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1121. On getting criticism - in General Discussions [original thread]
"Everyone who dislikes your work is right. This is the hardest pill to swallow. IGÇÖve never gotten a piece of feedback that was wrong." ... "This means that usually, when someone tells you that something is wrong or broken, itGÇÖs going to be...
- by Borne Velvalor - at 2013.10.16 08:06:00
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1122. Nanite injectors? Why can't we stab ourselves with them and repair our armour? - in General Discussions [original thread]
Jinx Rollin wrote: Discuss..... It's pretty hard to jab yourself with an injector when you're barely alive. A better question is why the suits don't detect when the mercs' armor hit zero and automatically inject it for them.
- by Borne Velvalor - at 2013.10.16 07:20:00
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1123. Downgrading The Assault Rifles AR's (Overpowered) ( Flaylock needs seekers ) - in General Discussions [original thread]
Jinx Rollin wrote: 400 dmg in less than 1 second? I can do that in one melee hit. I was not aware that you could melee someone from 40m away, or with a Tactical, 60m. Better yet, if we're counting damage mods, a Duvolle with 3 Complex Dam...
- by Borne Velvalor - at 2013.10.16 07:17:00
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1124. Dropsuit Armor and shield upgrades (quicktalk) - in General Discussions [original thread]
GHOSTLY ANNIHILATOR wrote: So Dropsuit armor upgrades And Dropsuit shield upgrades say 5% Dropsuit maximum shield and armor per level is this actually give u alot or Is it worth it Yes, it is worth it, especially when you're starting out. T...
- by Borne Velvalor - at 2013.10.16 07:13:00
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1125. Downgrading The Assault Rifles AR's (Overpowered) ( Flaylock needs seekers ) - in General Discussions [original thread]
ILLUSIONxox wrote: Borne Velvalor wrote: I know I usually complain about Assault Rifles, but nerfing the Assault Rifle's damage will make a lot of people swap to Scrambler Rifles, at which point "Assault Scrambler Rifles Are OP" threads wi...
- by Borne Velvalor - at 2013.10.16 06:57:00
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1126. Is the Amarr Heavy Sentinel dropsuit just a cheaper way to die? - in General Discussions [original thread]
Apison Valusgeffen wrote: I ran a round just now to test some things. The team I was on was getting owned so I decided to waste some ISK and pull out my Proto heavy full armor build (3 Complex Armor low slots, 825 armor 425 shields) I realize t...
- by Borne Velvalor - at 2013.10.15 23:10:00
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1127. Not sure what to spec next - in General Discussions [original thread]
CharCharOdell wrote: True Adamance wrote: CharCharOdell wrote: Okay: so ignoring tanks, I have freedom md, callogi lvl 5, proto hives, proto injectors, adv uplinks, and basic rep tool. I have been saving SP for vehicles since i thought 1...
- by Borne Velvalor - at 2013.10.15 21:35:00
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1128. This is what happens when Pokemon suddenly becomes hardcore - in General Discussions [original thread]
Lucrezia LeGrand wrote: Borne Velvalor wrote: If you want violence in Pokemon, read the manga. I did some years back. Lots of violence and Pokemon actually DIE in combat sometimes. Here's a paragraph of the synopsis of what happens in one of...
- by Borne Velvalor - at 2013.10.15 21:27:00
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1129. I'm tired of getting killed by an AR using the laser at optimal range... - in General Discussions [original thread]
Michael Epic wrote: Mauren NOON wrote: If this was Facebook, I would like the **** out of this whole thread. This game has turned into AR 514..... It's AR or go home and I hate it. Sometimes I find my toxin to do more damage than my CRD-9 ...
- by Borne Velvalor - at 2013.10.15 21:10:00
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1130. I'm tired of getting killed by an AR using the laser at optimal range... - in General Discussions [original thread]
Talos Alomar wrote: Tectonic Fusion wrote: Actually, I do... he was standing still, but yet he still insta killed me at somewhere around 57-61 meters. Yes I was shooting him in the head, but he was a Gallente. Are you sure it was just h...
- by Borne Velvalor - at 2013.10.15 20:48:00
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1131. I'm tired of getting killed by an AR using the laser at optimal range... - in General Discussions [original thread]
The problems with the laser. It has a 19m optimal span last time I checked. Yes, 19m.
Due to the reverse drop off that builds and then falls off a cliff from 100% damage to 10% damage, it's hard to keep enemies in that range. It never tak...
- by Borne Velvalor - at 2013.10.14 22:24:00
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1132. Why are they locking like generators? - in General Discussions [original thread]
Aaroniero d'Lioncourt wrote: Borne Velvalor wrote: For some reason, these always got massive amounts of likes. God wrote: Can i have some popcorn? ...
- by Borne Velvalor - at 2013.10.14 09:20:00
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1133. Are there too many control points? - in General Discussions [original thread]
Godin Thekiller wrote: Borne Velvalor wrote: There's a reason most games use 3 capture points. 5 is annoying when you only have 12 to 16 players on your side. It's harder to coordinate things with so many points and too much time is spent tr...
- by Borne Velvalor - at 2013.10.14 09:18:00
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1134. Are there too many control points? - in General Discussions [original thread]
Shion Typhon wrote: low genius wrote: SponkSponkSponk wrote: I know many players who are tired of skirmish maps, because too much of the game is spent travelling between objectives instead of actually fighting. Do you think that 32-playe...
- by Borne Velvalor - at 2013.10.14 09:15:00
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1135. Who is your ingame arch enemy? - in General Discussions [original thread]
I have no greater enemy than myself.
- by Borne Velvalor - at 2013.10.14 09:04:00
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1136. If you've got the resources to build such awesome outposts and compounds... - in General Discussions [original thread]
Sylwester Dziewiecki wrote: Borne Velvalor wrote: Doc Noah wrote: They did say there was suppose to be a trophy room where you can keep the bodies of dead enemies in stasis.. I dont know why that got put in the backburner. That sounds.....
- by Borne Velvalor - at 2013.10.14 09:03:00
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1137. If you've got the resources to build such awesome outposts and compounds... - in General Discussions [original thread]
Doc Noah wrote: They did say there was suppose to be a trophy room where you can keep the bodies of dead enemies in stasis.. I dont know why that got put in the backburner. That sounds... unpleasant.
- by Borne Velvalor - at 2013.10.14 08:35:00
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1138. Are there too many control points? - in General Discussions [original thread]
TechMechMeds wrote: No, more players per match needs to be implemented, some old patch notes stated the maps are unlocked for 24v24 yet where is it? Patch notes? Screw those. CCP On The Official Site wrote: How is the game GÇ£massively ...
- by Borne Velvalor - at 2013.10.14 08:24:00
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1139. Why are they locking like generators? - in General Discussions [original thread]
For some reason, these always got massive amounts of likes. God wrote: ...
- by Borne Velvalor - at 2013.10.14 08:19:00
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1140. Are there too many control points? - in General Discussions [original thread]
There's a reason most games use 3 capture points. 5 is annoying when you only have 12 to 16 players on your side. It's harder to coordinate things with so many points and too much time is spent traveling. Vehicles would be a great solution, except...
- by Borne Velvalor - at 2013.10.14 08:15:00
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