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21. Gentlemen, we have a real problem here. - in General Discussions [original thread]
Roldrage wrote: Now I don't know if such a thing already exists in-game but what about an explosives detector? It takes up a slot (maybe the same one as nanohives?) but they highlight all explosives within a certain radius, with upgrades affect...
- by BorrowedTime TM - at 2012.07.10 13:03:00
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22. Playstation Move Functionality - in General Discussions [original thread]
Brahma El Indio wrote: They need to show the dead zones/bounding boxes as you adjust....then there needs to be a firing range to test..... They should copy the MAG implementation, it was pretty solid except for the knife....... Disagree......
- by BorrowedTime TM - at 2012.07.07 21:54:00
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23. People Glitching Dropships On Top of The Map And Spamming Missiles At the Object... - in General Discussions [original thread]
gangsta nachos wrote: BorrowedTime TM wrote: Just thought I would throw this out there for all of those guys saying "a dropship can't fly that high"... It can, easily and with no effort. You guys do realize that all the buttons on the duals...
- by BorrowedTime TM - at 2012.07.05 00:20:00
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24. People Glitching Dropships On Top of The Map And Spamming Missiles At the Object... - in General Discussions [original thread]
Just thought I would throw this out there for all of those guys saying "a dropship can't fly that high"... It can, easily and with no effort. You guys do realize that all the buttons on the dualshock (save the start/select and L3/R3) are analogue...
- by BorrowedTime TM - at 2012.07.04 23:33:00
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25. Missing info on dropsuit fitting slots - Tell us "what suits got what" - in General Discussions [original thread]
Bo Tracta wrote: Thanks once again! BorrowedTime TM wrote: Phantomnom wrote: I need specs on a Tier 4 Assault suit plz. Or my slot screen back, preferably. @ OP Yes, you're correct that all the suits have one grenade slot, but the S...
- by BorrowedTime TM - at 2012.06.30 23:18:00
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26. Missing info on dropsuit fitting slots - Tell us "what suits got what" - in General Discussions [original thread]
Phantomnom wrote: I need specs on a Tier 4 Assault suit plz. Or my slot screen back, preferably. Assault A: Small Capacity Grenades: 1 High-Powered Module: 3 Sidearm: 1 Low-Powered Module: 2 Light Weapon: 1 Equipment: 1 @ OP Yes, you're ...
- by BorrowedTime TM - at 2012.06.30 22:17:00
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27. Missing info on dropsuit fitting slots - Tell us "what suits got what" - in General Discussions [original thread]
Scout Type I/Dragonfly: Small Capacity Grenades: 1 High-Powered Modules: 1 Sidearm: 1 Low-Powered Modules: 2 Light Weapon: 1 Equipment : 1 Scout Type II: Small Capacity Grenades: 1 High-Powered Modules: 1 Sidearm: 0 Low-Powered Modules: 2 Light W...
- by BorrowedTime TM - at 2012.06.30 21:03:00
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28. If the KB/M implementation is as poorly done as the Playstation Move... - in Technical Support/Bugs [original thread]
Killzone 3 has, by far, the best Move/Sharpshooter implementation for an FPS/TPS to date. That should be the model that any Shooter developer should strive for. MAG's was pretty good, as well although the Sharpshooter button layout left a little b...
- by BorrowedTime TM - at 2012.06.27 04:14:00
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29. Playstation Move Unuseable? - in General Discussions [original thread]
Tried it in one match. I think my biggest problem with move implementation so far is that there appears to be no way to adjust the bounding box, like in other PS3 move enabled shooters. It makes target tracking while moving more difficult than it ...
- by BorrowedTime TM - at 2012.06.26 21:31:00
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30. Passive skill point gain - in Technical Support/Bugs [original thread]
Seems to be broken. I noticed that the skill points I had accrued in the last match I played are now gone (did not spend them), and I also noticed that the skill points were not going up by a point every 3-4 seconds as it had in the previous build.
- by BorrowedTime TM - at 2012.06.26 21:26:00
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31. [Resolved] - in Feedback/Requests [original thread]
Shadowz42 wrote: Option to disable the PS Move intro thingy please. I got the info the first time. Thanks I think the intro screen is mandatory for all Move enabled games from the Sony side. I'm not sure that there is anything CCP can do abo...
- by BorrowedTime TM - at 2012.06.26 21:22:00
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32. Show Info/Dropsuit Fittings - in Technical Support/Bugs [original thread]
I'm not sure if this was an intentional omission (I certainly hope not), but when I go to look at the info for each of the Dropsuits in the marketplace, under "Fittings" the game no longer displays the type and amount of fittings each suit can car...
- by BorrowedTime TM - at 2012.06.26 21:20:00
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33. Playstation Move Issues - in Technical Support/Bugs [original thread]
I think it would help big time if we could reduce the size of the bounding box too.
- by BorrowedTime TM - at 2012.06.26 21:12:00
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34. [Feedback] Move/Sharpshooter implementation - in Feedback/Requests [original thread]
Having just tried out my move/sharpshooter, one of the most obvious needs is for an ADJUSTABLE BOUNDING BOX. I mistakenly believed that this was the deadzone setting, but it turns out that it was not. What I term as the bounding box, is the dista...
- by BorrowedTime TM - at 2012.06.26 20:44:00
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