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1. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
CCP Wolfman wrote: Hi guys, Just thought IGÇÖd let you know that we do have plans to add some of the functionality youGÇÖre discussing here in future updates. Exactly which ones will remain shrouded in mystery for now. Some of the functionali...
- by Boss Dirge - at 2012.11.14 05:35:00
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2. dust was fun while it lasted - in Feedback/Requests [original thread]
How new and dynamic can you possibly make shooting people in the face?! By that rationale no one will by BLOPS 2 or Halo 4.... No one is buying those games because they are new and exciting, they are buying them because they were released. Dust wi...
- by Boss Dirge - at 2012.11.14 05:33:00
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3. Turret installation AI configuration! - in Feedback/Requests [original thread]
While I do like this idea I think it should be the commanders job, after placing installations etc... For now, if I want a turret to aim in a certain direction I aim if there myself.... until it gets blown up.
- by Boss Dirge - at 2012.11.14 04:20:00
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4. How to prevent a Goonswarm situation in Dust 514, in my opinion. - in Feedback/Requests [original thread]
There is no "goon problem". I have been blown up by a Goon once in the last 8 months of playing eve and in that time I haven't set foot in high sec. Eve is VERY big, space is VERY big, lots of room for everyone. You might want to be more worried ...
- by Boss Dirge - at 2012.11.14 04:18:00
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5. PLEASE REMOVE THE SKILL SYSTEM - in Feedback/Requests [original thread]
BASSMEANT wrote: c'mon man. i said it in mag during the mag beta. they nerfed it as far as they could. i said it in retail. same thing. i said it before this game even came out and that was based on experience in entropia, which basically, is...
- by Boss Dirge - at 2012.11.14 04:15:00
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6. Inertial Damper height/ fall damage. - in Feedback/Requests [original thread]
I'd like the minimum height for the dampener to be lowered. It would improve overall mobility in all suits. Take the Ashland map for example. 2/3 of the objectives are on elevated platforms with only 1 or 2 staircases (or choke points of doom) to ...
- by Boss Dirge - at 2012.11.14 04:13:00
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7. [Feedback] Assault Rifle CODEX - in Feedback/Requests [original thread]
There is also the added effect of playing as an assault specialist from the very beginning which gives you access to standard assault rifles, and av grenades right out of the gate. I personally think there is no other specialty that gives a big a ...
- by Boss Dirge - at 2012.11.14 03:41:00
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8. REQUEST -- points for rehacking...MANDATORY - in Feedback/Requests [original thread]
Also friendly fire would help avoid exploits like the one you mentioned. If I see teammates taking the **** I don't hesitate to throw grenades at them as it's the only friendly fire option available.
- by Boss Dirge - at 2012.11.14 03:24:00
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9. req: ability to use mouse *pointer* out of battles to select market, skills, loa... - in Feedback/Requests [original thread]
I use a controller but am amazed that this function isn't already supported. +1 for all my mouse buddies.
- by Boss Dirge - at 2012.11.14 03:07:00
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10. [Request] Charge Mass Driver - in Feedback/Requests [original thread]
I use mass drivers a lot, and the only thing I want is a rate of fire increase. I am getting better all the time with it, but instead of a charged variant I would rather have a burst fire variant. 3 rounds in the drum, pop pop pop, and the inevita...
- by Boss Dirge - at 2012.11.14 03:06:00
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11. HUD indicator while being repped. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: I've previously suggested they provide an indicator like the ones used for damage, but blue or green to show healing. That way, they're know they're being healed, and where the healing is coming from. Yeah that seems...
- by Boss Dirge - at 2012.11.14 02:50:00
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12. HUD indicator while being repped. - in Feedback/Requests [original thread]
Eventhough we don't get WP for repping anymore I still carry one around to keep my LAV's alive and help out team mates. The problem I have is that everyone is so focused on what they are doing that they don't often even notice that someone is tryi...
- by Boss Dirge - at 2012.11.14 02:07:00
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13. Shield Bias (Shields >> Armor) - in Feedback/Requests [original thread]
Well one thing I could mention is that there will be specific damage types for orbital bombardments, which means shield tankers might have a bad time one emp strikes start happening. It won't be the end of the world for shield tankers obviously, b...
- by Boss Dirge - at 2012.11.14 01:45:00
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14. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Boss Dirge wrote: If we can't hack them, I wouldn't mind a small WP bonus for destroying them. Even 10 points or so, after all it messes up the enemy supply lines and I have to expend valuable ammo to do it. I It w...
- by Boss Dirge - at 2012.11.14 01:25:00
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15. REQUEST -- points for rehacking...MANDATORY - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Boss Dirge wrote: everyone agrees completely ...so you missed my post where I pointed out how exploitable the system would be if you have both teams working together? I guess I must have missed it in the ocean o...
- by Boss Dirge - at 2012.11.14 01:24:00
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16. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
If we can't hack them, I wouldn't mind a small WP bonus for destroying them. Even 10 points or so, after all it messes up the enemy supply lines and I have to expend valuable ammo to do it. I
- by Boss Dirge - at 2012.11.14 00:03:00
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17. REQUEST -- points for rehacking...MANDATORY - in Feedback/Requests [original thread]
+1 Possibly the only thread where everyone agrees completely.... that alone says something.
- by Boss Dirge - at 2012.11.14 00:00:00
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18. (REQUEST): Quick character select. - in Feedback/Requests [original thread]
As of now, if I want to select one of my other characters, I have to exit the game completely and reload it. It would be nice to have an option while in merc quarters to go straight to the character select screen without having to quit and reload.
- by Boss Dirge - at 2012.11.13 23:54:00
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19. Request - LAV driving controls/mechanics - in Feedback/Requests [original thread]
Grit Breather wrote: Paran Tadec wrote: No need to make multiple posts. All I want is acceleration/reverse on one stick and steering on another. Accel on stick lets me fine tune my speed, and steering on the right , you know, lets me go whe...
- by Boss Dirge - at 2012.08.20 17:00:00
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20. Driving troubles - in Feedback/Requests [original thread]
SILENTSAM 69 wrote: I personally like the way you only use 1 stick to control the LAV. I always found it useless in other games to only take half of each sticks functionality. It is just the same thing to do it all with one stick. That said it...
- by Boss Dirge - at 2012.08.20 06:09:00
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