discussions [original thread]
As with the apparent majority, I'm in favour of weekly cap & an increase of the soft cap. Although, I'd be quite happy with no change on the soft cap. The biggest thing for me would be the weekly cap, and a limited soft cap, 1000 max!!
- by Bucktooth Badger - at 2013.01.23 17:32:00
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73. Orbital Strike Questions - in General Discussions [original thread]
Oddly enough, I was starting to think the opposite & that the requirement is actually too low now since the wipe. In the games I've been in, there has been usually about half a dozen OBs raining from the heavens. But to answer your questions...
- by Bucktooth Badger - at 2013.01.12 18:47:00
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74. A Big Bang? - in General Discussions [original thread]
If an LAV rolls over a mine at full speed, it will generally only receive splash damage as it's usually left the primary explosive area before it detonates. So a tactic I like to use is to place all 3 mines in a triangular formation with a couple...
- by Bucktooth Badger - at 2012.12.29 11:22:00
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75. Menus are popping up in the middle of fire fights - in General Discussions [original thread]
Maximus Stryker wrote: this happens on one of my controllers. For me, I noticed that if I push in hard on my left joy stick and simultaneously move it up/down/left/right --- it is the same as hitting the d-pad so I get player list/call in vehi...
- by Bucktooth Badger - at 2012.12.27 22:25:00
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76. A small fact about Friendly Fire... - in General Discussions [original thread]
I do see FF being 'on' as essential to all FPS games, not just Dust. However with the ethos of Dust, there is a great opportunity to deal with TKers in a more fair & just manner...by hitting them where it hurts most, their wallets! If someone...
- by Bucktooth Badger - at 2012.12.16 16:47:00
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77. Proximity Mines Requirements? - in General Discussions [original thread]
Well ok then, the proximity activated explosives, under the remote explosives section of equipment.
- by Bucktooth Badger - at 2012.11.23 19:16:00
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78. Proximity Mines Requirements? - in General Discussions [original thread]
Hi, Not sure if this is an error or not, but I think the requirements for the proximity mines are a little excessive for advanced levels. At level 2, the requirement is 20 & 3, but at level 4 it is 20 & 30!! Surely that's a little over the...
- by Bucktooth Badger - at 2012.11.23 18:57:00
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79. Swarms since the hotfix? - in General Discussions [original thread]
Hi folks, Has anyone tried swarms since this morning's hotfix? What're your impressions? It might just be me, but they seem to be a bit slower & still insist on trying to queue behind a dropship. Also, has their damaged been nerf'd as well? ...
- by Bucktooth Badger - at 2012.11.21 19:30:00
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80. Laser Rifles vs vehicles - in General Discussions [original thread]
Cool, thanks for your quick answers. I did think that was the case, but just wanted to check if it was a side effect of the laser over heating systems etc. Such a complex game, so need to check all bases. Thanks!
- by Bucktooth Badger - at 2012.11.18 10:29:00
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