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201. Combat rifle pros/cons - in General Discussions [original thread]
What do you mean I was obviously agreeing with you. The last info on the matter I have seen posted was Posted: 2014.11.04 09:02 | Report | Edited by: CCP Rattati https://forums.dust514.com/default.aspx?g=posts&m=2436325#post2436325 CCP R...
- by Blueprint For Murder - at 2014.11.22 14:18:00
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202. Combat rifle pros/cons - in General Discussions [original thread]
Of course the probably most used weapon in the game needs a buff silly. I mean der everyone isn't using it.
- by Blueprint For Murder - at 2014.11.22 13:54:00
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203. Combat rifle pros/cons - in General Discussions [original thread]
Everyone suffers hit detection issues vs the ck scouts it isn't a cr or even projectile weapon thing. The CR is good because it: Pros 1. Has a positive modifier for all but ck, but probably all in application. 2. Has laughable kick and dispersio...
- by Blueprint For Murder - at 2014.11.22 12:28:00
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204. Active scanner messages - in General Discussions [original thread]
It would be nice if the messages were different colors catching which is which is very difficult where a lot of tacnet chatter.
- by Blueprint For Murder - at 2014.11.22 11:56:00
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205. Ion Pistol Jamming - in Feedback/Requests [original thread]
I am not sure, but it may be something that could be used as an advantage. If you were aware of when your clip is empty before hand your first round would be a charged shot, but in application it turns out very poorly. I might take a day and try t...
- by Blueprint For Murder - at 2014.11.22 11:28:00
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206. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
Leadfoot10 wrote: If we remove the light weapon slot from scout suits, what's left to counter heavies? Not sure I like this idea. That's not to say the scouts don't need a nerf, relatively speaking, but we have to be careful we don't throw th...
- by Blueprint For Murder - at 2014.11.22 08:25:00
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207. I love making stupid builds. - in General Discussions [original thread]
I make all my fits according to the Rambo films... It kind of sucks only having 4 fits. If only John Rambo's daughter would get kidnapped by cultists.
- by Blueprint For Murder - at 2014.11.21 20:58:00
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208. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
If they kept light suits the same they could use SR on them.
- by Blueprint For Murder - at 2014.11.21 20:12:00
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209. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
You can't balance scouts without making them side arm only because it effects the other classes to greatly i.e. if they try to nerf scouts dps they nerf everyone else with it.
- by Blueprint For Murder - at 2014.11.21 18:50:00
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210. Again I am at the point of leavening... - in General Discussions [original thread]
I have not used turbo myself, but I could see charge/spool time reduction. Like you press the trigger and you get 2 points of charge instantly then it tick every .2-3 seconds so if your trigger activates faster than that, it would charge faster. A...
- by Blueprint For Murder - at 2014.11.21 18:46:00
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211. Chance Caldari Assault Bonus - in General Discussions [original thread]
8D you're to high! I only have advanced RR and it is epic, so epic I use it over my pro ARs.
- by Blueprint For Murder - at 2014.11.21 18:31:00
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212. Ads Resurgence - in General Discussions [original thread]
Atiim 8D I loose to them all the time. I can't get 4 shots out fast enough to stop them from ohking me.. and they are probably not over powered, but I believe av is up. At the very least swarms could use a little more force (knock back) to give so...
- by Blueprint For Murder - at 2014.11.21 18:28:00
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213. TTK balance problem: OHKs - in General Discussions [original thread]
The Ion Pistol and Scrambler Rifle should read (charged) (headshot). As for the rail gun it doesn't normally seem like a ohk, but the ARR and any CR seems very close to it.
- by Blueprint For Murder - at 2014.11.21 18:11:00
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214. Again I am at the point of leavening... - in General Discussions [original thread]
Turbo + the time vs shots fired = over heat... Really only second hand speculation on my part.
- by Blueprint For Murder - at 2014.11.21 16:30:00
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215. Blueprint For Murder: Feedback - in General Discussions [original thread]
The way it is imagined this would not really be an issue, because the offensive window would be so short and requires recovery each time used. If you had enough rep tools on you, you may be able to use it in that respect, but even then the regress...
- by Blueprint For Murder - at 2014.11.21 16:16:00
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216. Chance Caldari Assault Bonus - in General Discussions [original thread]
You are upset it is slightly harder to use at a range most other weapons can not fire?
- by Blueprint For Murder - at 2014.11.21 16:06:00
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217. Blueprint For Murder: Feedback - in General Discussions [original thread]
insta po?
- by Blueprint For Murder - at 2014.11.21 15:58:00
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218. Blueprint For Murder: Feedback - in General Discussions [original thread]
This was thought up when we were under the constraints of no new client updates which is the reason for all of the reused assets. I find this to be both a somewhat original and fun idea for an Amarr heavy weapon also the added value to shield tan...
- by Blueprint For Murder - at 2014.11.21 15:45:00
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219. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
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- by Blueprint For Murder - at 2014.11.21 15:38:00
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220. Ads Resurgence - in General Discussions [original thread]
I can't remember what the thread name was, but they will divide the missile turrets into AV and AI. AI increased radius possible range decrease and AV high damage reduced range. I can't really remember, but I think the damages were 300-400 for AI ...
- by Blueprint For Murder - at 2014.11.21 15:12:00
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