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461. Mass Drivers? - in General Discussions [original thread]
I think its funny how all the mass drivers are over powered threads stopped overnight when aim assist was came back.
- by Blaze Ashra - at 2013.09.04 22:49:00
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462. GOD DAMN IT SCOTTY. - in General Discussions [original thread]
Dust LAG-LAG-LAG-LAG 514 wrote: why can i not uplink AWAY from battle God damn that sounds awesome. Someone should request transport pads to go to active uplinks or objectives by pressing O on them.
- by Blaze Ashra - at 2013.09.04 22:29:00
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463. Vehicle Recalling in mid combat - in General Discussions [original thread]
Zero Harpuia wrote: Blaze Ashra wrote: My newly buffed, doubly overpowered, map long range weapon that fires auto tracking missiles against one of the highest priority targets in game has an extremely risky and situation counter that takes 1...
- by Blaze Ashra - at 2013.09.04 20:44:00
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464. Vehicle Recalling in mid combat - in General Discussions [original thread]
My newly buffed, doubly overpowered, map long range weapon that fires auto tracking missiles against one of the highest priority targets in game has an extremely risky and situation counter that takes 10 seconds to do. Life is so hard.
- by Blaze Ashra - at 2013.09.04 20:18:00
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465. Dropship camera works good for me. - in General Discussions [original thread]
It's okay but the old camera was better in every way. You had more control over your turret, you could see where your gunners were shooting, you could see where obstacles were and where you got hit from, and your view wasn't blocked when trying to...
- by Blaze Ashra - at 2013.09.04 19:45:00
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466. Announcement:Uprising 1.4 Known Issues - in General Discussions [original thread]
I really, really would like the ability to revert the camera and control the turret on my assault dropship. Also it could just be the new camera but it feels sluggish and unresponsive and the turrets restricted a lot. Render distances are a bit i...
- by Blaze Ashra - at 2013.09.04 11:01:00
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467. Sticky:Uprising 1.4 Feedback thread - in General Discussions [original thread]
So the vehicles and graphics are gorgeous. I like the news login screen. I really, really would like the ability to revert the camera and control the turret on my assault dropship. Also it could just be the new camera but it feels sluggish and u...
- by Blaze Ashra - at 2013.09.04 09:36:00
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468. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Temba Fusrodah wrote: If you present a better founded "argument" for why HAVs should indeed be "any roof top" capable then I'll agree with you, currently you have not done so yet sir. Surely you are honest enough to admit the " HAVs should be...
- by Blaze Ashra - at 2013.09.04 00:54:00
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469. Avoiding unwanted revivals - in General Discussions [original thread]
I think the choice should be up to the deceased but you should get full war points for injecting them. They died and you did what you could for them. If they choose not to fine you still did your job. That's like saying lets give the guys we shoot...
- by Blaze Ashra - at 2013.09.03 09:39:00
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470. The proto scrambler rifle is redunant when compared to the standard one. - in General Discussions [original thread]
True Adamance wrote: Patrick57 wrote: Amarr Logi for life! Amarr Victor! Fixed For some reason I want laser turrets now.
- by Blaze Ashra - at 2013.09.03 01:59:00
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471. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Temba Fusrodah wrote: Blaze Ashra wrote: 4. Why should only forge gunners, swarmers or snipers be able to take advantage of the tower tops? I think if its available to infantry it should be available to HAV's. As to why a building should be ...
- by Blaze Ashra - at 2013.09.02 22:36:00
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472. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Gabriella Grey wrote: LAV's still need to be fun to drive, no different than HAV's or dropships. For the HAV's on top of buildings, I thought we are talking about game balancing, why should ground vehicles, be able to reach into arial vehicle ...
- by Blaze Ashra - at 2013.09.02 20:28:00
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473. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Temba Fusrodah wrote: Four quick observations, and one point of explanation .... I admit I did not read every post in this 20 plus page thread so perhaps the following four observations will be redundant. #1 Is CCP planning to nerf ... err I m...
- by Blaze Ashra - at 2013.09.02 19:14:00
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474. Wondering if other snipers have their own twisted ways of killing poor clones... - in General Discussions [original thread]
My favorite is counting to 11 when an enemy is hacking an objective then headshoting them.
- by Blaze Ashra - at 2013.09.02 11:21:00
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475. Did snipers get aim assist already? - in General Discussions [original thread]
CCP Wolfman wrote: Just to be clear, sniper rifles are not being given the new aim assists. The only assist they have is aim friction which reduces input slightly when close to a target. The MD, Flaylock and plasma cannon are also not being giv...
- by Blaze Ashra - at 2013.09.02 03:10:00
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476. New char with 6.2kk unallocated sp. - in General Discussions [original thread]
Make an alt to try out all the weapons then delete it after you figure out which you like the most. Also, tower camping forge gunners are game breaking from a level design point of view and have no counter besides themselves or proto snipers with...
- by Blaze Ashra - at 2013.09.02 03:02:00
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477. I lost a lot of Tanks to a lot of stupid things. - in General Discussions [original thread]
medomai grey wrote: Tried to out muscle an RDV when fleeing proto AV in a mlt tank. The RDV is apparently the most powerful vehicle in dust because it pinned down my tank, preventing me from reaching cover that was about 15 meters away. Never d...
- by Blaze Ashra - at 2013.09.01 18:08:00
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478. Condor Squad Dropship Squadron Strikes Again - in General Discussions [original thread]
So how come you guys use pythons over an incubus?
- by Blaze Ashra - at 2013.09.01 16:33:00
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479. skill vs not skill weapons - in General Discussions [original thread]
Oswald Rehnquist wrote: Top Two Skill weapons Scram Pistol (my main) Nova Knife Lowest Two Skill Weapons AR Mass Driver I base this off the fact that they take the least amount of investment to bring solid returns. Swarm launcher?
- by Blaze Ashra - at 2013.09.01 12:16:00
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480. Imagine.... Firing Null Cannons - in General Discussions [original thread]
Martin0 Brancaleone wrote: Imagine: dropships tanky and fast enough to actually get a squad on the rooftops to clean all those pesky snipers and swarm launchers without getting obliterated from existance.... We don't need weird and hard to bal...
- by Blaze Ashra - at 2013.09.01 11:58:00
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