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Justice Prevails
Tronhadar Free Guard Minmatar Republic
33
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Posted - 2013.10.12 19:59:00 -
[31] - Quote
You get hit with any weapon in the chest you are dead. But in game a shotgun has to get real upclose and personal. For that, I have no problem getting ohk by a shotgun. I shouldn't have let him get that close. I do have a problem getting ohk by anybody I can't see because they are across the map. This includes forges and snipers. They should be two hit kills. If you hit me and I don't move, then that's on me. |
Ghost Kaisar
Pradox One
487
|
Posted - 2013.10.12 20:05:00 -
[32] - Quote
ILLUSIONxox wrote:You do realise that the shotgun has a one hit kill right ?
Bull.
I've gone against ADV Med suits with tanked eHP and had to shoot 2 shots into their back at point blank.
Also with the Shotgun Hit detection, more often than not, fights against strafers take the whole clip.
Dang blue shields. |
Everything Dies
Chatelain Rapid Response Gallente Federation
157
|
Posted - 2013.10.12 21:10:00 -
[33] - Quote
Dunk Mujunk wrote:Flaylock needs seeking ability? Lol. I'm guessing this post has already been called out for being a troll post? Yup...called out by people that apparently haven't bothered to read the actual description of the flaylock in the game.
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Zatara Rought
TeamPlayers EoN.
1301
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Posted - 2013.10.12 22:05:00 -
[34] - Quote
Banning Hammer wrote:Another one ? how many ALT's this 3 guys have ? 20,000 ?
Lol thread |
Dunk Mujunk
RestlessSpirits
149
|
Posted - 2013.10.13 05:50:00 -
[35] - Quote
Everything Dies wrote:Yup...called out by people that apparently haven't bothered to read the actual description of the flaylock in the game.
Oh i've read the description. So you would want to deal with a Flaylock with seeking ability? |
Godin Thekiller
Hellstorm Inc League of Infamy
1125
|
Posted - 2013.10.13 05:53:00 -
[36] - Quote
I don't like your conduct 'aims Ion Pistol at ******* trying to take my rights away' Wanna say that **** again dickweed? |
DUST TAKE OVER
A.O.D. VP Gaming Alliance
3
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Posted - 2013.10.13 06:16:00 -
[37] - Quote
Alright I'm an assault and you say that it is over powered correct? Ok so lets put things into factor shall we cause I'm tired of hearing the same complaining now. Bonuses to flaws.
Bonuses:
Assault rifles have great damage
Done now flaws.
Flaws:
To get great damage you need 4 mill so into nothing but weapons now your screwed on suits, modules, and core upgrades
Role played properly we are first line of defense witch means first players to enter battle first players to die power helps to live
A single proto suit costs 150k each 1 death negitive earnings as to we're logis are 100k heavys 80k snipers 75k so we cost more
Range is unlimited but at 200 meters we get 8% damage so it's close quarter combat or we loose the kill and or fight
So people stop saying we are op dame it lol and actually open your eyes look at all your arguments. OP damage this op damage that **** I say nurf us but then reduce the cost to our stuff to balance it and then we can really spam assaults like heavys and logis
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Borne Velvalor
BLACK-DRAGON-SOCIETY
46
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Posted - 2013.10.13 06:19:00 -
[38] - Quote
ILLUSIONxox wrote:Ok Im gonna speak about the ridiculousness that is the assault rifles category.
First off notice everytime your killed like what the hell happen its by a assult rifle and in most cases its a Duvolle , But it is a prototype so we can expect it to have power that is considered to be out of this world. But i don't see how the Duvolle gun can kill a person with 400 armor and hp in like 1 second just by spraying and praying is it fair to other weapon category's that build up to the prototype level and there weapon cant get the same effect ?
Don't get me wrong the assault rifle in the advanced level can out mach any other weapons prototype seriously and that's without modules , They need to lower all the assault rifles alot to atleast match the other weapons . I have a heavy macine gun advanced level and i added enhanced damage module The MLR-A Burst Heavy Machine Gun to be exact And it doesnt clear a hp bar fast then the Gek assault rifle not to mention AR's Have 4 advanced weapons to choose from where to most others have way less .
I also snipe from time to time i have it about maxed stat's wise and i have used a charge rifle and a ishukine both with enhanced modules , Guess what............. I dont get one hit kills and thats a sniper rifle i should get a one jit kill with a damn sniper rifle i mean come on .
Now i do get headshots and seldom i get a one hit kill with the charge rifle but really if ccp where to apply the same rules to the other weapons like they do with the sniper rifle , Id be getting one hit kills with the advanced level sniper rifles which is just 2 while the AR advanced have 4 . Atleast make it to where a person gets one hit sniper kills when they hit the chest and have added damage modules its almost like they are trying for me not to have a sniper rifle that can one hit kill like the fuking DUVOLLE in comparison .
I know im gonna get alot of haters and real childish stupid remarks from people who didnt even finish reading the post , Cause all they had to see was AR's Over powered and they are gonna rush to defend there "hacking" weapon.
To end this ill also add that its been high time that the flaylock gets the seeker missle's ability added and it should be able to lock on to people , dropships and cars. And if not that Then boost up the blast radius the splash damage . its only fair and it is in the description. We didnt build the flaylock up to be left with a dud fail slow missile pistol that cant hit sh!t but a car or a still target .
And remember if you dont have nothing nice to say don't say nothing at all.
Thank You My Regards To those that agree
I know I usually complain about Assault Rifles, but nerfing the Assault Rifle's damage will make a lot of people swap to Scrambler Rifles, at which point "Assault Scrambler Rifles Are OP" threads will start popping up. I just want the other guns to become more specialized. The Assault Rifle feels good to use and is lethal at short to medium range. The problem is that there are only a handful of alternatives, which are not very good.
The HMG has laughable range, way too much dispersion beyond optimal and is a heavy weapon. The SMG is an Assault Rifle with a third of the range. Practically everyone packs one since it's a sidearm. The Scrambler has similar output but is worse against armor, can overheat a lot at lower tiers and requires a greater degree of accuracy. It's a decent alternative. Other weapons fall into different categories, most of which don't fulfill their role well. Mass Drivers have almost a quarter of the DPS if they rely on splash damage, which they have to unless the enemy is within CQC range and standing still. Plasma Cannons are similar, just in exchange for some more splash damage you only get a single shot. Laser Rifles have a myriad of issues to consider when using them, from overheat to reversed range requirements and the sharp drop off out of optimal range. Plus, the 50% increased damage against shields compared to armor. Most Sniper Rifles are hard to kill with unless you get a headshot, so most of the players using them just stand on a hill or tower somewhere hoping not to get counter-sniped.
Yeah. Maybe new rifle types will help. |
ILLUSIONxox
RAINING HEAVY'S
7
|
Posted - 2013.10.14 15:08:00 -
[39] - Quote
DUST TAKE OVER wrote:Alright I'm an assault and you say that it is over powered correct? Ok so lets put things into factor shall we cause I'm tired of hearing the same complaining now. Bonuses to flaws.
Bonuses:
Assault rifles have great damage
Done now flaws.
Flaws:
To get great damage you need 4 mill so into nothing but weapons now your screwed on suits, modules, and core upgrades
Role played properly we are first line of defense witch means first players to enter battle first players to die power helps to live
A single proto suit costs 150k each 1 death negitive earnings as to we're logis are 100k heavys 80k snipers 75k so we cost more
Range is unlimited but at 200 meters we get 8% damage so it's close quarter combat or we loose the kill and or fight
So people stop saying we are op dame it lol and actually open your eyes look at all your arguments. OP damage this op damage that **** I say nurf us but then reduce the cost to our stuff to balance it and then we can really spam assaults like heavys and logis
Careful your "biased" is showing , Thats Total blabber man and we all know it . there is AR users that have more hp and armor then heavy's now put that with a gun that has crazy range and crazy hit power also the ability to add modules .................... Its totally unfair to the other users and weapon category all i want is evenness among all things in a way where all the weapons hit the same with equal pros and cons but with different styles . |
ILLUSIONxox
RAINING HEAVY'S
7
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Posted - 2013.10.14 15:23:00 -
[40] - Quote
Borne Velvalor wrote:
I know I usually complain about Assault Rifles, but nerfing the Assault Rifle's damage will make a lot of people swap to Scrambler Rifles, at which point "Assault Scrambler Rifles Are OP" threads will start popping up. I just want the other guns to become more specialized. The Assault Rifle feels good to use and is lethal at short to medium range. The problem is that there are only a handful of alternatives, which are not very good.
The HMG has laughable range, way too much dispersion beyond optimal and is a heavy weapon. The SMG is an Assault Rifle with a third of the range. Practically everyone packs one since it's a sidearm. The Scrambler has similar output but is worse against armor, can overheat a lot at lower tiers and requires a greater degree of accuracy. It's a decent alternative. Other weapons fall into different categories, most of which don't fulfill their role well. Mass Drivers have almost a quarter of the DPS if they rely on splash damage, which they have to unless the enemy is within CQC range and standing still. Plasma Cannons are similar, just in exchange for some more splash damage you only get a single shot. Laser Rifles have a myriad of issues to consider when using them, from overheat to reversed range requirements and the sharp drop off out of optimal range. Plus, the 50% increased damage against shields compared to armor. Most Sniper Rifles are hard to kill with unless you get a headshot, so most of the players using them just stand on a hill or tower somewhere hoping not to get counter-sniped.
Yeah. Maybe new rifle types will help.
Yes i agree with alot of what you just said , just about all of it . I can see you actually pay attention to the players and the game as a whole and i respect your views. Noobs will be noobs and followers will be followers , That is why most people play with the AR's because instead of being " unique " and gaining skill in least used weapons they just use EASY ones smg and AR that really steals and cripples the experience of this game the DIVERSITY and uniqueness of the multi futuristic game play.
Most people are afraid to invest time into the middle class or under classed weapons such as flaylock pistols as a prime example But me being a Ol School gamer i love the challenge but as things are i see nothing but AR smg and m1 grenades As like ........89% of EvE Dust 514 , And with all the Cool weapons and uniqe combat styles its such a waste to just see the same things over and over.
Ya know one of the most memorable "kills" done to me was by this guy with a nova knife i didnt see or hear him behind me and no one was around , THAT is what gaming is about that randomness and unknown elements and situations . |
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Everything Dies
Chatelain Rapid Response Gallente Federation
159
|
Posted - 2013.10.14 15:28:00 -
[41] - Quote
Dunk Mujunk wrote:Everything Dies wrote:Yup...called out by people that apparently haven't bothered to read the actual description of the flaylock in the game. Oh i've read the description. So you would want to deal with a Flaylock with seeking ability? I wouldn't mind it if the seeking round had reduced damage compared to the regular fire. I've made the same suggestion for AVs, as well--faster, more powerful direct-line shots or slower, less-powerful guided shots. |
ILLUSIONxox
RAINING HEAVY'S
7
|
Posted - 2013.10.14 15:32:00 -
[42] - Quote
Everything Dies wrote:Dunk Mujunk wrote:Everything Dies wrote:Yup...called out by people that apparently haven't bothered to read the actual description of the flaylock in the game. Oh i've read the description. So you would want to deal with a Flaylock with seeking ability? I wouldn't mind it if the seeking round had reduced damage compared to the regular fire. I've made the same suggestion for AVs, as well--faster, more powerful direct-line shots or slower, less-powerful guided shots.
Yeah well if you look at it like this....... How long whould they set the locking ( meter to be filled that is a big issue as well my friend. |
Rahl Draak
Fraternity of St. Venefice Amarr Empire
15
|
Posted - 2013.10.14 15:42:00 -
[43] - Quote
Chromosome 1.0....peak player-base...no aim assist...hmmmmmm
Uprising 1.xxxx......all-time low player-base....op aim assist....hmmmmmmm |
Atiim
Living Like Larry Schwag
183
|
Posted - 2013.10.14 15:45:00 -
[44] - Quote
NEVER PUT DAMAGE MODS ON A HEAVY MACHINE GUN!!!!
Seriously, they all only do 17 damage (something along those lines). All that's different is RPM.
You will only get an extra 1.7hp of damage, and that's assuming that you are running complex damage mods. Save that slot for some shield or armor plates if you are running an HMG. |
ILLUSIONxox
RAINING HEAVY'S
7
|
Posted - 2013.10.14 18:07:00 -
[45] - Quote
Like i just got killed by a oren rifle , i promise you this .................... I THOUGHT I WAS GRTTING HIT BY A FUKING TANK RIFLE NO SH!T ! |
ILLUSIONxox
RAINING HEAVY'S
7
|
Posted - 2013.10.14 18:09:00 -
[46] - Quote
Atiim wrote:NEVER PUT DAMAGE MODS ON A HEAVY MACHINE GUN!!!!
Seriously, they all only do 17 damage (something along those lines). All that's different is RPM.
You will only get an extra 1.7hp of damage, and that's assuming that you are running complex damage mods. Save that slot for some shield or armor plates if you are running an HMG.
really man but i notice a lil diffrence and im not even using a complex just a enhanced . |
Lance 2ballzStrong
SyNergy Gaming EoN.
4026
|
Posted - 2013.10.14 18:27:00 -
[47] - Quote
yea...making sniper rifles even easier is what this game needs
No scope sway - check!
Gun settles in the same spot after firing - check!
Bullet instantly hit target - check!
No bullet drop - check!
On top of all this noobism, you want to make it more noob friendly? lol |
ILLUSIONxox
RAINING HEAVY'S
7
|
Posted - 2013.10.14 20:01:00 -
[48] - Quote
Lance 2ballzStrong wrote:yea...making sniper rifles even easier is what this game needs No scope sway - check! Gun settles in the same spot after firing - check! Bullet instantly hit target - check! No bullet drop - check! On top of all this noobism, you want to make it more noob friendly? lol
i understnad how you could say that but, by your comment i can tell you dont snipe .
with that been said im gonna find a way to make a one hit sniper kill and its gonna be real nice that is unless they have the system set to where no matter what the person wont die but i dont think its like that cause i have killed with one hit before . |
Lance 2ballzStrong
SyNergy Gaming EoN.
4027
|
Posted - 2013.10.14 20:03:00 -
[49] - Quote
ILLUSIONxox wrote:Lance 2ballzStrong wrote:yea...making sniper rifles even easier is what this game needs No scope sway - check! Gun settles in the same spot after firing - check! Bullet instantly hit target - check! No bullet drop - check! On top of all this noobism, you want to make it more noob friendly? lol i understnad how you could say that but, by your comment i can tell you dont snipe . with that been said im gonna find a way to make a one hit sniper kill and its gonna be real nice that is unless they have the system set to where no matter what the person wont die but i dont think its like that cause i have killed with one hit before .
...
I have Proto Sniper Rifles...
Sniping is too easy in this game.
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ILLUSIONxox
RAINING HEAVY'S
7
|
Posted - 2013.10.15 22:12:00 -
[50] - Quote
Lance 2ballzStrong wrote:ILLUSIONxox wrote:Lance 2ballzStrong wrote:yea...making sniper rifles even easier is what this game needs No scope sway - check! Gun settles in the same spot after firing - check! Bullet instantly hit target - check! No bullet drop - check! On top of all this noobism, you want to make it more noob friendly? lol i understnad how you could say that but, by your comment i can tell you dont snipe . with that been said im gonna find a way to make a one hit sniper kill and its gonna be real nice that is unless they have the system set to where no matter what the person wont die but i dont think its like that cause i have killed with one hit before . ... I have Proto Sniper Rifles... Sniping is too easy in this game.
I disagree im very high in sniper skills past proto , And the sniper rifles are ripped off.
Lets not get to much off topic the AR's Are over powered . |
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Borne Velvalor
BLACK-DRAGON-SOCIETY
702
|
Posted - 2013.10.16 06:57:00 -
[51] - Quote
ILLUSIONxox wrote:Borne Velvalor wrote:
I know I usually complain about Assault Rifles, but nerfing the Assault Rifle's damage will make a lot of people swap to Scrambler Rifles, at which point "Assault Scrambler Rifles Are OP" threads will start popping up. I just want the other guns to become more specialized. The Assault Rifle feels good to use and is lethal at short to medium range. The problem is that there are only a handful of alternatives, which are not very good.
The HMG has laughable range, way too much dispersion beyond optimal and is a heavy weapon. The SMG is an Assault Rifle with a third of the range. Practically everyone packs one since it's a sidearm. The Scrambler has similar output but is worse against armor, can overheat a lot at lower tiers and requires a greater degree of accuracy. It's a decent alternative. Other weapons fall into different categories, most of which don't fulfill their role well. Mass Drivers have almost a quarter of the DPS if they rely on splash damage, which they have to unless the enemy is within CQC range and standing still. Plasma Cannons are similar, just in exchange for some more splash damage you only get a single shot. Laser Rifles have a myriad of issues to consider when using them, from overheat to reversed range requirements and the sharp drop off out of optimal range. Plus, the 50% increased damage against shields compared to armor. Most Sniper Rifles are hard to kill with unless you get a headshot, so most of the players using them just stand on a hill or tower somewhere hoping not to get counter-sniped.
Yeah. Maybe new rifle types will help.
Yes i agree with alot of what you just said , just about all of it . I can see you actually pay attention to the players and the game as a whole and i respect your views. Noobs will be noobs and followers will be followers , That is why most people play with the AR's because instead of being " unique " and gaining skill in least used weapons they just use EASY ones smg and AR that really steals and cripples the experience of this game the DIVERSITY and uniqueness of the multi futuristic game play. Most people are afraid to invest time into the middle class or under classed weapons such as flaylock pistols as a prime example But me being a Ol School gamer i love the challenge but as things are i see nothing but AR smg and m1 grenades As like ........89% of EvE Dust 514 , And with all the Cool weapons and uniqe combat styles its such a waste to just see the same things over and over. Ya know one of the most memorable "kills" done to me was by this guy with a nova knife i didnt see or hear him behind me and no one was around , THAT is what gaming is about that randomness and unknown elements and situations .
I agree. Most players go straight for the Assault Rifles because they are easy to use, have among the highest DPS in the game and are cheap to fit in the beginning. Plus, there's the Burst and Tactical variants if you want higher range. I started off using Assault Rifles but swapped to Laser Rifles a while ago and haven't looked back. They are more situational but I have a lot more fun using them and I feel like I'm adding some variety and coverage to my team.
Atiim wrote:NEVER PUT DAMAGE MODS ON A HEAVY MACHINE GUN!!!!
Seriously, they all only do 17 damage (something along those lines). All that's different is RPM.
You will only get an extra 1.7hp of damage, and that's assuming that you are running complex damage mods. Save that slot for some shield or armor plates if you are running an HMG.
I see this a lot. I'm guessing people just don't understand how multiplication works, but it does NOT matter how much damage each bullet does. Let's say you have a gun that deals 10 damage a bullet at 100 bullets a minute and another gun that deals 100 damage a bullet at 10 bullets a minute. According to you, the second would get a greater benefit from a Complex Damage Mod (10%) since it would be gaining 10 damage a bullet instead of 1. Let's calculate the damage per minute.
10 damage * 100 bullets * 1.1 mod = 1100 100 damage * 10 bullets * 1.1 mod = 1100
These are the same because multiplication is Commutative; it does not matter the order in which you perform the multiplication. The damage could be 1.1 and the rate of fire could be 100 and the mod could be 10 and it wouldn't matter.
1.1 damage * 100 bullets * 10 mod = 1100
To make this even easier to understand, expand the hundred.
10 * 10 * 10 * 1.1 = 1100
Does it matter which two tens came from the hundred? Does it matter which statement this was expanded from? Of course not. If numbers hurt your head, then think of it this way. Yes, you get one tenth the damage bonus per bullet. However, you fire ten times more bullets so the additional damage over time is the same.
So, please, can people stop saying multiplicative bonuses are magically worse on low damage, high rate of fire weapons? Thank you. |
Jinx Rollin
Commando Perkone Caldari State
25
|
Posted - 2013.10.16 07:10:00 -
[52] - Quote
ILLUSIONxox wrote:Ok Im gonna speak about the ridiculousness that is the assault rifles category.
First off notice everytime your killed like what the hell happen its by a assult rifle and in most cases its a Duvolle , But it is a prototype so we can expect it to have power that is considered to be out of this world. But i don't see how the Duvolle gun can kill a person with 400 armor and hp in like 1 second just by spraying and praying is it fair to other weapon category's that build up to the prototype level and there weapon cant get the same effect ?
Don't get me wrong the assault rifle in the advanced level can out mach any other weapons prototype seriously and that's without modules , They need to lower all the assault rifles alot to atleast match the other weapons . I have a heavy macine gun advanced level and i added enhanced damage module The MLR-A Burst Heavy Machine Gun to be exact And it doesnt clear a hp bar fast then the Gek assault rifle not to mention AR's Have 4 advanced weapons to choose from where to most others have way less .
I also snipe from time to time i have it about maxed stat's wise and i have used a charge rifle and a ishukine both with enhanced modules , Guess what............. I dont get one hit kills and thats a sniper rifle i should get a one jit kill with a damn sniper rifle i mean come on .
Now i do get headshots and seldom i get a one hit kill with the charge rifle but really if ccp where to apply the same rules to the other weapons like they do with the sniper rifle , Id be getting one hit kills with the advanced level sniper rifles which is just 2 while the AR advanced have 4 . Atleast make it to where a person gets one hit sniper kills when they hit the chest and have added damage modules its almost like they are trying for me not to have a sniper rifle that can one hit kill like the fuking DUVOLLE in comparison .
I know im gonna get alot of haters and real childish stupid remarks from people who didnt even finish reading the post , Cause all they had to see was AR's Over powered and they are gonna rush to defend there "hacking" weapon.
To end this ill also add that its been high time that the flaylock gets the seeker missle's ability added and it should be able to lock on to people , dropships and cars. And if not that Then boost up the blast radius the splash damage . its only fair and it is in the description. We didnt build the flaylock up to be left with a dud fail slow missile pistol that cant hit sh!t but a car or a still target .
And remember if you dont have nothing nice to say don't say nothing at all.
Thank You My Regards To those that agree
400 dmg in less than 1 second? I can do that in one melee hit.
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Borne Velvalor
BLACK-DRAGON-SOCIETY
702
|
Posted - 2013.10.16 07:17:00 -
[53] - Quote
Jinx Rollin wrote: 400 dmg in less than 1 second? I can do that in one melee hit.
I was not aware that you could melee someone from 40m away, or with a Tactical, 60m.
Better yet, if we're counting damage mods, a Duvolle with 3 Complex Damage Mods and proficiency is dealing closer to 650 damage a second. |
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