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1621. CCP you can test 24vs24 (or higher) with us - in General Discussions [original thread]
CCP you do maybe not remember but you have the option to put "special" contracts on the battlefinder. So for game modes like skirmish on large maps you could try 24vs24 or even 48vs48. Depending on the feedback from those matches you could decide ...
- by Bright Cloud - at 2013.09.21 13:37:00
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1622. So any plans on going 64 players like MAG and BF4? - in General Discussions [original thread]
Macchi00 wrote: It is difficult in the specifications of the PS3 Mag pulled off greater max player numbers then Dust on a much bigger map. You cant really tell me that the specs from the PS3 cant handle it.
- by Bright Cloud - at 2013.09.21 13:32:00
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1623. Swarm Launchers vs. Forgeguns - in General Discussions [original thread]
8213 wrote: Tank: 200,000 ISK just for the HAV itself, not including turrets(needed) and modules. And a whole new host of SP to spend. Swarm Launcher: 60,000 ISK, throw in a protosuit, damage mods, and whatever you want, it's half the price o...
- by Bright Cloud - at 2013.09.20 18:58:00
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1624. Swarm Launchers vs. Forgeguns - in General Discussions [original thread]
Mortedeamor wrote: KING CHECKMATE wrote: '' i can take down a very decent shield tanker with around 5-6 volleys'' This with 3 Cx damage mods. WOW. I mean if you need PROTO SWARMS,6 volleys and 3 Cx damage mods just to take out 1 tank...i m...
- by Bright Cloud - at 2013.09.20 13:18:00
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1625. Swarm Launchers vs. Forgeguns - in General Discussions [original thread]
KING CHECKMATE wrote: '' i can take down a very decent shield tanker with around 5-6 volleys'' This with 3 Cx damage mods. WOW. I mean if you need PROTO SWARMS,6 volleys and 3 Cx damage mods just to take out 1 tank...i mean, that doesnt seem ...
- by Bright Cloud - at 2013.09.20 10:17:00
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1626. Swarm Launchers vs. Forgeguns - in General Discussions [original thread]
Well ive got both weapons on proto and im aible to put 3 damage mods on my sawrm fit and 2 on my forgegun fit (both proto suits). Well due to the recent changes to swarms i think that they deal more damage in a shorter amount of time then forgegun...
- by Bright Cloud - at 2013.09.20 00:09:00
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1627. minmitar logistics hacking speed - in General Discussions [original thread]
All logi suits have a role bonus off 15% bonus on hacking speed. This was implemeted in the closed beta and is still active. I notce it allways when i compare the hacking time on my regular medium frame gallente suit and my gallente logistic. The ...
- by Bright Cloud - at 2013.09.19 14:18:00
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1628. Crazy idea for logi changes - in General Discussions [original thread]
idea is just as legit like a flying tank with wings and booster rockets on its back.
- by Bright Cloud - at 2013.09.19 14:13:00
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1629. Forge Guns are Broken - in General Discussions [original thread]
Funkmaster Whale wrote: Two dominations, back to back: Round One : Stat Sheet Scoreboard Round Two : Stat Sheet Scoreboard So I decided to spec into Forge Guns about two weeks ago and lo and behold the results. I've had better reco...
- by Bright Cloud - at 2013.09.19 14:10:00
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1630. swarms are still ****** as usual. - in General Discussions [original thread]
Food for thought: how many shots from a blaster does it take to kill a regular infantry player? Like 3~4?
- by Bright Cloud - at 2013.09.19 09:18:00
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1631. 1 good thing about vehicle change beeing delayed - in General Discussions [original thread]
At least you dont have to sit with your tank next to a supply depot the whole day long. Cause ammo limitation wont get introduced in 1.5 except CCP is pulling a big troll. Dont worry tankys i will keep you warm with my swarm launcher.
- by Bright Cloud - at 2013.09.18 22:55:00
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1632. Let's talk about Uplinks and Mobile CRU's.. - in General Discussions [original thread]
Dumb idea and knowing CCP it would take too much work for them to do something like that. Just look at the devpost about vehicle balance beeing pushed back again. I cant tell how many times this allready happend. But if you keep wanting to change ...
- by Bright Cloud - at 2013.09.18 22:50:00
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1633. Commando. Whats its role? - in General Discussions [original thread]
people dont get it. The main focus on it is that you get a 5% bonus on the reload for secondary and light weapons. Now what are the 2 weapons that could be the most annoying thing when camping a rooftop? A swarm launcher and a massdriver with 2 co...
- by Bright Cloud - at 2013.09.18 13:30:00
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1634. CCP bust PC and close it for good - in General Discussions [original thread]
The project is failed. Nobody fights anymore but instead its just a farce watching people farm the districts. Prime example was the scandal where Team players locked allmost all their districts with alt corperations cause of where the mass attack...
- by Bright Cloud - at 2013.09.17 23:21:00
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1635. The trust and fury of Seraphim Initiative's new corporate dictators. - in General Discussions [original thread]
A wall full with text. Would you just let it rest now? Who gives a damn anymore? SI is dead and Edrot became now a italian warlord in terms of pubstomping. By the way his new corp is ment to ring for any 1 who has the spare ISK to hire him. And p...
- by Bright Cloud - at 2013.09.17 20:18:00
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1636. FG ask - in General Discussions [original thread]
yes
- by Bright Cloud - at 2013.09.17 19:56:00
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1637. who has there gun at proficiency level 5 - in General Discussions [original thread]
lol so many wasted SP. Those coulda have beeing applied to more usefull things like better nanohives, drop uplinks or even a better side specialisation. Beeing versatile with proto weapons and equipment is really worthwhile. Sure you can put every...
- by Bright Cloud - at 2013.09.17 11:54:00
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1638. Guys, guys, the Allotek packs are back!!! - in General Discussions [original thread]
Yeah they are so amazing that i havent bought a single one of them cause i know they are OP as hell.
- by Bright Cloud - at 2013.09.17 11:41:00
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1639. Which logi suit should I go for next? Amarr or Gallente? - in Feedback/Requests [original thread]
Kazeno Rannaa wrote: I would suggest the Amarr Logi, as it is the amalgamation of what proto-Assault used to be with multiple equipment slots and the availability of the sidearm, but it suffers from having a slower movement and sprint speed. If...
- by Bright Cloud - at 2013.09.16 22:25:00
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1640. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
Oh yeah now i get it. You want to get rid off uplinks so you can have all the fancy WP for spawns on your derpship when 1.5 comes out. How about this? GTFO scrub.
- by Bright Cloud - at 2013.09.16 22:23:00
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