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1561. If i fly a dropship into space... - in General Discussions [original thread]
Flying a dropship from a highsec planet into space will be treated as a criminal activity which leads to a instant punishment by Concord. In lowsec the local pirats are going to shot you at sight aswell.
- by Bright Cloud - at 2013.10.17 17:22:00
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1562. joy of teamplay - in General Discussions [original thread]
Every once in a while i jump onto a random squad in a match (only if they are decent enough for my standards).And Ive finally saw what happends to a gunnlogi if it gets shot from 2 sides at once by 4 people with at least ADV swarms. I have to say ...
- by Bright Cloud - at 2013.10.17 02:52:00
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1563. repair tools - in Feedback/Requests [original thread]
No remote shield reps. You have much better regen capability allready so a big no to that. Otherwise we have again a upside down flipped armor/shield balance.
- by Bright Cloud - at 2013.10.17 02:42:00
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1564. CCP fix nanoinjector! - in Feedback/Requests [original thread]
Well its not a issue with the injector. Its a issue that morons run around with it. Dont people know that the true way of farming WP is to have uplinks and be in a squad to get WP for scanning?
- by Bright Cloud - at 2013.10.17 02:41:00
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1565. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
wasnt bothered to read trough all pages. Im curious how vehicles are supposed to replenish ammo. I know that you can increase your ammo capacity but how you get ammo back besides of recalling your vehicle and getting a new 1.
- by Bright Cloud - at 2013.10.16 23:32:00
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1566. make rep tools omni rep shield as well as armor - in Feedback/Requests [original thread]
no shield reps. You allready have better mobility and regen. This is a armor exclusive feature so get used to it.
- by Bright Cloud - at 2013.10.16 20:08:00
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1567. Dust514 wants to be like battlefield - in General Discussions [original thread]
After i had some fun runs on BF4 ive noticed similar gameplay (dont come with the "BF" is a realistic shooter BS). Well lets get started in how both games are similar: -Vehicles Dropships vs helicopters: at the moment we have dropships that act l...
- by Bright Cloud - at 2013.10.15 23:46:00
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1568. Buff derpships or nerf assault forge gun. - in Feedback/Requests [original thread]
FG is fine as it is. Derpships however are just simply deathtraps. The combination of nerfed PG and that they where ignored when every other vehicles received a HP buff was just too much for them.
- by Bright Cloud - at 2013.10.15 23:20:00
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1569. [Idea] Change Repair Tools to use Weapon Slots - in Feedback/Requests [original thread]
Make the repair tool melt enemy faces from 20 meters+ and then we can talk.
- by Bright Cloud - at 2013.10.15 23:17:00
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1570. Is the Amarr Heavy Sentinel dropsuit just a cheaper way to die? - in General Discussions [original thread]
Basic frame has 2 high and 3 low slots (proto) which means you can put either 2 damage mods on or have 2 complex shield extenders. In both cases i would say you better have 2 complex armor repairs in your low slots. 12.5HP/sec really can save your...
- by Bright Cloud - at 2013.10.15 23:13:00
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1571. What is with this BS limit of 30 dropsuit fits???? - in Technical Support/Bugs [original thread]
30 fits? Seriously thats a bit too much. Ive got 21 million SP and doesnt have hit my cap on max fittings.
- by Bright Cloud - at 2013.10.15 04:34:00
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1572. 1.5 No comms - in Technical Support/Bugs [original thread]
Same issue here. When i log in for the first time i have literally no comms but when i log out of my char (via the ingame system) and log stright back into the same char i usually can use voice chat in all rooms. And yes this issue happends on tea...
- by Bright Cloud - at 2013.10.15 04:32:00
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1573. bolac's n-17 sniper rifle - in Feedback/Requests [original thread]
Godin Thekiller wrote: Nope. There's many weapons not in game, but in the variants. There's much more that aren't even there. Stats: damage: 250HP rate of fire: 50 clip size: 7 max ammo: 28 reload time 4 fitting: 51 CPU 13 PG amount of in m...
- by Bright Cloud - at 2013.10.15 04:25:00
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1574. Noob Tanking - in General Discussions [original thread]
alot of those deaths are a harsh learning curve for vehicle players which deliver the following message: "know every turret location, know every position where a AV guy could hide and think that every guy on the opposite team has AV grenades" Y...
- by Bright Cloud - at 2013.10.15 03:38:00
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1575. Tanks in ambush - in General Discussions [original thread]
Get high ground with a swarm launcher and watch how every tanker is running for their life. I must know it cause i put 3 complex damage mods on a gallente medium frame suit with a proto swarm launcher. But yeah like other suggested: get decent AV ...
- by Bright Cloud - at 2013.10.15 03:30:00
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1576. Active Scanners and You. - in General Discussions [original thread]
Probs broken but i find it kinda stupid that they are low slot modules. Which means armor tankers are not capable at all tostay hidden. While a shield tanked guy can go full on stealth with it. This is against the eve lore where added shields incr...
- by Bright Cloud - at 2013.10.15 01:37:00
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1577. Sidearms are just as good light weapons but - in General Discussions [original thread]
negative49er wrote: Bright Cloud wrote: a SMG will never beat a AR simply due to lower damage, accuracy and range. Scrambler pistols have a very small clip so its hit or miss. And in that case you just simply die. did you forget the minma...
- by Bright Cloud - at 2013.10.15 01:28:00
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1578. Clone counts in Domination/Skirmish - in General Discussions [original thread]
In my opinion the clonecount should be gone from those objective focused game modes (pub matches not PC). Its just sad to see that your team pulls off a comeback magically (rare occasion but happends) and you got the objective locked down. But you...
- by Bright Cloud - at 2013.10.15 01:23:00
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1579. Sidearms are just as good light weapons but - in General Discussions [original thread]
a SMG will never beat a AR simply due to lower damage, accuracy and range. Scrambler pistols have a very small clip so its hit or miss. And in that case you just simply die.
- by Bright Cloud - at 2013.10.15 01:11:00
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1580. Reduce max carried grenades - in General Discussions [original thread]
Its not really a nerf cause the damage/blast radius would remain the same but you have to think twice if you gonna waste your grenade or use it in a tactical situation. 3 grenades at the moment elimenates the tactical view of it. Just cook it, run...
- by Bright Cloud - at 2013.10.15 01:09:00
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