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1041. So, when is AR514:AA edition getting fixed? - in General Discussions [original thread]
Broxx Nexular wrote: Borne Velvalor wrote: Broxx Nexular wrote: Borne Velvalor wrote: Broxx Nexular wrote: -snip- CreoDron Breach does 374 damage a second, base. Duvolle does almost 470 a second, base. Standard Assault Rifles...
- by Borne Velvalor - at 2013.10.19 13:13:00
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1042. Still on this HAV Build - in General Discussions [original thread]
Deactivating a mod can actually be useful, as it makes the cooldown period start immediately. If your repair unit isn't repairing and there's no enemies around, you can shut it off to make the time between passes shorter. Although, you could get f...
- by Borne Velvalor - at 2013.10.19 13:07:00
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1043. Shield Extender and Damage Mod scaling across tiers is inconsistent - in General Discussions [original thread]
Crash Monster wrote: Inventions don't necessarily "scale" linearly and there is probably no need to make it so. However, it would not hurt to raise proto equipment prices since they are in fact prototypes and not necessary "manufactured in hig...
- by Borne Velvalor - at 2013.10.19 13:02:00
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1044. Plasma Cannon - Medium to long range kill composition - in General Discussions [original thread]
Eversor Beercase wrote: Borne Velvalor wrote: The Plasma Cannon is a great weapon if you've got the skills and are fully specced into it with mods. It's just that most players cannot acquire said skills, don't want to acquire said skills, or...
- by Borne Velvalor - at 2013.10.19 11:47:00
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1045. Plasma Cannon - Medium to long range kill composition - in General Discussions [original thread]
The Plasma Cannon is a great weapon if you've got the skills and are fully specced into it with mods. It's just that most players cannot acquire said skills, don't want to acquire said skills, or don't want to sink the SP. Of course, the bullet mo...
- by Borne Velvalor - at 2013.10.19 10:28:00
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1046. Why do scouts need a buff? - in General Discussions [original thread]
Tectonic Fusion wrote: I've been playing around with my dragonfly scout (so basic), and it works fine for sniping, nova knifing, scanning, and using the tactical assault rifle for it. I get a lot of kills with it because of it's strafe speed an...
- by Borne Velvalor - at 2013.10.19 10:20:00
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1047. Nerf BPOs - in General Discussions [original thread]
Banning Hammer wrote: Do my "Raven" suit touched you in the wrong place ? My core skills are so high now, that i can run the Raven with two Complex Shields and a Duvolle...... The problem is that your Raven suit touched OP in the right p...
- by Borne Velvalor - at 2013.10.19 09:55:00
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1048. More buffing less nerfing - in General Discussions [original thread]
Obviously Completely Unbiased Analysis wrote: HMG - Big SMG
AR - Long Range SMG
Burst AR - Longer Range SMG
Tactical AR - Ninja Scrambler Rifle
Plasma Cannon - Biggest Shotgun
Mass Driver - Big Shotgun
Shotgun - Big Novakni...
- by Borne Velvalor - at 2013.10.19 09:50:00
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1049. More buffing less nerfing - in General Discussions [original thread]
Nocturnal Soul wrote: Or change their role to what the damn description says or maybe go along with the lore, yea you know what gun I'm talking about. If I actually read the descriptions and remembered them, I'd know what you were talking ab...
- by Borne Velvalor - at 2013.10.19 09:33:00
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1050. Nerf BPOs - in General Discussions [original thread]
Rowdy Railgunner wrote: I think that if you deploy into any battle you should lose ISK. Just because you have a BPO, it doesn't meant you have the materials to supply it to yourself. I think that nothing in DUST should be free beyond the 4 star...
- by Borne Velvalor - at 2013.10.19 09:28:00
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1051. Shield Extender and Damage Mod scaling across tiers is inconsistent - in General Discussions [original thread]
Rowdy Railgunner wrote: Beck Weathers wrote: Been Saying Enhanced shield extenders need to be +44 hp forver, and Pro damage mods should give +7% damage not 10 You are dumb. And the person that is OP is also dumb. Things are fine as is for ...
- by Borne Velvalor - at 2013.10.19 09:14:00
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1052. More buffing less nerfing - in General Discussions [original thread]
I agree. Many weapons need some form of buff within their niche. Some things need "rebalancing." Very few things need straight up nerfing, IMO.
- by Borne Velvalor - at 2013.10.19 09:06:00
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1053. Epic epic glu time - in General Discussions [original thread]
Nocturnal Soul wrote: "Cough" knockoff "Cough" fake "Cough" Amarrian weapons are better "Cough". Damn that was a nasty, maybe I need to go see the doctor. The Amarr make some damn good weapons; I use them every day.
- by Borne Velvalor - at 2013.10.19 09:04:00
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1054. Shield Extender and Damage Mod scaling across tiers is inconsistent - in General Discussions [original thread]
Banning Hammer wrote: Why i getting the impression that this is a Ninja attack to the Caldari suit ? Anyone else ? That was not my intent. As an energy weapon user, I have few problems with Caldari suits. Also, Caldari suits would not be m...
- by Borne Velvalor - at 2013.10.19 08:58:00
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1055. WTS BPOs - in General Discussions [original thread]
So, people buy this stuff solely for their collection I take it? The average cost of a STD suit with Light + Sidearm is around 9k. So, you'd need to die around 34,000 times in that fitting to break even on the 300 million investment. If you die on...
- by Borne Velvalor - at 2013.10.19 08:53:00
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1056. Still on this HAV Build - in General Discussions [original thread]
Some of the best HAVs I have been in are ones with Active Scanners. It really helps to spot and pick off infantry and has saved my butt against AV grenade lobbing flankers a ton since I put one on my Soma. A lot of swarm launcher users, especial...
- by Borne Velvalor - at 2013.10.19 06:34:00
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1057. Shield Extender and Damage Mod scaling across tiers is inconsistent - in General Discussions [original thread]
Protocake JR wrote: You could also add a little something about Armor plates with speed penalties. You see, with damage mods and shield extenders, there is no reason I shouldn't be using top tier, complex, modules. But with armor plates, i'm ...
- by Borne Velvalor - at 2013.10.19 06:15:00
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1058. Shield Extender and Damage Mod scaling across tiers is inconsistent - in General Discussions [original thread]
I edited the post due to confusion over Assault Rifle efficacy bonus. I thought it was +10% against Armor and -10% against Shields but it seems to be the opposite. I guess I'm just tired. This somewhat changed the last two points and slightly bala...
- by Borne Velvalor - at 2013.10.19 06:03:00
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1059. Shield Extender and Damage Mod scaling across tiers is inconsistent - in General Discussions [original thread]
This post shows some inconsistencies with how modules scale in effectiveness across tiers. I mainly have problems with how damage mods and shield extenders scale as they are the most inconsistent and affect the balance of the game the most. Here'...
- by Borne Velvalor - at 2013.10.19 05:47:00
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1060. Still on this HAV Build - in General Discussions [original thread]
You should have an Armor Repair Unit.
The Damage Control Units won't be as effective as just stacking Armor Hardeners when the crap hits the fan.
A Fuel Injector can help you flee once the AV comes out. In Ambush, you can flee with you...
- by Borne Velvalor - at 2013.10.19 04:35:00
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