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1. [REQUEST] Option to turn off auto invert steering on LAV/HAV - in Feedback/Requests [original thread]
Is it a possibility that you could add an option in the controls tab for auto steering inversion when in reverse? I started playing this winter, but I didn't get into ground vehicles much. I just started getting into LAVs and HAVs, and the major f...
- by Bragoltur Valaruina - at 2014.08.16 06:20:00
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2. [Suggestion] Kill to Death Ratio Rework. (That guy with the Needle) - in General Discussions [original thread]
Cyrus Militani wrote: A logi should continue to get full immediate credit for a revival. I have revived people in the past only for them to stand there and get shot simply because they were not paying attention to the fact that they were revive...
- by Bragoltur Valaruina - at 2014.05.28 05:39:00
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3. [Suggestion] Kill to Death Ratio Rework. (That guy with the Needle) - in General Discussions [original thread]
Forlorn Destrier wrote: Shadowswipe wrote: KDR should just be removed. Only thing that should be tracked is isk lost vs isked you caused to be lost. People don't care if you die 100 times when getting a job done. The contractor just cares th...
- by Bragoltur Valaruina - at 2014.05.27 04:10:00
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4. [Suggestion] Kill to Death Ratio Rework. (That guy with the Needle) - in General Discussions [original thread]
Joseph Ridgeson wrote: Bragoltur Valaruina wrote: 3. "That guy with the needle" SHOULD NOT be rewarded for running out and sticking a guy only to have him get put back down a nano second later. Give him 10 war points for putting him on his ...
- by Bragoltur Valaruina - at 2014.05.27 04:04:00
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5. [Feedback] Legion HUD - in General Discussions [original thread]
CCP MC Peanut wrote: Aeon Amadi wrote: ^_- Combine this sort of tactical viability through information gathering with a grid-map on the actual overhead and you've given the guys on the ground everything they need to effectively communica...
- by Bragoltur Valaruina - at 2014.05.26 17:39:00
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6. [Suggestion] Kill to Death Ratio Rework. (That guy with the Needle) - in General Discussions [original thread]
Yes, what Fox said. If you Incapacitate someone you get all 50 war points (if they are not picked up).
- by Bragoltur Valaruina - at 2014.05.26 13:00:00
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7. [Suggestion] Kill to Death Ratio Rework. (That guy with the Needle) - in General Discussions [original thread]
Fox Gaden wrote: I am not sure if this was the post that you saw, but it is one of the posts where I explain how I think kills/deaths should be handled. Fox Gaden wrote: Kills/Deaths : Dropping an enemy should count as an Incapacitation ...
- by Bragoltur Valaruina - at 2014.05.24 23:19:00
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8. [Suggestion] Kill to Death Ratio Rework. (That guy with the Needle) - in General Discussions [original thread]
A way to make "That guy with the needle" someone we're glad to have, and make FW torture less excruciating. I would like to start by saying that this post is built on ideas inspired by posts that other people have done. Fox Gaden is the only one ...
- by Bragoltur Valaruina - at 2014.05.24 04:44:00
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9. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
Fox Gaden wrote: Player Market: The Legion Market should deal in Digital Tokens rather than physical items, so that we donGÇÖt have to deal with the problem of transporting our possessions. (The physical items still need to get to the battlef...
- by Bragoltur Valaruina - at 2014.05.23 22:45:00
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10. [Feedback] Legion HUD - in General Discussions [original thread]
Aeon Amadi wrote: Combine this sort of tactical viability through information gathering with a grid-map on the actual overhead and you've given the guys on the ground everything they need to effectively communicate in the same way that we wou...
- by Bragoltur Valaruina - at 2014.05.23 16:57:00
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11. [Feedback] Legion HUD - in General Discussions [original thread]
Foehammerr wrote: MC Peanut, when I watched the clip of the compass, I noticed that (to me at least) the rotation of the compass feels unnatural and counter intuitive. Having the compass act static and behave as if the user is looking inside a ...
- by Bragoltur Valaruina - at 2014.05.22 23:18:00
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12. Training - in Feedback/Requests [original thread]
FraggerMike wrote: ^^ Still amounts to just a very watered-down version of the original idea. An adaptation certainty, but I don't think it was watered down. I really think that I built on your idea your idea.
- by Bragoltur Valaruina - at 2014.05.21 02:35:00
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13. Training - in Feedback/Requests [original thread]
FraggerMike wrote: SgtMajSquish MLBJ wrote: Bragoltur Valaruina wrote: Ok, here's an idea. What if when you join a VR match, the spawn screen changes so that all fits except fully BPO'd suits start as invalid. If you want to use a non BPO...
- by Bragoltur Valaruina - at 2014.05.20 15:13:00
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14. [Feedback] Legion HUD - in General Discussions [original thread]
Fox Gaden wrote: This is one of my classic rants, but I donGÇÖt think I have posted it in here yet. Each squad member should have a number on their dot on the mini map which corresponds to their position in the Squad list. This number should a...
- by Bragoltur Valaruina - at 2014.05.20 14:54:00
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15. [Feedback] Legion HUD - in General Discussions [original thread]
Bragoltur Valaruina wrote: Hey CCP MC Peanut, I have a few questions about vehicles, and especially dropships. Is there a possibility of, A. Getting a pitch/roll meter when in a dropship? B. Dropships in general but especially assault dropship...
- by Bragoltur Valaruina - at 2014.05.14 18:34:00
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16. [Feedback] Legion HUD - in General Discussions [original thread]
CCP MC Peanut wrote: Bragoltur Valaruina wrote: Hey CCP MC Peanut, I have a few questions about vehicles, and especially dropships. Is there a possibility of, A. Getting a pitch/roll meter when in a dropship? B. Dropships in general but esp...
- by Bragoltur Valaruina - at 2014.05.14 17:40:00
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17. [Feedback] Legion HUD - in General Discussions [original thread]
Hey CCP MC Peanut, I have a few questions about vehicles, and especially dropships. Is there a possibility of, A. Getting a pitch/roll meter when in a dropship? B. Dropships in general but especially assault dropships need to point at a much lowe...
- by Bragoltur Valaruina - at 2014.05.14 05:07:00
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18. Correctly Named Weapons - in General Discussions [original thread]
Master Smurf wrote: SickJ wrote: Bragoltur Valaruina wrote: Compressed Gas Rifle 'CGR' or 'Cougar' (do Minmatar even use names like that?) The Minmatar have frigates called 'Wolf' and 'Jaguar' (named for 'ancient mythical beasts'). ...
- by Bragoltur Valaruina - at 2014.05.11 13:42:00
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19. Correctly Named Weapons - in General Discussions [original thread]
SickJ wrote: CCP Logibro wrote: Ideas for Combat Rifle are welcome btw. Light Machine Gun. That way it sets up a theme for the Minmatar guns (SMG, LMG, and HMG, for the S, L, and H sizes.) Or Chemical Rifle, since it uses a chemical pr...
- by Bragoltur Valaruina - at 2014.05.10 17:13:00
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20. Training - in Feedback/Requests [original thread]
You could even have carpooling training squads. For example, a vet with a super awesome dropship, (unlike mine,) could offer to teach a squad of prospective ADS pilots, and divide the cost between them.
- by Bragoltur Valaruina - at 2014.04.25 15:45:00
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