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81. I can't win w/this Gallente fit :/ - in General Discussions [original thread]
FLAY LOCKED wrote: Assault gk.o Complex Light DMG Mods x2 Complex Shield Extender Complex Ferroscale Plates x3 Complex Armor Rep Enhanced Armor Rep Duvolle AR Boundless BrSMG Core Locus Nades Compact Nano -I often lose to ADV fits with ScR...
- by Boot Booter - at 2015.08.21 03:36:00
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82. Assault vs breach smg. - in General Discussions [original thread]
I agree that the Assault smg needs a larger clip. I'm also fine with the breach getting a smaller clip. Solid points. Also I think the Assault smg should have the same fitting capacity as the other smgs. Being harder to fit comes from the time w...
- by Boot Booter - at 2015.08.20 18:08:00
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83. Crappy attitude - in General Discussions [original thread]
I feel like victory payouts should be much higher to encourage people to actually try to win. I play solo a lot as well and it's truly frustrating to the point where I don't wanna play when fellow blues are sitting in the red line, not pushing, no...
- by Boot Booter - at 2015.08.18 04:30:00
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84. Kincats discussion (red gatorade) - in General Discussions [original thread]
Saint Winter wrote: Hi , look at this idea : Kinetic Catalyzer Well this module RA costs too much for what it does and for this reason if they can make some modifications. Besides giving sprint speed (SS) will also give movement speed (MS) a...
- by Boot Booter - at 2015.08.17 20:37:00
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85. What's wrong with the Scrambler Rifle - in General Discussions [original thread]
It renders shield suits useless and still chews through armor with ease. A fully maxed out, triple damage mod viziam does somewhere near 120 shield damage per shot. Combine that with the ability to charge shot (250%? = 300 hp) and volley you can e...
- by Boot Booter - at 2015.08.17 04:40:00
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86. Kincats discussion (red gatorade) - in General Discussions [original thread]
ROMULUS H3X wrote: Boot Booter wrote: ROMULUS H3X wrote: I can usually fit as many kincats as I want.. PG is fine when you max out all Dropsuit upgrades and Optimizations on all fitted weapons... on top of fitting reductions of certain we...
- by Boot Booter - at 2015.08.16 19:41:00
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87. Kincats discussion (red gatorade) - in General Discussions [original thread]
ROMULUS H3X wrote: I can usually fit as many kincats as I want.. PG is fine when you max out all Dropsuit upgrades and Optimizations on all fitted weapons... on top of fitting reductions of certain weapons on a suit by suit basis, Depend...
- by Boot Booter - at 2015.08.15 04:02:00
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88. Kincats discussion (red gatorade) - in General Discussions [original thread]
DeadlyAztec11 wrote: Strafe speed? No. Anyways, Kinetic Catalyzers were meant to originally give armor tanking suits an advantage in CQC by compensating for their reduced speed. Strafe speed is evil. I mean with the number I'm suggesting.....
- by Boot Booter - at 2015.08.14 16:28:00
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89. Kincats discussion (red gatorade) - in General Discussions [original thread]
@ ripley 1) I'd start with the following pg for basic/adv/pro - 6/9/12 Thats a 2 pg reduction at proto. 2) I see what you're saying but after getting in touch with my min in eve I realised that min is supposed to be about strafe. In eve I fly ...
- by Boot Booter - at 2015.08.14 16:20:00
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90. Kincats discussion (red gatorade) - in General Discussions [original thread]
I think kincats need some love. Theres some issues with shield tanking right now IMHO. A small buff to kincats may be a step in the right direction. I'm trying to construct a list of ome potential buffs: - reduction in pg use (perhaps compensated...
- by Boot Booter - at 2015.08.14 15:43:00
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91. Jumpy nonsense - in General Discussions [original thread]
I like it. I think it was a great addition. However I think it's completely ******* bs that ccp made it only stackable to 3 instead of fixing the core problem. It's a stupid band-aid that once again nerfed high slot oriented suits and buffed low...
- by Boot Booter - at 2015.08.14 14:55:00
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92. Rebuilding Dust 514 For The Future - in General Discussions [original thread]
I wish ccp would listen solely to you. Every single post you make is constructed with well thought out and defended points. I feel however that we have strayed to far at our current state to achieve things like a completely salvage based player ma...
- by Boot Booter - at 2015.08.14 07:32:00
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93. CCP, any idea/use for... - in General Discussions [original thread]
Apparently simple crafting is going into the next update... So hopefully we can start using these things soon
- by Boot Booter - at 2015.08.14 07:04:00
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94. Nerf the scrambler already ffs - in General Discussions [original thread]
True Adamance wrote: Boot Booter wrote: Two equally skilled players 1v1. One is using a shield tanked min assault with a cr, the other uses a armor tanked amarr assault with a ScR. The amarr wins every time. Why? 1) because the drawbacks o...
- by Boot Booter - at 2015.08.14 00:44:00
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95. Nerf the scrambler already ffs - in General Discussions [original thread]
True Adamance wrote: Boot Booter wrote: It is way OP versus shields. A maxed out triple damage mod proto scrambler does somewhere around 120 shield damage per round. Depending on how fast it can be shot that takes out a 600 ish shield hp (pr...
- by Boot Booter - at 2015.08.13 21:40:00
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96. Nerf the scrambler already ffs - in General Discussions [original thread]
Still needs to be nerfed
- by Boot Booter - at 2015.08.13 20:12:00
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97. What's up with people who squad but don't... squad? - in General Discussions [original thread]
I don't talk much anymore because 99% of the people who I used to squad with regularly and who I would actually call my friends don't play anymore. This combined with dust being kind of a dull addiction lately makes me not want bother trying to be...
- by Boot Booter - at 2015.08.08 05:21:00
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98. Nerf the scrambler already ffs - in General Discussions [original thread]
Kierkegaard Soren wrote: Scrambler threads are endemic, and I get it. I use them, and I get it. So I'm just going to post these ideas every time I see a new thread pop up. 1) The scrambler is balanced when given to any suit that isn't the Ama...
- by Boot Booter - at 2015.08.05 17:08:00
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99. Nerf the scrambler already ffs - in General Discussions [original thread]
Sequal's Back wrote: Shields are getting rekt by any weapon not only by ScRs so YES, they need a buff. Now on topic: try to kill more than 2 guys on a row (2 already means that you aimed right) with a ScR. You'll for sure have to stop shooting...
- by Boot Booter - at 2015.08.05 16:42:00
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100. Nerf the scrambler already ffs - in General Discussions [original thread]
MrCriminal High Power wrote: Boot Booter wrote: MrCriminal High Power wrote: In this case NERF the Combat Rifle and Rail Rifle along with it. OK let me do some math for you. Let's take an armor suit with 600 armor hp. The six kin assa...
- by Boot Booter - at 2015.08.05 16:29:00
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