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1421. Do you even fight bro? - in General Discussions [original thread]
I can't tell what changed, but "back in the day", if you will, it seemed that battles on all levels were down to the last tic on the MCC, last clone, and the very last round fired, and in some cases today it is still like that I guess. However, fa...
- by Bradric Banewolf - at 2014.10.21 21:13:00
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1422. Do you even fight bro? - in General Discussions [original thread]
Leadfoot10 wrote: You can't paint any corp with a single brush. That's just incorrect. There are players that bring it. There are players that wilt. This is true. I guess my point is that these battle outcomes seem to be determined more by ...
- by Bradric Banewolf - at 2014.10.21 20:57:00
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1423. Do you even fight bro? - in General Discussions [original thread]
Thor Odinson42 wrote: Apothecary Za'ki wrote: i play the game for fun.. not frustration.. i i choose to leave when its going against a typical pub-stomp.. which some of the A-holes in the top ranks are getting smart and NOT useing players in...
- by Bradric Banewolf - at 2014.10.21 20:53:00
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1424. Do you even fight bro? - in General Discussions [original thread]
Atiim wrote: There is no matchmaking. What we have now is a team-balancer, which re-arranges the teams based on the 32 players that are assigned to the match based on how high or low their Mu is. A matchmaker, assigns 32 players to a match ba...
- by Bradric Banewolf - at 2014.10.21 20:49:00
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1425. Do you even fight bro? - in General Discussions [original thread]
So I mean we have the matchmaking working for us, but it feels like we need to add a few more things to the equation. A mercs "I quit" numbers, afk time, and lack of spine should be accounted for as well. This way when you put a squad of 6, a squa...
- by Bradric Banewolf - at 2014.10.21 20:40:00
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1426. Do you even fight bro? - in General Discussions [original thread]
What gives with the give up? So many new players, and shockingly some vets, give up on the match before it's even an L?! 16 v 16 is 16 v 16 no matter if they're all in proto or not! I think I speak for a large percentage of the community when I ...
- by Bradric Banewolf - at 2014.10.21 19:00:00
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1427. @Rattari: You still havent fixed swarms - in Feedback/Requests [original thread]
For all the advantages you speak of. To be good at them AV players do have to spec in alot! The rendering issues are being looked at, and hopefully in 1.9 there is a fix. Give it time to release and see. As far as being totally all reward?! Real...
- by Bradric Banewolf - at 2014.10.17 15:42:00
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1428. [PROPOSAL] Planetary Conquest revamp, Take 1 [WALL OF TEXT] - in Feedback/Requests [original thread]
Took me awhile, but this is brilliant!!! A complete breath of fresh air from the wreckage that PC is currently?! 10/10 bro seriously good stuff! Remember gents, that the key here is to involve the entire community. This would do that most definitely.
- by Bradric Banewolf - at 2014.10.16 20:38:00
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1429. Making assaults PC viable (maybe) - in Feedback/Requests [original thread]
Atiim wrote: Lost Apollo wrote: Someone please correct me if I'm wrong and I know there are people out there who will. Logistics = medic Scout = black ops Assault = dps Sentinel = dps Commando = suppression I can't say that I don't see a ...
- by Bradric Banewolf - at 2014.10.16 20:27:00
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1430. Making assaults PC viable (maybe) - in Feedback/Requests [original thread]
Bahirae Serugiusu wrote: Scouts are insanely fast, near invisible while you can't hide from them, and at times can get as much armor as an ADV Gallente Assault. Commandos are good AV and loaded with fire power and can deal with near every situa...
- by Bradric Banewolf - at 2014.10.16 20:25:00
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1431. Making assaults PC viable (maybe) - in Feedback/Requests [original thread]
The way we were talking about making scouts choose between eWAR and tank is the same way assaults should have to choose between protection and damage. The overdrive idea will have crutch players trying to figure out how to exploit some mechanic in...
- by Bradric Banewolf - at 2014.10.16 20:17:00
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1432. Future dropsuit BPO bundles - in Feedback/Requests [original thread]
Ripley Riley wrote: Blueprint For Murder wrote: That would not be fair to all the people that already bought theirs. The 'Quafe' dropsuits would not have this bundle. They have already been released. I'm talking about packs of dropsuits fr...
- by Bradric Banewolf - at 2014.10.16 19:07:00
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1433. Please look at swarms again...... - in Feedback/Requests [original thread]
WOW! .....WOW! Ok when I saw this I first thought "pilot", but then thought "well give the thread a chance". I hate being biased in my opinion of things even, though as a human I don't think we can help that, but this was horrible?! You may in...
- by Bradric Banewolf - at 2014.10.16 18:03:00
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1434. Request: Communication with blues - in Feedback/Requests [original thread]
Wanna be able to put in air support request for pilots, fire support request for tanks, drop us off at Alpha, etc. Some kind of way to simply add a flash message where the pilot of the vehicles can see what needs to be done that is more directed t...
- by Bradric Banewolf - at 2014.10.16 17:48:00
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1435. So, if Project Legion dies... - in General Discussions [original thread]
They're buying lambo's and chilling with Brazilian chics! Wouldn't you lol?
- by Bradric Banewolf - at 2014.10.16 16:37:00
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1436. 1.9 Factional Warfare - in General Discussions [original thread]
Soraya Xel wrote: 1.9 is pretty much "already a thing", so it's well past the "ideas" stage at this point. Hopefully more content patches will be possible though. The features and ideas board is the place for new ideas to be combed over for CCP...
- by Bradric Banewolf - at 2014.10.16 16:07:00
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1437. 1.9 Factional Warfare - in General Discussions [original thread]
Thor Odinson42 wrote: Hopefully there will be drones that go around snatching up snipers and throwing them into some kind of meat grinder. Drones would be a welcomed challenge!
- by Bradric Banewolf - at 2014.10.16 15:59:00
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1438. 1.9 Factional Warfare - in General Discussions [original thread]
1. Will you have a thread up to discuss ideas? 2. Are we to expect any changes to PC while we're at it? No rush here just curious. I'm simply overjoyed that FW is making progress so take your time on PC. 3. Exactly what kinds of reward buff are ...
- by Bradric Banewolf - at 2014.10.16 15:57:00
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1439. Well...Damn - in General Discussions [original thread]
PO0KY wrote: So I submitted a ticket asking about my total playtime, and my boy GM SCOTSMAN got back to me with the numbers! Logged in a total of 1163 times Kills: 56838 Assisted Kills: 13498 Deaths: 9404 Objects Hacked: 1531 Suicides: 244 Wi...
- by Bradric Banewolf - at 2014.10.16 15:48:00
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1440. 1.9 NPC "market" means we need ISK sinks - in General Discussions [original thread]
Cpt McReady wrote: Ripley Riley wrote: Players are about to have an f-ton of ISK from selling all of their salvage. Couple that with the recent BPO sales and the value of ISK is going to plummet... unless... ISK sinks. We need them. Using ...
- by Bradric Banewolf - at 2014.10.16 15:44:00
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