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341. Announcement:Dev Blog: Warlords 1.2 Planetary Conquest Revamp - in General Discussions [original thread]
Talos Vagheitan wrote: Regarding team deploy restricted to PC. I actually feel cautiously optimistic that might be the best move. Q syncing will still be much easier anyways with 2 8-man squads. If you need 2 squad leaders to de...
- by Bright Cloud - at 2015.06.24 16:18:00
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342. FW PLAYERS UNITE! DONT LET CCP+CPM FOOL YOU! - in General Discussions [original thread]
Piercing Serenity wrote: Bright Cloud wrote: Arkena Wyrnspire wrote: While I absolutely agree FW should have team deploy, don't you think you're taking this a little hard? Maybe but otherwise nobody will give a damn. The FW community is...
- by Bright Cloud - at 2015.06.24 16:14:00
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343. FW PLAYERS UNITE! DONT LET CCP+CPM FOOL YOU! - in General Discussions [original thread]
Arkena Wyrnspire wrote: While I absolutely agree FW should have team deploy, don't you think you're taking this a little hard? Maybe but otherwise nobody will give a damn. The FW community is waiting way too long for this and it is a pity tha...
- by Bright Cloud - at 2015.06.24 16:04:00
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344. Announcement:Dev Blog: Warlords 1.2 Planetary Conquest Revamp - in General Discussions [original thread]
The Devblog was looking promising and i actually was considering to buy a Skin with AUR from the market to reward CCP for their development. But nope ive changed my mind once i saw that Platoons are PC only. You dont listen to me but you listen to...
- by Bright Cloud - at 2015.06.24 16:03:00
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345. A world of never ending pain in FW is upon us! - in General Discussions [original thread]
Her Chosen wrote: ...this will be the demise of FW... We can't get people to play more than 2 matches against us now... they sure as heck won't que up against a 16-man team... Fail on my side. FW wont get team deploy cause CCP+CPM are lock...
- by Bright Cloud - at 2015.06.24 16:00:00
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346. FW PLAYERS UNITE! DONT LET CCP+CPM FOOL YOU! - in General Discussions [original thread]
Piercing Serenity wrote: It is probably a balance issue - If everyone team deploys, queue times for non-corp (and Non American, really) players go through the roof. Additionally, Platoons may completely destroy match quality for teams with fewe...
- by Bright Cloud - at 2015.06.24 15:59:00
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347. FW PLAYERS UNITE! DONT LET CCP+CPM FOOL YOU! - in General Discussions [original thread]
Piercing Serenity wrote: CCP introduces multiple positive changes
CCP makes a tweakable decision on Team Deploy
Bright Cloud disagrees with this theory, and thus CCP is a failure of a company
Yeah... okay. No im upset that team...
- by Bright Cloud - at 2015.06.24 15:48:00
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348. FW PLAYERS UNITE! DONT LET CCP+CPM FOOL YOU! - in General Discussions [original thread]
This is a call for all FW players, we must unite to stop CCP+CPM from doing a huge mistake with the next update. What is it that we all want? What is it that we are looking for? What is it that would make our all lives in FW easier? It is one and ...
- by Bright Cloud - at 2015.06.24 15:44:00
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349. Announcement:Dev Blog: Warlords 1.2 Planetary Conquest Revamp - in General Discussions [original thread]
Piercing Serenity wrote: Aeon Amadi wrote: FIRST!!! EDIT: Okay, so, super exciting and I'm really looking forward to these changes - especially the raiding aspect. So much <3 <3 <3 <3 <3 HOWEVER - I see one pretty critical...
- by Bright Cloud - at 2015.06.24 15:33:00
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350. Announcement:Dev Blog: Warlords 1.2 Planetary Conquest Revamp - in General Discussions [original thread]
Wait a sec why is the 16 man option only avaible for PC? Common man we need team deploy for FW. Just give it us allready and dont be a tease. I want to play with a full team in FW cause thats what every one enjoys and wants for FW. You can see tha...
- by Bright Cloud - at 2015.06.24 15:24:00
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351. A world of never ending pain in FW is upon us! - in General Discussions [original thread]
Behold my fellow mercs we are about to whitness TEAM DEPLOY. Prepare yourself for a world full of pain in FW cause **** is about to hit the fan. We will be aible to deploy full 16 man teams with the push of a single button by a single merc without...
- by Bright Cloud - at 2015.06.24 15:08:00
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352. Announcement:Dev Blog: Warlords 1.2 Planetary Conquest Revamp - in General Discussions [original thread]
When is the update hitting the PS3? Thats what i want to know.
- by Bright Cloud - at 2015.06.24 15:03:00
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353. [Update] Warlords 1.1.3 - in General Discussions [original thread]
xavier zor II wrote: The KTM DuKe wrote: Waiting for the new FOTM 0uter.Heaven every corp-hopper and their mother joining now That aint corp hoppers that are command point slaves for the PC change that will come at some point this y...
- by Bright Cloud - at 2015.06.24 12:42:00
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354. [Update] Warlords 1.1.3 - in General Discussions [original thread]
The min assault will have 20% less strafe speed after the change hits. Thats quite significant and i hope it will put an end to thos pesky unkillable super strafers up close.
- by Bright Cloud - at 2015.06.24 09:34:00
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355. Should we allow vehicle turrets to damage the MCC? - in General Discussions [original thread]
Joel II X wrote: Stares at 16 redline rail tanks I mean, it's not that were going to lose since we have all 4 letters, but we DO lose out on fun... Oh, wait, we're still in Dust lol! *logs on Guild Wars 2* Thats impossible due to the ve...
- by Bright Cloud - at 2015.06.24 07:45:00
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356. Should we allow vehicle turrets to damage the MCC? - in General Discussions [original thread]
Tech Ohm Eaven wrote: ChribbaX wrote: If you didn't redline the other team it wouldn't be boring... Also the longer you play the match the more SP you get so long matches are better for SP reward. Dealing damage to the MCC would just make ...
- by Bright Cloud - at 2015.06.24 05:59:00
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357. The most idiotic thing in acquisition. - in General Discussions [original thread]
Radiant Pancake3 wrote: When it hits the 3rd point if you look where it tells you when you drop Ob it says 3rd point gets doubled then at the last 60 seconds it gets doubled again. It is still stupid it should be 4 objectives not 3 cause th...
- by Bright Cloud - at 2015.06.23 19:45:00
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358. The most idiotic thing in acquisition. - in General Discussions [original thread]
CCP can you please explain me why the final objective gives you more then 721 points when beeing hold for the entire 5 minutes? This is just stupid beyond believe ive had a match where my team controlled the first two objectives for the entire mat...
- by Bright Cloud - at 2015.06.23 19:24:00
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359. Should we allow vehicle turrets to damage the MCC? - in General Discussions [original thread]
You certainly cant sit in your own redline and start pummeling the enemy MCC cause all turrets have a max range of 300m. You have to get halfway trough the map to be aible to hit the thing. Assault dropships have to get out of their redline due to...
- by Bright Cloud - at 2015.06.23 13:33:00
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360. Should we allow vehicle turrets to damage the MCC? - in General Discussions [original thread]
Operative 1174 Uuali wrote: You see people will disagree about this because my God man, how dare you end the protostomping and the match dropping! Well its not really a proto stomp cause when the whole enemy team sits in the redline doing not...
- by Bright Cloud - at 2015.06.23 13:12:00
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